It is to me quite unbelievable that after all this time that there is no fix for the regressive design related to weapon properties. How many has not pointed this out? At what point was it decided that using dust quality for low level and lower difficulties would be sustainable for those who pursue the tougher difficulties? The supposed end game. Have you no foresight?
What could the reasoning possibly have been?
I’m dead tired of playing with the same properties for weeks with zero opportunity for experimentation unless I drag myself through braindead, low difficulty runs with high level characters - and I’m far from the only one.