Fatfish it is high time you step up and make all power weapons (vet’s power sword, power maul, thunder hammer, power crushers) work like the power greatsword.
It’s not bad to acknowledge a bad design and it’s quite good to fix and replace this with something that really works and it’s quite great to be honest; this of power greatsword’s!
Power greatsword mechanic is exactly how power weapons should work and perform, with the appropriate tweaks and balance for each type of weapon ofc!
But this means also a change on damages that these weapons would deal.
But I am all in favor of this… especially cause it would permit to change the weapon balance for them.
It completely doesn’t suit the t hammer and crusher for me they should be single big impacts the T hammer activation is in a pretty good spot right now, id much rather they move to instant action on a charge cooldown, or auto activation on a heavy strike hold threshold or even set off on hitting a certain mass targets , i think the crusher activation should be more ae than it is.
the vets sword , sure but there’s a clear problem here its been the most broken overpowered melee weapon in the game since release and even though its currently gutted compared to how it was its still insane.
if it gets reworked it will get balanced and that will mean a huge drop in power and that will trigger a hurricane of tears all over the forums from the don’t nerf buff crowd. it crying will be biblical. there are still alrge groups of vet only players that havent had to l2p because of that crutch and you want to take it away at the 2 year mark. gl
the one handed maces i have no opinion i haven’t used them since the day they were released.
No we do not.
It is the opinion of some, who do not seem to care about the opinion of others.
There is absolutely no need to want to force this change onto every weapon.
The powersword in particular works perfetly well, as is. Instead of changing it completely, they could instead add a blessing that changes the sword to have a heat mechanic.
Or make the heat mechanic baseline and keep power cycler as an option to use the weapon as it is now (never overheats, but you have to reactivate every few swings).
Although I like the idea, it will need an overhaul of Blessings for each Power Weapon
“Power Cycler:
+1-2 Extra Chained Energised Hits and +2.5-10% Impact on Energised Hits.”
Power Cycler for Scandar Mk III & Achlys Mk VI Power Sword would especially be the one that would be overhauled or something in that situation, as its design extends the “Chained Energised Hits” by +1-2, so maybe they can change it to where “1 to 2 chained hits” proc the “+2.5-10% Impact on the Engergised Hits” in order to fit within the Heat Management Mechanic
Thunder Hammer, Crusher Power Maul, and Ogryn Power Maul would be viable for the heat mechanic, as none of their blessings have Power Cycler
Then again, Ogryns Achlys Mk I Power Maul has
“Power Surge
Special Attacks on Armored Enemies cause an additional Shockwave. Special Attacks have +{explosion_radius} Explosion Radius.”
This would end up having to be changed to only proc on first strike upon Special Attack Activation
The other option is if they end up introducing a different Power Maul for Ogryn, yet I am sure the weapon family organization situation would rather make it where just that blessing change is made
In the results of research, this leads to where “as is” the Thunder Hammer and Indignatus Mk IVe Crusher Power Maul may benefit from the Heat Management Mechanic, yet something makes me think they’d have a shorter rate of time (even hald the meter) based upon the size and balancing mechanics we see put into the game…
Of course this is something we have seen before with overhauls and reworks, if the play testing was to show viable results in weapons balancing
I really don’t like this idea.
In my mind, but note taht you can disagree, I don’t like that one blessing is so good that it is something close to mandatory.
BM on combat axe is like that, and that it should be fixed.
PC is also. That’s why I would prefer that they change the system and put the same of relic blade.
Cause here PC could be a good blessing without being mandatory (as it would be a blessing to reduce the heat).
Also, it would make sense, at least for this weapon, to have the same system than the 2H power sword.
For the others weapons (power maul, crusher, TH) I am not sure it would bring something good considering how these weapons work.
Again, just my opinion. (and as always, I could change my mind when discussing this)
Instead of starting off hostile, I feel like in these forums there is ways to communicate with the developers and FatsharkStrawHat (just tag with the @ symbol), they have been very into progressing much of the game to improve QoL, and by what I have learned, they work on development of things over the course of 4 to 6 months time span for multiple projects that go into closed play testing to see how viable things can be incorporated into the game
That also comes along with how a weapon or anything in Darktide can match closest to the Lore, including weapon functionality. For the longest time the copium of the Power Sword having limited Special Energised attack was the concept of “Rejects” getting broken, refurbished weapons, or that these particular weapons patterns functionality only worked in this manner of limitations
As the game is introducing more weapons, we are seeing changes to where this is progressing away from the “its kind of broken” to where we are fixing up these weapons to function more like they are supposed to… so in this case, if they do rework power weapons to act like the Relic Blade does, there will be significant changes including the damage and how the blessings + perks work on them
We do also have within the Darktide community players that complain claiming the (Veterans) Power Sword is “OP” so if it gets the heat mechanic we may see some players claim further that its “way OP” or that its damage was debuffed so much that it is more dependent upon the Special activation of being Energised
Another note:
The heat mechanic was introduced specifically for 2H Power Greatsword aka Relic Blade as it is encouraging Zealot to be highly engaged in Melee, and:
“instead of having a fixed, stable amount of empowered swings (more appropriate to the ex-Guard regimented Veteran)”
–Grim Protocols New Weapons Dev Blog,
December 4, 2024
So in essence there is a low likelihood the Vets Power Sword has any change to it
I can’t really see how the heat system would benefit the Crucis. You empower it for a big bonk, not to give enter a stronger state. Crucis just needs slightly better cleave damage and a bit more impact to be good imo.
However, it could benefit the Ironhelm. Charge it and you get a few swings of its current powered swing. Hitting an elite will drastically increase heat generation.
Tbh, relic swords are fun. But I think that they are not as powerful as is the 1H vet PS against crushers and maulers.
Do I want that they buff it? No. Absolute no. It is actually pretty well balanced.
Do I think the vet PS, that I use, has a good mechanic with its special?
No, I don’t think. especially now that the 2H PS works differently. It would make sense that these 2 weapons work with same mechanic.
But I cannot agree if someone try to say me that the vet PS is weak. This is indeed one of the strongest melee weapons. Not fun, cause of its special, but very strong.
thats a stupid standpoint, relic swords should do as power swords and more in every aspect
they should have the same +200% damage to carapace and +150% on unyelding as the 1handed variants, if not more, if they didn’t do so its just bad game developing on their part
big weapons should do bigger damage than small weapons, does this makes any sense to anybody?
i guess not
we are all cajoled on this balancing and fairness to the classes that we further stray from basic common sense
this is why the eviscerator that was supposed to be the best weapon in the game has been in this sorry state since launch
-and the relic blade is a terrible design, designed for blandly spamming attacks. we don’t need weapons to further encourage no-braining melee, and they need to rework relic blades in that regard.
TH activation has a damage burst role, having the heat meter but nerfing the damage wouldn’t make sense.
Same with the mauls, theyr activation has a CC role, making it like the relic sword would require nerfing the stagger and make the weapons loose identity.
But I would like the activation not resetting the combo and the removal of that horrendous slowdown from the powermaul.