Sometimes I wish it would let me share resources. I want to throw my money around in mourningstar and let everyone chase me like the pied piper.

Sometimes I wish it would let me share resources. I want to throw my money around in mourningstar and let everyone chase me like the pied piper.

Iâve been destroying Grims on sight since 2022.
The game incentivises you to pick up the book. It is a mechanic that is in the game made to be used.
Be it money, xp, penance or weeklies, it is there to be done.
It might be for irrelevant rewards to most, but not for all.
I absolutely agree on that it is a mechanic that creates problems and should be reworked.
There is no rule however that a player should ask for permission. It is very nice of those who do, and yes, it is the preferred way. But blaming people for playing the game that pretty much tells them to pick the books up is just not the way.
Tell them why you do stuff the way you do, or donât, leave if you canât stand it.
Critizing the mechanic and suggesting changes: BIG YES!
Being mad at the player: BIG NO!
It is very unlikely someone who picks up a grimoire does it to screw others over because they are selfish. They might be new, they might have played for ages and be bored. Wanting to hunt for a book for something to do, no other reason.
Expecting people to go out of their way to ask like youâre entitled to it is, while understandable, not the way it is.
You can also ask them to destroy the book.
I think to this day Iâve still only ever played two co-op/MP/MMO games that allowed for communal resource contribution and withdrawal (thatâs not a survival/crafter game). Feels like such a wasted opportunity, but maybe Iâm just not playing the oneâs that do.
The OP seems to be upset, I cannot figure it out whyâŚ
Look, there was an accusation in the OPâs post.
Letâs underline it.
And obviously, the title is also not neutralâŚ
If the OP cannot handle a grimoire, I tried to point him that he can be smart and not click on quickplay or a mission with a grimoire.
I honestly dgfa if someone picks up a grim or not. Itâs not going to be determinant factor for mission succes.
And if youâre really that bothered by it you can run corruption resistance on your curio.
Not tone policing. Itâs the direction of his anger at the players more than the mechanic. Fairly obvious.
Guess itâs just a difference of viewpoint then. Thatâs what you chose to focus on.
âClownâ is not the word I would have used making such a post, but I feel itâs not at all off-base to say âselfishâ and thatâs due to the mechanic, which is the part I focused on and which lead to constructive discussion.
Iâve already said elsewhere that I donât focus on (reasonable) venting player insults, such that they donât even really register for me. This is the place to do it, not in game.
Iâm also capable of not letting someoneâsâŚpassionateâŚlanguage create an inability for me to see the point theyâre actually trying to make.
I also donât think âselfishâ is right out, due to how the mechanic works.
I even got OP to change his language in an emotional reply by expressing it wasnât a great look.
Instead, youâve come in here with a laser focus on forum language and offer the tired old solution that equates to victim blaming essentially.
One of us got somewhere discussing things in this thread. It wasnât you.
But I definitely understand we donât all always bring our best when posting on this forum, so itâs no big deal.
somehow you made me remember mario adorf´s performance
âich werd dich mit meinem geld zuscheissen. irgendwann kannst du nicht mehr anders und wirst annehmen und dann bist du mein knechtâ 
You did point it out, yes, but the solution you tried to give was far from reality I just chose not to respond due to the map mechanics. I will say âSelf-centredâ because that is what it is due to 1stly - The first person to pick the item up forces the other players to carry corruption for no reason at all, and 2ndly- with wounds being a factor in the game mechanic you can kill a player if both items are collected when you only have 2 wounds to start with.
So why force this mechanic onto those who wish not to par-take in the activities? Letâs be honest 5000 credits is not a large amount and if you are that desperate for coin you must really be doing something wrong. But as it has been stated several times in this thread it is about the mechanic and those that force it unto others when all that needs to happen is for those that want to pick it up can and then just corrupt themselves. But you and another in this thread donât want to focus on the mechanic, just the player part.
I bet that if by some 10000000 - 1 miracle FS does revamp it so it only effects those that pick it up and not the full team players will stop picking it up.
You are implicitly accepting a lot of player behavior when you select Quick-Play.
That aside, I donâtnunderstand why they brought these over from VT2 where they played a big part in getting good loot roles (at least back when I played a lot). The only use they seem to be for in this game is to cause player friction now that Melkâs shop has become irrelevant.
One can subjectively not like the Grims mechanic (totally fair, I donât enjoy them really), one can think the rewards are bad (they are), but one canât have the mechanic âForcedâ onto them. To get into that mission a player has to either click on it knowing it was a Grim mission, or QPâd and took that dice roll. Thatâs when players opted-in. Everyone knew what was on offer when they dropped onto Tertium.
If one doesnât want to engage with Grims when they choose to drop into a Grim mission, they need to say something, not expect others to ask permission first when everyone already made the choice to play a Grim mission.
This
I admit rewards are bad.
But I really like this mechanic.
Grims actually meant something in VT2. Tomes/Grims/Legend diff/high chest quality/rng - Real reward for reds.
Here is just a penance/checklist. Could of really meant something more than that.
In VT2, everyone wanted the books full stop, tome give up heal slot and grims for corruption.
If Grims in Darktide gave âuniqueâ real rewards to gearing that cannot be obtained through resource hoarding. Everyone would also pickup without contention.
Grims for all 80 weapons and no dump stat, and multiple runs required or rng. Who knows. Make that reason strong enough in giving something that benefits in mission that cannot be obtained otherwise. All would willingly pickup.
Again, no agency/limited map selection, qplay, books are OPTIONAL with almost no reward and way, wayyy outside the established baseline norm; itâs an opt-in situation, not opt-out. I also donât expect someone to eat all the ammo and heals when I join a game.
At least nobody repeated âyou should be using 3x corruptions res curios or youâre stupidâ this time.
Well why do you like it? Or is that a secrete?
God I havenât thought about Emperorâs Gifts in so long. I just occasionally dismantle all non favorited weapons and call it a day.
Limited map selection is a thing, that sucks, but you still have choices, including waiting for missions to turn over. If you Qplay, you get what you get.
Yes, but the opt-in is at mission selection, where youâre presented with the various missions and made your choice (or chose to roll the QP dice). One should expect and assume that if youâre choosing to do a mission with Grims, that someone in the party chose the mission wanting to pick up Grims. Itâs a whole lot less frustrating when you approach it that way, for all involved.
I donât ever pick up Grims myself, but if Iâm doing a Grim mission I donât expect people to ask permission either, if they pick it up Iâm assuming they chose the mission to pick up Grims, and I punched my ticket knowing the score. If I feel itâs really endangering the potential success of the mission (e.g. weâve got one person down, and two people with high corruption already), Iâll say something to that effect, but otherwise it is what it is.