Please give the Vet a Mark of the powersword with a power field mechanic like the new relic blade!
The power sword is great. And also I hate playing it. The mechanic of turning on the power field for only a couple hits is obnoxious and tedious, and makes no sense in the lore anyway.
The Relic Blade on the other hand is a lot of fun, and a much better compromise for not being able to represent true lore accurate power weapons (because they would just kill everything.)
Never mind new marks, the relic blade battery mechanic should probably just be ported straight onto existing vet power swords. The power sword needs more than one energized swing per activation to not be a complete pain to use anyway, and weapons that produce more than one energized swing per activation simply work better with a battery/overload mechanic.
As a bonus, power cycler would finally lose its status as the must-have blessing that you are forced to equip simply to make the weapon functional. Players would have to get used to a new activation mechanism, but it would work just fine. The relic blade is proof of concept.
They would have to do a SERIOUS overhaul to the existing powerswords in order to make the current marks make sense with Relic Blade mechanic. The standard attacks on the power sword might as well not exist, they actively kill nothing/take like 7 (hyperbole) strikes to kill your standard gunner and have absolutely no cleave to speak of to make up for that.
Meanwhile Power Cycler + Sunder and suddenly for 3 hits the blade feels like a lore accurate meat cutter that literally can not be stopped and 2-3 shots literally everything in the game.
Having that level of dichotomy âon a cooldownâ (to me at least) would feel obnoxiously terrible, and be a straight MASSIVE nerf to the existing marks. Having to turn on constantly is a bit annoying, but itâs better than âmy weapon is literally worthless for 10-15 seconds at a timeâ.
If they made the standard swings actually worth using in some capacity though, or as the OP is asking for made a new mark with actually functional standard swings and this mechanic, then I could see it. Be nice to actually put slaughter on the weapon for once.
Personally, I would be very happy if they gave us a proper bar-hilt or basket-hilt Imperial Guard-style Power Sword with the Relic Bladeâs mechanic. Now I have supped with the Relic Blade, I really want that format in a 1-handed version for my Veteran. The Relic Blade mechanic suits me as I use it contextually on my Zealot, depending on what is facing me. It forces a form of strategising, when you do judge it best to turn it on and also when to turn it off?
If we had a second Power Sword then that would satisfy both those who like how Power Swords currently work (in terms of the mechanics, rather than their actual effectiveness) and those of us who really like what the Relic Blade brought to the slaughter. Plus we could finally have one that actually visually tallies with what the Guard have and have had on the tabletop for decades.
I donât think it would have to be that serious. They wouldnât need a new moveset or combos or anything, just stat changes for the unpowered mode (and maybe some nerfs for the powered mode). Ideally Iâd like to see the MK 6 light attacks be overheads instead of diagonals, so itâs worse at horde clear and the MK 3 can be competitive with it again but thatâs just wishful thinking.
Personally I would much rather have the 2 existing Power Sword receive the new heat mechanic rather than just adding a new mark to fix a problem, but if it was a new mark with the heat mechanic or nothing I wouldnât be mad with it (if its a fun weapon to use).
thatâs what we meant me and other people weeks ago.
making 1h ps way fun rather than spamming special activation
2h ps now its very fun because of the heat mechanic gauge, that doesnât make you necessarily have the urge to spam. and thatâs why 1h ps should have it too.
for 1h ps could simply build up more heat than normal due to the fact itâs faster to balance out.
and 2h ps leaving as it is, cause fine.
I think thereâs a lot of different paths they could take here, now that folks know what theyâre missing out on, maybe the vet mains will be more willing to discuss a change to Power Sword (The last time I suggested changes, a lot of folks insisted that having to continually reactivate the special was a good thing, and important for balance reasons. Some people will defend anything if it means changing nothing, but I digress (Still bitter about the response I got for saying âPsyker should get more talent nodesâ and being RIGHT))
They could probably just port the heat mechanic wholesale. Its a good system, but if they wanted to make it more distinct thereâs a multitude of ways they could alter it for Vet specifically, hereâs just 3:
1.) Segment the heat meter into quarters, no passive overheat when active but with each swing it âRounds Upâ to the next segment before slowly draining, so you can get 4-5 swings in at max attack speed, but if you pace yourself you can get theoretically infinite swings at a slower ROA. Combine with a 20% strength-scaling-with-heat blessing and Vet gets a mini warp-rider playstyle. This would fit Veteranâs more disciplined, strategic vibe.
2.) Reverse the meter, instead of overheat, you have to wait for a recharge, and killing helps it charge faster. This has been suggested before, so itâs not too novel a solution, and itâd open a few unique veteran opportunities (Such as deciding to wait for a full bar, or waiting the bare minimum to avoid depletion (reverse overheat). The battery could charge faster than RB cools off, and have related blessings based on having max charge (Such as a speed boost, which I think the meta-heads would like) or that reward charge for performing vet-like actions.)
3.) Have an active way to deal with overheat, equivalent to the plasma vent mechanic. This is working under the assumption that the non-powered sword-swings remain pitiful, and that having to use them is a punishment for poor heat management (I donât think power-swords should explode like plasma)
Strong agree with Nish here. Current VI is great, leave it alone. Do whatever you want with III or a new mark. Applying the overheat mechanic and nothing else to current VI would be a massive nerf and I donât trust FS to tweak unpowered attacks to compensate well enough. I donât need a Vet power sword that chokes under pressure because the heat bar says Iâm not allowed to use the strong attacks anymore.
New Vet power sword with relic mechanic is the best compromise.
Yup this is why I originally suggested a new Mark. I donât like the playstyle, but plenty of people are used to it, and itâd be bad to take away something people use regularly.
Of course, a whole new powersword thatâs got 3 marks using this mechanic would be welcome too. And so would making the Relic Blade not exclusive to Zealot.
When the new toy feeling wears off, people will eventually figure out that this is just a different kind of tedious(instead of activating it every few hits, this needs to be turned off then reactivated, waiting for heat to cooldown in between).
Which I am all for adding to vet crutchsword as part of the nerf that it deserves.
false
Chainsword/axe exist on veteran, their hordeclear combos are way more clunky compared to basically activate(maybe dodge once)-leftclickaway on crutchsword and their singletarget activations are obvious(takes the entire animation and do less damage compared to crutchsword).
Folding shovel takes forever to fold, charge, and get a crusher oneshot(sticks around for 2nd part).
crutchsword is not even close to being the clunkiest, unless you never figured out how to block cancelâŚetc.
Not sure if you noticed but heavysword got added to vet(pointless, I know) and crutchsword is no longer tied slowest sprintspeed along tacaxe and most other vet melee weapons. The +0.27 gang are all 2nd slowest.
That and youâre confusing far higher skill floor with slightly, very situational and build dependent, higher skill ceiling.
Fyi, crutchsword requires no crit to do the 2 shot, just normal damage skills, it doesnât need any of the melee-only skills on skill tree. (that means no desperadoâŚetc. whoâs going to complain about having skillpoints leftover for doing other things?)
Youâre right about one thing, this place is full of horrendously bad takes, yours is part of it