FS Please say something or rethink your PR

??? I’m not Russian???

Assigned Russian by Zealot :bookmark_tabs:

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Nationality has no bearing. Geo-location irrelevant. Putin loves a good defenestration, it’s only easier if you’re Russian.

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Abandon Thread 2

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Aye, it was weird to see an announcement for a new surprise in-game event…that didn’t tell anyone anything about the event.

Fatshark, if you’re gonna do an event, tell people about it. Maybe actually tell people about what’s involved and what to look forward to about it? If your plan to do that is to wait for a livestream half a day after the event has already gone live mid-week, you’re not really setting yourselves up for maximum success. You want that hype and excitement there building to a peak for the launch, not struggling to catch up in dribs and drabs after the party’s already started.

Not that there’s much to be excited about here, some additional Melk-esque missions that just give some extra crafting mats isn’t going to draw many people off Helldivers back to Darktide.

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TBH it’ll draw me, but that’s because HD2 was becoming a little stale for me and I want to top up my Melk money supply.

I think Darktide just has a weird problem with communicating overall.

It’s clear that something is not getting through between the community feedback and the people doing the dev work, with the number of screenshots people post showing literally max resources I don’t know why they thought “here is a pittance of some resources” was the play.

It feels like they literally had nothing so they threw it together last minute…again. The comment about “well this is our first time doing an event” is DEEPLY worrying because either they are straight up lying for no good reason or it’s really just all new people because everyone else with experience got shifted off.

But hey everybody the Krieg set is back and finally fixed!

It’s just so exhausting because it feels like a game that should just have a huge level of success with some amazing work put into it by clearly talented people is being fumbled by probably the worst management and marketing in existence.

The basic pitch of “40k L4D” carried the hype for this game for YEARS pre release and it seems like now that the game is out they have completely forgot how to actually support said success.

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Alas my mid 5-digit haul of Melkbucks hasn’t depleted much since the end of last year, Melk is really insistent that all the great las weapons and autoguns are made exclusively available to my Psyker (but never staves or force weapons), and that nothing with a Tier IV blessing I’m looking is ever made available to another character. :sob: :rofl: :joy: :sweat_smile:

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The thing is, literally nothing prevented this game from being another HD2. So many 40k games have mediocre-at-best gameplay, but Darktide is wonderful.

All of that potential was wasted by incompetent management and marketing, who broadcast their greed and idiocy clear as daylight.

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To bring this over from the Book of Grudges thread:

Fatshark could, at any point, choose to officially clarify things, such as ‘we reworked classes, so the original intent of a class a quarter is now rolled into the talent tree rework you already got’, or defining what exactly seasonal content is and when it should’ve officially started up. We instead got cosmetics releases happening again after a few months, but no actual confirmation of what was going on.

Fatshark refusing to say anything is still dragging this game down.

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3000% this.

It’s one thing to change plans and talk about how the vision changed, how development/testing/feedback shifted goals and implementations, etc. It’s another to promise things, fail to deliver, and never tell anyone (or only do so after people get angry and confront you about it).

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I wish this was framed in Wahlund’s office. Any swede willing to deliver it personally and film it? I’ll PayPal you the money for the print. I’m serious.

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People might rag on the crafting devblog but the only reason that happens is because it is completely incorrect about the system its purporting to be about. Until it came out with the fact that everything was going to be random layers, people were fairly understanding when FS said ‘we started over from scratch on crafting and plan to release the improved system soon’.

The 14k Aquila debacle? Started because Fatshark didn’t get ahead of the narrative and warn people about it, so it looked scummy (and is scummy) when they gave Gamepass players a massive Aquila bonus while rotating in the most overpriced cosmetics to date.

The lack of solo mode? An open wound because they’ve just abandoned the plans to release it but refuse to confirm that.

Every single bad PR incident is at root because Fatshark does not engage or communicate with the community. So the community sets the tone of everything, and after the disaster of a launch and the abysmal content release rate…well, the tone will be negative.

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the only communication this forum truly wants to hear is “we are sorry, we will change crafting”

beyond that is superfluous in everyones eyes

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Did you wake up a little cranky today?

They are changing crafting so good news on that front, no?

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It is good, but it was only mentioned in passing, basically.

The update is currently in testing. Fatshark wants to make sure they got it right before they reveal it in detail.

Even crafting news would have been something. Like anything. I would prefer they go the chaos wastes route of tempering the RNG with a more meaningful overall pool that affects gameplay more. You wouldn’t feel as disempowered by the system if there weren’t so many losers, and if you could actually have alternative gameplay avaliable on blessings that you wouldn’t expect.

Since they obviously aren’t going to do that they should just break locks and be done with it, they created a scuzz system of boring numbers and then gated it.

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Darktide’s competitor 4 person coop shooter titles (e.g. DRG, HD2) have handled this by going “Hey, here’s the outline of what we’re looking at, maybe some details, let us know what you think, hope it’s making you excited, all subject to change, we’ll keep you updated!'” while releasing new content at much greater rates.

Darktide for some reason has taken the approach of “Say nothing until there’s lots of public pressure to do so, then give only the vaguest details that we’re doing something, and keep everything in the dark until immediately before or literally at launch.” There’s no community feedback until after launch, no hype to generate, but instead a lot of cynicism and uncertainty.

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