Veteran got smacked for 11 months of being main character mode.
Exactly.
agree. the simplistic power weapons with the charge melee means you dont have a unique approach to any fight, its just spam and wait for dodge timings for specials… too easy
Ok so me (Anthrax/Yobiraion) and Durzur/Darner ran a true-duo private game on Auric Damnation Excise Vault. We facerolled everything with ease.
The other two guys (Commisar/Karskyn and SkullSmasha/Kalle) came online while we were on the final event of the mission and joined our game without our consent (they are steam/discord friends and they didn’t know we are running a true duo mission to prove that game is easy)
Some more context:
Durzur/Darner logged-in for the first time on his Vet since the update, slammed some points around to make a build that looked decent to him and joined (he didn’t practice the new patch and he didn’t spend time min-maxing the build, also didn’t have any prior experience playing it)
I played my build for like 3 games in Auric Damnation Hi-int STG ++ you name it
My point is, both of us had little to no experience with the new setups.
While we do have over 1500h in game each (across all characters), I can assure you we wouldn’t be able to finish this within 35 min before patch 13. Patch 13 made it feel like Heresy difficulty pretty much.
If any of you still thinks the game is harder I will gladly run a true-duo with you to prove you it’s not.
However, here’s the catch; if you are just bad I’ll break the news to you
It is not harder if you have a decent loadout.
But it is also not too easy.
If you play pubs, there are still plenty of lower skill players around, which make the game far less easy.
Having 2 bad randoms is actually more difficult than playing true duo.
But that’s not the point. Bad players are everywhere, and they were there before the update as well. Or like do you think bad players are the balance of the game? This update did not make them any worse. If anything, it might have even made them slightly more useful since it’s pretty damn hard to make a compeltely useless build now, and you are also not as dependant on the gear now.
No, that person is right. You can run auric with bad players and still do just fine now, and you can do that way easier than before, because the builds are so ridiculous, you can clear out the room in seconds, so the bad players are not even necessary.
Take it this way - playing Auric with bots was only possible with perfect builds and a lot of skill. You can literally run it with bots now with no issues (insert “unless veteran” joke here). Because you can deal with everything the game throws at you with ease and barely any dependancy on your gear. You can run missions you could not before if you didn’t have optimal setup for it. And all it takes is half a brain cell to figure out a build that might work good, you don’t have to minmax anything like you had to with blessings and builds before.
Before this update, I only played Aurics with a friend, because having 3 randos was too much of a gamble at Damnation. Now I comfortly do shock troop gauntlet damnation with randos and steam roll it. If you make a viable build and you have the weapons you had before the update, you are able to solo way better than before. Hordes are obsolete and you clear them out immediately, it’s only the elite spam that’s an issue, and most have a really quick way of dealing with them. Again, with a psyker, you won’t even see an elite or special, they will die before they even get to you.
I remember Damnation missions with auspex scans where people would always use certain spots to defend due to tactical advantages, cover etc. Now? Not anymore, everyone just stands near the auspex spot and not a single enemy even reaches that spot. I remember it being hard to get to the hacking through the horde. I have never seen people just stand in front there and not be pushed back to defend the better spot. But now it’s not even necessary, it’s faster to just stand anywhere and nuke everything because everything just melts… And that all is with builds that are not minmaxed. What we had before was minmaxed to maximalize the effectiveness of the weapon + build combo. Now all you have is a minmaxed weapon for a single specific build that’s not there anymore paired with a build you think works the best for you, but has no real testing behind it yet, so the possibility of there being a better variation to it is pretty high. So imagine how easy this will be when people come up with Weapon minmaxes paired with build minmaxes now… Literally, the difficulties dropped by up to 2 difficulty settings due to the talent trees. (for Psyker probably even more). So what used to be standard damnation (5) is basically either 3 or 4 now. It is BIG
Reading some of the comments in this thread, I’m reminded of the whole flamer debacle. Whenever something is fun for some players, there will always be others to sh*t on it.
Like Fenring said: the science of discontent.
In this case we really just want victims to use our toys on.
No need Double-Shot-Voidstriking into the room when there is no Horde and only a handful of left behind Traitor guards.
Yeah sure. Know what i remmeber? Screachings about not nerfing broken things but buffing everything then rising the difficulty, guess what is there and what is not right now.
Having come back from a six month hiatus I can’t say I’m well versed in the details of difficulty in the game prepatch. I can remember doing a 4 Veteran Bolter run in Intense Damnation with lights out was insanely hard, but it’s also something I completed in a PUG. Being out of touch a bit I haven’t touched Damnation much yet, but in Heresy and below any normal fight certainly feel easier. Certainly double mag bolters aren’t a thing any more for the ultimate “stuff must die”-panic button, but so many other things are it’s generally easier.
IS it easier? Sure. Is the reason for it being easier a bad thing? NO.
What i am saying, is:
It is pretty stupid to say “the game is too easy” when you only play in premade groups of skilled players. It is a bad frame of reference.
The large majority of the playerbase does not play full premade with good players.
In pretty much every single group, you have bad players.
With bad players in the group, the game is not too easy.
This is how most players experience the game.
That’s why we have these things called difficulty modifiers. But if the top 5% say the highest is too easy, then it’s too easy for them and they don’t feel the need to play any more. This is not subjective per se, too easy is too easy. And I would like to argue that a skill ceiling and a “fear” of the difficulty is sort of crucial in these kind of games. It sure as hell is and has been for me. I’m a whatyoucall “carrying PUG” player I guess. I can carry games in heresy, I can do good PUG groups in damnation, that’s as much I care to invest. But if the hardest difficulty is something I know the 3% can run through all the time I miss the fear factor. This is mostly psychological and philosophical I understand, but I think it matters.
Edit: I also want to point out a thing that’s missed a lot, since Darktide does it so bad: Loosing CAN be fun. IT should be fun in a game like this. Fatshark, hear me on this and look what Starship Troopers does better when you “loose.”
bro I ran a few Auric Damnation hi-int stg games with pubs and we blasted through everything so fast that no-one was even bothering opening the chests!
Yes! i’m gonna say it again. Things are dying so fast that literally no-one bothers opening any chests cos they keep pushing forward xD
Did a maelstrom 5 yesterday after not playing the game for weeks.
Extremely fun mode but was way easier than last time since my zealot could stack like over 50% more damage if I hit 5 times with a ton of crit.
Hope we get even more specials.
Also probably adjusting the balance of the game as a whole is probably gonna need to happen since Rn we out scale the enemy’s by a lot.
Yes but nothing has changed, was easy before it’s easy now. Only diffirence is that before you needed to get the good stuff to be broken.
The game needs adjusting but it’s now so much better than how it was pre patch that was basically just a cover shooter.
Well, if the game is too easy, i guess they could remove the lowest difficulty, move everything else down by one, and add a new damnation difficulty.
No need to nerf anything.
It would also be nice, if we could freely choose and combine modifiers for private lobbies.
Btw, going by performance stats, i am in the top ~1-2% and still, pugs are definitely not always easy at all.
A quick question about these stats you mentioned? Can I guess they’re based on a mod? If so, do they still account for all players or just the mod users? Generally to use player statistics the mod would have to get consent from users I’d guess? If not the statistics would get skewed around dedicated players who use enough time to invest in mods. Anyhow.
Most of us a mediocre, that’s the definition of the word. That’s just the way it is. Games are a business, that is based on selling the most stuff, so most difficulties aim for the mediocre. That in itself is extremely complex and hard to define terrain. Then comes the best 5%, that’s another terrain. It is, and must be, the most complex of places to be, to fine tune these difficulties between different players and player groups. Since I find all this self evident, I’m not that concerned about the game being too easy. That is fine by me. If I could just decide how easy it is. I can’t however, since Fatshark insists RNG based missions and gear are player agency.
Scoreboard shows performance stats of all your teammates.
I would place myself in the top 1-2% since i basically find a player who outperforms me, in less than 1/30 games (3 teammates each game).
Well, and I am saying that it’s easy even with randos. If you can run auric 5 with randos and obliterate everything even with suboptimal builds and player skill levels, there is the issue of not having hard enough difficulty for you. I don’t care how many difficulties there are, all I am saying is, that skilled players also want to have some challenge, which currently, the game can’t offer after the update.
If your skill for example is good enough for damnation and you feel it’s hard enough, great, that’s awesome. But the same goes for the harder difficulties. If many players don’t feel like there is any difficulty that makes it challenging for them, they stop playing because it’s not fun. So of course the best action would be to make a new harder difficulty then, or changing the modifiers so everyone can have a difficulty that suits them.
I don’t understand why a lot of people have the mentality of “well the game is too hard, but I won’t go to lower difficulty, that’s beneath me” or something. Like use whatever makes the game fun, doesn’t matter how “good” you are if it’s fun and hard enough. Doesn’t also mean there shouldn’t be way harder and way easier diff for other people to enjoy.
I generally think of it sa fact that personal bias in statistic when compared to others in a competetive enviroment is going be in your favour. In other words, most people always think they’re better than others, even when you introduce numbers. Hard stats would be much more enjoyable, but hard stats got me into thinking GDPR and that is a bad ballpark to be in. It’s hard to say if Fatshark had a “press x to forfit all rights to your stats in terms of GDPR” when we started playing or not. Maybe someone read the actual thing?
And please, there’s no disrespect to your skills here. It’s just so common for people (me as well) to think when things go wrong or right (I’m the best, nvm them.)
Stats would certainly make this conversation easier, they would actually give it some ground to begin with, and I’d certainly let my stats be used. It’s just this funny thing about GDPR that since I can’t see my stats, and I can’t know if they are any, there shouldn’t be any… @Fatshark?