Hi Fatshark, this is a topic that I wish I didn’t write, but it wouldn’t be fair / correct.
I have played Vermintide since the 1st installment, I have dedicated hundreds of hours to both titles. My dedication comes from my big love for Warhammer’s lore and my love for videogames at the gameplay as a technician. This makes me “less critical” than I usually am xD.
Even taking this into account I have had flame reactions in the past with the game / Fatshark. After several notices and recommendations, I understood that the game development process had its complications, I empathized with the developers and I realized that I had to take things differently.
Over time, I took the “analysis” of Vermintide 2 from a more “technical” point of view, since it was almost impossible from an enjoyable perspective. I came to the sad (because it shouldn’t be like that) conclusion that the game was in development, like a beta.
From this new point of view, the game took on another meaning, it didn’t irritate me so much; although this did not last long. I started to put the game to the test, to check parameters, statistics, situations, etc. I realized the unfortunate real state of the game. Before strange events bothered me, now I realized that half of things didn’t work well.
One hopes that over time the developers will polish the bugs / bugs of the game with successive updates … in the case of Fatshark this does not happen as it should.
The game still has many of the mistakes of the beginning (some even since Vermintide 1), to which new errors have been added, because this is one of the important points: updates should add new content / fix errors; but it seems that Fatshar makes a mixture of both options, adds nothing without generating a multitude of new errors; Beware of this, I am aware that the fact of adding new content to a game implies a multitude of unexpected interactions that cause errors, the problem is the new_content / errors ratio. It is not permissible that the errors are multiplied with each fix / correction patch.
All this demonstrates a great inability of the Fatshark development team which seems overwhelmed. The worst (for me) is the feeling that is transmitted: this will not improve, it will only get worse until it is abandoned by another project.
I have come to question the importance that Fatshark dedicates to the project, since new mistakes have been made that had already been solved / commented before. I understand that Fatshark is a company and that its objective is to sell and that a game already sold does not generate so much to devote many resources to it, but I think it should make an investment in new (and qualified) development staff if you do not want to keep the bad and deserved fame that has been earned.
Before any reply, I have to comment that I have written this having some programming knowledge, seeing part of the game code (with the help of 3rd), and from the desire to see an improvement / change in the game, since I would like to love the game, but the company (currently) does not deserve it.
I consider myself a person with a hard criterion (maybe too much) but never without reason, but let’s not get confused, any community has a loyal and unwavering fan base that decides to bury its criteria by flattery. You can see many examples in this same forum. The truth is the truth and I do not have to have it, but I doubt that these deep and repeated criticisms are based on nothing, and more importantly, it has been too long that we have given for the current state of the game, too . For me Fatshar crossed the line of patience of the players.
Finally, I know that this post will annoy several people and I’m sorry, it’s not my intention. And worst of all, experience tells me that this reflection will not help, it will be forgotten along with so many others.
Greetings and see you.