Hello, 1400hr vermintide player here responding to the Havoc game mode announcement.
Havoc mode as presented is overly complicated, time-gated, and punishing, almost exactly like Weaves, the dead game mode in Vermintide. This is easily preventable. If you want to make a new challenging game mode allowing players to test themselves and each other with the highest difficulty challenges possible, this is not rocket science:
let players create custom matches with modifiers of their choosing that are available to join via lobby and a separate quick play queue, and…
well, that’s actually it. you can make penances for clearing certain numbers or combinations of modifiers, ideally with cosmetics rewards.
This weekly cycle, losing progress with 3 failed attempts, slow climb through 40 games, it sounds as dead on arrival as Weaves. You’re going to have awful modifier combos nobody wants to play, which will kill any momentum you have for players to come back week after week. You will create frustrating experiences where players work extremely hard to clear a level only to have their progress reset when they struggle with the next level. Why? What is the point of all this complexity? Just allow custom matches.
Boss gauntlet is another easy win if you’re making new game modes and can’t figure out bots for solo play yet.
EDIT: the time-gating, seriously? don’t you remember giving up on Seasons in Weaves when it landed with a wet thud on the playerbase? you have all these lessons built up from Vermintide of what works and what doesn’t, and endless player feedback in the forums on these past experiments. why repeat mistakes?
EDIT2: just last week, the combination of just TWO modifiers in Vermintide’s Chaos Wastes weekly made the game virtually unplayable and incited backlash from the playerbase. How does it make sense to randomize mutators and hope for the best?