I figured that I’d make this into its own Topic for anyone who hasn’t seen me post this in the Announcements Posts.
According to the YouTuber who posted this, Fatshark’s already sanctioned the video.
I figured that I’d make this into its own Topic for anyone who hasn’t seen me post this in the Announcements Posts.
According to the YouTuber who posted this, Fatshark’s already sanctioned the video.
Looking good, gonna drop Reginalds more indepth vids on these here too!
The two key takeaways I had from these previews so far:
Idk there’s a stretch in Reg’s power sword vid around the 6 minute mark where you can clearly see that lock out in the middle of a ton of enemies. I would feel pretty comfortable with sunder and the block activation cancels on the regular sword, if I have to deal with the same horrible dodges. Especially sunder, bulwarks are the enemy of large swings…not having this is a huge downside I can tell already as someone quite convinced power sword is amazing already on vet. Like 40% of that is sunder.
I want better activation cancel frames and some block cost reduction on the vet sword, if it needs buffs…
Bummer about the reload talent, was a nice way to boost Kickback damage for a single point.
The change makes sense just sad since kickback was one of two weapons I used on ogryn. However, that will ideally change tomorrow anyway.
It’s also a bummer for the rumbler build. It just ruins that build by making it cost one more point. Now you have to pick between high value talents that you could previously all just barely grab.
I get the LOGIC behind the change but in reality it changes nothing except makes certain builds more expensive. Who the hell ever complained that “big boom is in the way” anyway? Such a silly reason to effectively make rumbler and grenade glove setups cost another point. Not like those were strong to begin with.
Prime example of overthinking balance imo. The change tried to make the tree make more sense adhering to a logic that doesn’t actually have relevance in build making, and so the builds that actually use that talent are worse now.
Oh, and it also locks you into using PBB if you want big boom. Goodbye, fun power maul interaction!
Zealot getting Perils of the Warp feels wrong
“Now you might think, Hank, if they just pulled the twin-linked stubbers apart, and now we have one of them” … can we dualwield them?
But no, sadly he did not go there.
Edit: And of course, they now have randomly reassigned names for light, medium, heavy to further confuse people. Ahh, well.
That’s something straight out of Wolfenstein and I’m all for it.
Good vids, thanks for the share and @Reginald for making them.
Really looking forward to using the Krourk 1/2 twin-linked heavy stubber, poor Biggie was starting to waste away, nice to have something new and decent to nosh on. I guess that’s one way of making 1/2 Krourk stubbers not suck 2 years in.
Now if only we can stop the twin-linked specials spawns…
I thought the whole point of the ogryn was that it was a brute that lacked finesse and precision but made up for it with strength and durability? It’s now had it’s toughness dramatically nerfed since release and has now been given a high precision ranged weapon that it seems unlikely that our ogryn operators would be able to operate with actual high precision.
Am I the only one who feels like it’s drifting towards just being a shittier veteran?
Yeah design wise I’m not a fan of the direction. Of course I appreciate from a purely gameplay angle that ogryn is getting more weapons to keep up with huge special spawn waves, but from a thematic angle the ogryn we had at release was just way better and more fun. I don’t appreciate the normalizing of the class to remove its strengths and weaknesses.
As for how he actually performs right now it’s not too bad right now, he’s still super tanky and feels like an Ogryn, but it’s a worrisome direction and I hope they reverse course on that with an Ogryn talent tree overhaul at some point. It’s currently just sad that he’s got the least variety and not only his best performing build keeps getting nerfed, but also the off-meta builds are taking hits. Really unfortunate that this keeps happening to the already least played class.
Thank you for being one of the few voices of reason about power sword around here. Changing it to the new activation method would be such a nerf. In practice it was almost certainly designed to keep relic sword in check on Zealot. If you wanted to put that kind of sustained damage limiter you’d at bare minimum also need to significantly change the uncharged swing damage profile.
I guess they can add a 3rd Mk with this mechanic to please these people and you and I can keep using the version that’s actually good
I think a very common complaint about the power sword is “I don’t care how good it is, it feels like ass to use because the buff mechanic is annoying” and I really share that. New marks would be great and if people really feel like pressing wepspecial for every hit they could still use the old marks. The force sword mechanic is honestly pretty cool too, would work for power swords and 1h force swords just as well.
first off, big thanks to @Reginald for his testing and detailed guides. i’m watching his videos now.
stubber: why didn’t they keep the names as with the twin stubbers? gorgonum for heavy, achlys for light, and krourk for… mid (it’s useless unfortunately). it’s bound to confuse poor ogryn.
while the vet’s power sword does great damage, i haven’t used it some time because i prefer more mobile weapons. but that pattern of power on, 3 strikes, step back, power on, 3 strikes is really boring when compared to this elegant weapon for a more civilized age.
Part of the different experiences with PS stem from @MarxistDictator and I being on Team Sunder vs Team Brutal Mom like ~most others are, I find the non-aborted swings and extra mass (via 0.25x multiplier) invaluable to the point where I rarely use the single target push-poke. I think Sunder is rather underrated, but with power weapons being broken for 2+ months it temporarily moot.
The power activation counting as a block by default should maybe be implemented on current 1H Vet PSes, that’s pretty sweet.
Akshually, not to pick nits (but gonna, and forgive me for being annoying), these are pattern (type) level changes, not marks (variants), as much for technical reasons as anything else. That being said, a new 1H PS pattern with the new mechanics could be an interesting alternative for many.
On that topic, the 2h force sword is unfortunately also going to have that according to Reginalds video, so that thing is going to lose its boosted charge if a poxwalker bites you.
I like the weapons like this and Ironhelm Thunderhammer. The activation is by no means mandatory for every attack. With a lot of range centric builds you can hit easy breakpoints to kill scab gunhands and horde trash in one attack with no power button. Heavies and push attacks are great for dealing with weaker elites and specialists.
The power button is 100% to make the sword f*** on the level of no other melee weapon in the game. Boss damage, AP, 8 targets cleaved. It basically requires an unactivated state that is little more than a higher power but less cleaving catachan, and bad dodges.
And yes sunder removes hit stop from carapace and monsters. Killing ragers standing inside of bulwarks or sticking out of chaos spawn’s face with sword attacks is something this new relic blade will never experience. As well as controlling 5+ maulers at once.