Havoc is Weaves 2.0?

The Havocs system to me seems to make the same mistake as the weaves made, and its seems to add little variety outside of modifiers. Why is it so hard for Fatshark to actually capitalize on the core gameplay loop.

Give us more missions, classes and weapons. Currently still some classes, especially the Ogryn but also the Veteran’s skill tree is in a bad place, considering how fragile they became after the toughness nerfs, and the revamped fire-damage.

Can you just please focus on the maps, and core of the Darktide instead of the awful modifiers, like the ventilation purge, darkness etc. All the gorgeous maps go to waste simply as we cannot see the map. (also lack of flashlights…) I mean why on earth would you do this: this is a poor gameplay element and should be removed.

Where is the variety to the maps and all the classes that were promised every quarter. We have not seen a single one. Fatshark you really should already learn from the mistakes made during vt2, not make them again.

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You forgot new enemies.

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We’ve had a grand total of ONE new specialist in 2 years. One.

Sure, we got a new monstrosity (that we knew was going to be there in some way since the beginning) in the Chaos Spawn and 2 lords (Karnak twins)…

The lack of enemy diversity over the course of literal years is dismal.

Kinda why seeing the most recent nurgle event was cool. You got some visual variety (as well as some mechanical spice in the form of popping enemies, that was neat).

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We do need a proper “jockey” type special like the Hookrat. Trapper is closer to leech or smoker, just with an extremely short range in comparison.

Yes.

Darktide is secretly a social experiment to see how much you can take a somewhat of a cult classic game, shove in increasing amounts of modern MTX and FOMO tactics and see how all of the mistakes the first game made you can make again while making money.

(This is a joke. Mostly.)

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it does smell like weaves again.

i dont see people joining low keys or hosts letting lower ranks in. seems to be designed to cause drama , your going to have people insisting on showing X achieve and inspecting to check you have one of the few “viable” meta builds

making a mode that the matchmaker cant handle just seems baffling to me. and frankly kills it doa for me. i leap onto DT for a fun quick match or two not to go back to the joys of putting group together in everquest or trying to pug mythic + keys.

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The bigger issue here is that it sets a bad example for other devs

“If Darktide can do mictrotransactions that consist of mostly insanely overpriced slop AND stay afloat why cant we?”

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That boat has already sailed many, many years ago, unfortunately.

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I agree.

I’d actually love different game modes too, however. It just seems like certain people at Fatshark have this revolting “we do things OUR way, even if that didn’t work so well last time” mentallity, unwilling to adapt and iterate.

You know, I’ve seen countless posts just asking for a bloody simple “Last Stand” mode. Jesus wept.

(We actually had to fight to get weapon stats properly shown in this game. The fight had been going since Vermintide 2 launched. It was one person on the Fatshark team who was vehemently against having the information, claiming it leads to “metas”. Guess what, there were still metas in VT2 anyway.)

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That was my thoughts as well. I’ve seen a lot of rejoicing about the Havoc announcement, but I remember when Weaves were released and it as almost immediately dead content. The lack of quickplay and the new decay mechanic is going to make this a huge pain in the ass.

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That one specialist unit is practically a port from VT2 (Gasrat/Globadier) and was totally unnecessary as we already had the default bomber(s) covering half the map in flames.

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lowkey highkey

I did not play VT2. But I have learnt something from Fatshark. They never learn from their mistakes and repeat same errors several times… They are like the babies that will throw things on floor to verify if, every times they throw something, it falls on the floor.
The only problem is that I expect they have grown up and are not a bunch of teenagers. But maybe I expect too much from them.

About my feeling on this game mode… well, I wanted more cooperation between players. The game mode will somewhat force that, as loosing will be punished. However, considering what I see every days, I doubt of it.


Yesterday I have met, as an example, a nice group. They have let me behind, had to find my way alone (don’t care I do that every days)… then they encountered a monstrosity, again (we were on maelstrom), and then fall all on floor.
I arrive, aggro the monster to follow me far away of them, during the process 2 die. I come back and just find the time, before the monstrosity comes back, to revive one of them. Then the Pest Ogryn attacks me… the guy revived has run away to try to liberate the others teammates. He died before I was killed, far away of me. Then I died cause I could not move with an horde on me, and crusher and… the pest ogryn. The most annoying point is that I was at 2-5% of HPs of the ogryn before he would have been killed. If the guy that I revived and while taking risks had just helped 15 seconds, we would not have been killed.
And the worse is that they have not realized the problem… this is so disappointing when you understand that they don’t even see that their behavior has lead us to the failure!


So, I think that Havoc will more on the competition part. But I guess the guys that play with random will soon give up this mode.
As I guess there is penances (they said it in the Havoc blog), I will have to play it a little, to clear these penances. Then, I expect that I will surely forget it.

Welcome to trying to fix stupid. Here is a hint - it might be possible but the cost is always much higher than the return.

Just like getting even a basic set of options for weapon customization (ex flashlight, bayonet, scope, etc) or talent trees that aren’t there to provide carrot at the end of a treadmill. Has it be done? Many times. Have the players provided copious amounts of suggestions? Of course. Is anyone actually listening? Clearly the answer is no. What we get is a “oh I will pass it along” and obviously it either never does or no one is willing to do the leg work to make sure good ideas are acted on. At this point I believe it would safe to say that this isn’t a case of a few bad apples. Its the majority are rotten and they’ve so entrenched themselves that even a squad of Soritas with heavy flamers couldn’t root out all the people hell bent on taking the game down before allowing their “precious beautiful perfect idea” to be altered in the slightest.

You know the worst part? Obesetuna HAVE used ideas from the players. Without giving any of the creators even a hint of credit. Many of the modifiers - good and bad - are practically copies of ideas from one thread. Of course said ideas were mutated and gutted of all the careful balancing suggestions attached to them (ex. anti-gas items on maps with pox gas). We did the work only to see that work turned into abominations.

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I don’t think the design for Havoc has anything to do with weaves or trying to repeat weaves. There’s some similarities but I really doubt they intentionally tried to do that. Rather, I’m guessing the suits insisted that ranked gamemodes, more weekly rewards and rank decay will meaningfully add to retention and/or twitch viewership. Basically the same type of garbage that got us the severely scuffed item system the game launched with.

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The principle of the weaves was to have a seasonal competitive mode with level tiers. Now, we have a weekly competitive mode with level tiers. There are more than a few similarities.

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Nah, it’s not competitive as far as I can see. There’s some minute similarities with weaves, but people way overstate this and make stuff up just so they can say “see? It’s weaves” when it’s not.

just to respond the title and overall posts
it’s funny people comparing havoc to weaves from VT2 when probably they did not even finish all the 160 weaves, and just tried maybe the first weaves and saying it’s bad cause they didn’t manage to finish them cause not skilled

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i’d argue that weaves in vt2, even though maps were the same but with some asset elements added, at least had a different and cool looking lighting depending the weave you were doing, e.g. if fire, golden, etc. they had unique lighting, and it was awesome, along with the cool looking weave skins. which would i doubt they will do it in havoc…

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