Those are still pretty much just “play the game normally” with the red skins limited to something on Legend difficulty.
It certainly feels like the nature of the challenges accounts for a LOT of the negativity around the cosmetic upgrades, with the principle of it being another chunk.
And I don’t disagree, but it should mean something consistent and in keeping with the base game. All previous cosmetics of that nature were unlocked by “normal gameplay” at legend difficulty. I also don’t think those specific things should be behind a further paywall. It’s not like they were behind the collector’s edition upgrade for the base game or anything like that. I’ve no issue with paying for cosmetics, and I wasn’t motivated to leave a negative review, but I still think having a cosmetic upgrade that locks these kinds of cosmetics that have a direct correlation to cosmetics that were part of the base game (as well as BtU) is at the very least contentious and likely to rub a lot of players up the wrong way, which it did.
I assume this is the GK equivalent to the black skin, and I’ve literally never attempted it, and likely never will:
It’s not difficult, it doesn’t even require legend difficulty, but every attempt is tedious, especially as I’d have 3 bots to deal with, its not like the base game even has a true solo mode to better facilitate these personal challenges.
Apparently, I managed all the OE armour challenges, so I’ve no idea which would have correlated to “complete everything on legend” but I’m pretty sure it was similarly obnoxious and can be made more difficult by other players/bots and likely without a difficulty level required. They’re not representative of skill with the class, just how much effort players have put into doing stupid crap. While having paid for the privilege of doing said crap.
If they didn’t split them, it wouldn’t have needed to be $8 as I’d imagine projected sales would have made $6 just as viable. But we’re splitting hairs here.
The base career being a genuine low-cost microtransaction is a good business decision imo.
I guess coming from Path of Exile, the costs here just don’t phase me, certainly better than paying $40 for an armour set that clips poorly with itself that the trailer didn’t show.
£3 for a new career is low enough that anyone playing the game and enjoying it can probably find it if they want a new way to play, and it can bring people back to the game.
How they choose to target people with more money to spare while still making those players feel like they got value for their money… that still feels like it’s a work in progress, and unlike Path of Exile, it’s not a free-to-play game, so tolerance for absurd cosmetic prices is going to be less forgiving.
I’ll not disagree with that, I’ve hated pure RNG systems since the 90s and I still think it’s a load of umgak in the vast majority of game systems that use it. The system and the people that care a bit too much about getting Emperor’s Vaults on Legend runs probably accounts for a chunk of the toxicity that people see complaints about. Those toxic players are still to blame for their actions, but the underlying system that drives them is making the situation worse, they’re like hundreds of hours of grinding in while chasing just 1-2 specific red illusions that never drop.
Also, this entire discussion reminds me of the latest Vsauce video on reasoning, plenty of people here seem likely bored enough to maybe watch it, considering that we’re splitting hairs over DLC cosmetic challenges, so here’s a link: Youtube - Vsauce - The Future Of Reasoning