FS Please say something or rethink your PR

This is amazing, beyond amazing. One of THE biggest pain points in Darktide, and Fatshark isn’t even going to make the playtest public for everyone nor will there be plans to get immediate feedback on it as early as possible by releasing details in order to figure out where to take the system.

Fatshark, a developer who I have absolutely no confidence in, is going to be working on a core system, which I might add has caused a lot of heartache throughout all of its iterations; in the dark without any public input.

No trust in this, none whatsoever. Especially after seeing how out of touch this company is when they did that major balance pass for Vermintide 2 a few months ago in spite of popular opinion from players of all skill levels telling them some of the changes were terrible.

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Sorry, I should have specified: it’s undergoing community playtesting at the moment.

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If you are able, can you clarify a bit on what Strawhat meant by this? My friends and I are a bit confused.

Does this mean that whatever the crafting update is, is intended to come out on June 25th with the Mysterious of the Machine God update (excluding a potential delay)? Or that we are getting a dev blog discussing the upcoming crafting update sometime soon, with the update itself later this year?

Thank you.

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I suppose I could… but Stockholm is a nine-hour train ride from where I live, plus the time spent on the metro from Stockholm Central to Fatshark’s office and the train ticket, which costs around 1500 SEK (127 Euro) for a one-way trip.

You should have made the offer 12 years ago, when I lived in Nyköping, which is only 30 minutes by rail from Stockholm.

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Let’s not play the game of misdirection. I don’t see any of the biggest critics on here getting invited.

Indeed, this core system is specifically being playtested by a bunch of yes-men who are in on Fatshark’s creator program, who, if I might add, have an incentive to like whatever it is Fatshark throws at them. Last youtuber that did try to criticize got kicked out of the program and denied from participating in future playtests, funny enough.

There’ll be no actual input from players (unless it’s from Fatshark’s super secret echo chamber of yes-men) until AFTER the system gets released, and even then, player feedback is probably going to be ignored, as always.

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As far as I know, the aim is the make it part of the June 25th update, but only if it passes community playtesting and gets their approval.

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Famous yes-men like jsat and telopots, you mean? :rofl: Also, nobody has been kicked from the playtesting program since it was established for Darktide so I have no idea who you mean.

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Before I provide citations. I am very curious. What exactly is a ‘Community Hero’, would like to have a good idea of whom I’m talking to - i.e if the person with the title has close ties to Fatshark.

I’m a moderator for the Discord server and the subreddit and now also the forums, one of the community playtesters, and one of the authors of the Ogrynomicon guide. Aside from that, I have no ties to Fatshark.

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So… does it mean that you will transfer our feedback to Fatshark from now on?

I have been doing that for a long time already.

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Well, it’s the first time I see you on this forum since like ~2 years :sweat_smile:

I might say you did your “job” poorly then :grin:

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Jsat is the yesest of yes-men and an absolute twt. He is to blame for the catastrophe that is Winds of Magic. Nice argument there bro.

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Haha no you misunderstand, I only started moderating the forums yesterday. But I’ve been doing the same for the subreddit and the Discord server for a while and I’ve been reading along with the rest of the community’s feedback and passing it on during playtesting for nearly a year now.

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Well, glad to see you here then :slightly_smiling_face: :+1:

Better late than never :wink:

Oh. Good. Here’s some of the stuff you got wrong a few people and I collected:

  1. neglects to mention attackspeed doesn’t work on the new shovel heavies and infact recommends attackspeed for them
  2. neglects to mention bugs with weapons like the power mauls missing hitboxes and the krourk VI cleavers ghost hits
  3. claims that the talent that turns poxwalker toughness gain per kill from 5% to 10% is a must pick on the class that already gets 20% toughness back per heavy, kill or not, at the expense of things like more damage
  4. claims that the talent that gives you +20% melee damage on average when swinging into enemies isn’t good and rarely worth picking because “it requires heavy attacking”
  5. claims you shouldn’t get both toughness gen talents because the single target one is supposedly better, even though you want both of them to always regen toughness no matter what you hit
  6. says the bleed on charge is worse than trample (trample is good but the bleed gives you insane DR for free when you most need it, and the damage is more or less on par with trample)
  7. melee bleed talent (aka ogryns single best talent that makes the class work) is not rated extremely highly, says there’s better picks
  8. he says “100% toughness replenishment when below 25% health” is as good as the melee bleed, and better than the DR with bleeding enemies nearby
  9. incorrectly claims that the “uninterruptible while charging attacks” stops knockbacks from stopping your attacks, it doesn’t, getting knocked back literally swaps your weapon to a hidden “flailing hands” weapon and cancels your swing anyway
  10. says 10% rending isn’t really that useful (on the class that mostly does damage via bleeds and has trash carapace pen options)
  11. says 15% damage reduction (NOT TOUGHNESS, all damage, stacking multiplicatively with toughness damage reduction) when using heavy attacks is bad and too situational on the class that always is swinging heavy attacks
  12. says bombs away only good for killing a single mauler when it rapes bosses
  13. says the aura for 25% toughness replenishment is trash, but then says you should pick the 25% toughness replenishment that works only for yourself at 10 stacks of feel no pain on the same build instead
  14. says the talent that gives you 1% damage per enemy staggered on your next heavy is a great pick even though he earlier calls a talent bad and situational that does the same thing but with a much less strict activation condition giving you 2.5% per enemy HIT at all, uncapped, because it’s “only heavy attacks”
  15. says the talent that makes lucky bullet proc guaranteed crits is bad (even though that trash completely breaks ripper guns and stubbers since they both scale off crit hard and it’s literally +12% bonus crit that isn’t on the same cooldown as regular crits)
  16. says the 8% crit on enemy kill is bad which is dumb for the same reason as mentioned in 15
  17. he says 20% damage reduction while bracing a ranged wep is good but earlier he said the same bonus while heavy attacking is bad
  18. he puts “protecc da lil uns” memes in his guide
  19. he’s obsessed with putting unarmored and infested on every weapon, even ones that were figured out to not actually gain horde clear speed or shooter breakpoints from it. I do lazy perks on my weps too but he’s trying to pass it off as the meta option
  20. he actively recommends against thunderous even though it boosts bleed hard on armor, a mechanic he generally doesn’t seem to understand
  21. recommends thrust and confident strike on clubs, even though thrust triggers slowly on them and isn’t that great since their heavies are so fast otherwise, and confident strike is overkill
  22. recs haymaker on all clubs except the one that has chaining horizontal heavies
  23. recs unyielding on the mk3 shovel even though it gets jacksht out of it and it has relevant breakpoints on other perks
  24. recs confident strike and skullcrusher on the mk5 folding shovel because “gunlugger isn’t for heavies”
  25. claims gunlugger should pick a melee weapon to kill ranged patrols with (why the f are you playing gunlugger then?) so unarmored and flak is the best for every wep
  26. claims the power maul is a good weapon ebcause it can stunlock!!! bro it can stunlock!!!
  27. recommends charmed reload on the gorgonum instead of the blessings that let it one tap elites
  28. claims flechette is trash and never worth using (even though on ripperguns it adds extreme amounts of damage when spraying from a distance and enables you to clear out segments from afar by just grazing stuff since they triple crit when braced)
  29. claims inspiring barrage is bad and not worth using on ripperguns even though it literally regens like 500% of your toughness bar in one magazine
  30. shills can opener still despite it no longer even staggering crushers
  31. makes zero mention of the minimum pellet count mechanics on ripper guns, in effect not actually informing players that their mk5 rippergun will do vastly more damage when not braced at long distances
  32. recommends against rending on the rumbler even though it has trash armor pen by default, instead recommends blaze away so you can do marginally more damage to bosses
  33. recommends you dump stat melee damage on the grenadier gauntlet even though it absolutely destroys flak and maniac
  34. claims brittleness is jsut “bonus damage against armor” (not how it works, the relevant difference from the nuance being that weapons benefit from brittleness vastly differently based on their base damage and base armor pen, for exponential gains on some weps and stuff like bleed)
  35. rates stam regen on curio lowly

Might wanna fix these in that ‘guide’ of yours.

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Thanks! We’ll review your list and see if there’s anything worth incorporating.

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Oh dear.

j_sat is… yeah. A lot of people know all about him.

A quick search of telepots shows approx 1 video about crafting, zero with RNG in the title.

Otherwise it’s all true duo sweaty vids.

Influencer playtesting is not community playtesting. Trying to claim that it is, is lying. Straight up.

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And this is exactly the sort of mindset that has lead to disaster after disaster in Darktide, and also a great many disasters in Vermtide.

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Remember how well that worked out for Winds of Magic? I sure do.

Exactly. The only youtuber I remember posting decent ideas about how to fix itemization and crafting was Ryken

But even he moved on to Helldivers 2. I reckon because it’s getting content at least.

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