I said it on Reddit, I’ll say it here too. While it’s always nice to get a community update, I don’t buy into the whole “some of the challenges we’ve had” and I’m curious to see what excuses Fatshark will come up with. Had they built Darktide upon the success of Vermintide’s crafting system, loot system and QoL features, we wouldn’t be down to 4,000 players.
They kept the core gameplay and adapted it to 40k and it’s super fun, so there was no challenge in doing the same with the rest of the game. Granting loot after every game, account-wide currencies, curios and weeklies, crafting materials through item salvaging etc. were no challenge. There was no challenge in replicating and improving what Vermintide 2 does rather well, as the crafting system, but no, they had to re-invent the wheel and someone thought that character-bound weeklies and checking a store every hour would be top endgame mechanics.
The real challenge lies in going back to the drawing board to redesign a system based on super thick layers of RGN, lack of player agency in every aspect of the game, absence of clear direction, with zero QoL features to make the game fun and not a chore outside of shooting at and axing stuff. Not a developer, but I’m pretty sure this can’t happen overnight.
Remember when Aqshy said the following:
Since launch, we’ve seen feedback from many players requesting shared progression across characters to ensure a smoother progression loop. Our designers are taking this feedback seriously and are discussing how to best implement a solution that meets our players’ desires and gameplay goals while also striking a balance with the game’s design intent. This is a sizable endeavor, and its feasibility is still unknown, we hope to be able to share more information on its progress at a later time.
Well, I have no clue what the game’s design intent is but I don’t think Fatshark does either. Pretty sure account-wide materials, currencies and curios wouldn’t hurt the game’s design intent much, whatever that means. And if something as simple as shared progression across characters is a near impossible endeavor (was possible in Vermintide, but can’t be done here it seems), it really doesn’t bear well for the rest of the work to do.
So there’s your challenge. The challenge is for Fatshark to question these very choices and how the game was designed, and then to turn things around. That’s the only challenge I want to hear about.