Give vet a power sword Mark with the Relic Blade's special

wrong? cause you can qq and it will auto deactivate itself, which removes that aspect. for 2h ps
try it yourself, no need to deactivate at all, if you switch to ranged.

qq is turning it off.

you proved my point.

yes, which is comfortable.
and 2h ps is good cause you dont have constantly spam special activation like the 1h ps version, which is just boring gameplay

and that’s also why i think 1h ps should have it too, cause people will always use special attack, therefore it’s better if they put the gauge mechanic heat at this point on 1h ps too

you still took time swapping weapon.

And then you’re waiting for not-insignificant amount of time for the weapon to cool down a bit.
And then you’re activating it.

That’s 3 things you’re doing, where as vet crutchsword is just 1. activate.

Don’t get me wrong, vet crutchsword absolutely should have it; but that’s because it’s tedious.

Give Ogryn a Power Maul Mark with the Relic Blade’s special :thinking:

On the topic of changing an existing mark, has this ever actually happened? Have they ever changed as much as a blessing pool on a weapon other than adding new blessings?

Knowing Fatshark I’m guessing that might be a little too hard for them to implement, given their database skills. It would imply changing existing weapons in peoples inventories, and we know that it was immeasurably complex to even just share character currency. They probably have to make a new mark

So drag down the powersword to blow even more ass with everything else

No we don’t need helldivers 2

Your takes are still the horrendously bad ones

Your takes are still the horrendously bad ones

Helldivers 2 devs were right on nerfing the guns. If they keep buffing guns to railcrutch status(doesn’t need ps5 buff) then it’s going to make it even harder to sell new guns(which they already struggle with).
99% of you don’t belong in helldive(that used to be top difficulty btw).
What hd2 devs did wrong was underestimating how many crybabies are in the “community”(the massive unexpected number of players should give them a huge hint, tho).
The game has “stealth mechanic” but most of you were “hurr durr I bought shooter game I just shoot.” Which is akin to buying karktide but only use guns never melee.
Of course they never should have released the game in such broken state in both balance and backend(I had the game open 24/7 in the opening week for a reason); they should have expected the kids will fall and cry when trainingwheels get removed.
Another thing they did wrong was changing host kick mechanic, I am the manager of democracy and you deserve to be punished when I remove you.

There are plenty of good, easily viable on auric maelstrom even for sh*tters, weapons that do not have to be broken like crutchsword, ds…etc.

This might just be the dumbest thing ive seen here by far and jakal has some seriously bad posts. Having most of the sandbox of hd2 be functionally useless or stupidly specialised to being useless was bad game design having a whole host of assets they spent time on serve zero purpose and not get used by anyone. Helldivers was never designed to be muh 1% of elite no lifing playerbase I’ve optimised the fun out screw everyone else game. It was the silly shoot bugs and robots with cool guns (it’s literally how it’s marketed). The problem with the game now is we’ve gone without any actual new content for 4 months to then get gas mines wooo totally worth the wait.

But you’re right about auric damnation being able to be done with just about anything. Hell I can easily clear with shotgun and heavy sword.

As said the main things people want for weapons in dt and games in general is flow and to be interesting to use. Most of the dt melee weapons don’t have this either they are as we’ve established clunky as all hell and don’t have the stats to back them up or in the power sword’s case has the stats to back it up and then duelling sword which has flow and great stats.

Honestly most weapons need to be reworked to not feel like ass and actually tested on auric damnation at the very least to be like ok is this fun to use. What the purpose of the weapon is it dulling that purpose is that purpose actually useful.

This might just be the dumbest thing ive seen here by far.

There were 9 difficulties at launch.

NINE.

It was silly and you literally get a flag-planting mission at lowest difficulty iirc.
So what? A game can have silly casual difficulty at low end and uber sweaty difficulty at top end, these are not mutually exclusive.

9 difficulties and even dropping to 7 was a massive snoozefest(I tried that once or twice every patch release that lowered armored enemy spawn). And you people go “NEIN I MUST DO HELLDIVE WITHOUT BRAIN/SKILL JAJAJAJA”

Another point you’re missing is the whole democracy satire, the in-game propaganda is what you find in the lower difficulties, what the propaganda didn’t tell you is the higher difficulties. Just like how irl the miltiary tells you it will be a breeze less than a year in sandbox and you’re out, then 5 days in IED goes beep.

Meanwhile others are solo clearing helldive with mix of stealth and planned fights. Almost like vast majority of people didn’t even have enough time in game to learn how to play properly yet…

Oh yeah that was another thing hd2 devs did wrong: caved to crybabies to early, reason is above.

I think the heat mechanic is way more annoying and tedious personally. You’re welcome to it but put it on a new power sword. If that’s your idea of an improvement kindly keep your ideas far far away from the Mk VI.

Talking about yourself there?
This is why nobody cares about fallout cucks.

Anyone who calls the community who want the game to not feel ass and the arsenal to not be functionally useless cry babies is beyond hope.

This will surely get my point across have people agree with me.

The “community” can and often have been wrong. Because what you see is a bunch of vocal minorities. That and the youtubers make content out of everything, which amplified their voice.
So the vast majority of you who have no idea how to play are copy/paste bots of youtuber’s fake opinion. (they’re doing it for content for money, you’re just dumb bots)

There were some outliers like breaker s&p and liberator p that sucked, but those are the outliers and they did get buffed.
What devs needed to do was fix the scope misalignment first. (turns out AMR was easily viable when people learned how to play with it, who would have thought /s)

You’re beyond hope and it shows.

This will surely get my point across have people agree with me.

iirc someone (strawhat?) said that vet will get something later when asked why there’s nothing coming with the current patch for vet.

i too hope they change the powersword, for having a consistent activation mechanic and because activate - slash - step back - repeat is boring.

Even if you don’t activate, on most weapons that do not cleave through absolutely everything - you’re still going to stepback/dodge after attacking a bit, you know - to not get hit by enemy.
Crutchsword activation just almost perfectly fits into that window(because it in fact could cleave through almost everything).

Heat mechanic throws a wrench into that.

You think they were a vocal minority. It’s this mentality that kills games. But sure you do you hd2 is ruined for you now because weapons were made functional with your totally majority opinion that everyone held right.

You’re definitely not the minority here.

You’ve taken jakal’s place. The majority minority opinion people point and laugh at.

Listening to bad players kill games.

HD2 is ruined absolutely. But not for the reason you wish it was.
The noob patches didn’t significantly bring back players, at least not for long(because people probably subconsciously realized the real problem wasn’t the nerf after all).

“but if steiner buffs the guns everything will be alright”
Mein Fuhrer…Steiner… :wink:

Last 30 days, you’re almost back to the worst 2 months of playercount in HD2 history.
Just give it time. :wink:

The real killer of the game is the lack of content/variety. When you make all guns “viable”(or rather, boring and easy to use) you homogenize the experience such that the problem of lacking content gets more obvious. That and eagles/orbitals were always the real killers, guns are just what you use in-between cd. 99% of you didn’t understand your primary is the call-ins, secondary is support weapon, the guns take place of most traditional shooter’s knife.
Btw scorcher was almost always effective(with obvious downsides)/meta, too bad most of you haven’t reached end of the free pass.

No amount of hard coping will help you there.

Instead of dumb buffs for dumb players who rely on guns, hd2 devs should have worked harder to push out Illuminates and let illuminate shields…etc. make the previously weak guns more/most efficient at dealing with them.

Players who actually know how to play the game will always be the minority, did it take you that long to figure out I never claimed I’m part of the majority?

You’ve taken jakal’s place. The minority opinion people point and laugh at.

well, to me the opposite but obviously each one to their own.
it’s not only my idea, but one of the many people here on forum, the one about gauge mechanic on 1h ps, just enough to see the feedback or in the post itself where they announced for the first time the 2h ps weapons. if it’s on another mark, sure i don’t mind personally. and it’s up to fatshark anyway i don’t control anything.

OP’s original idea was a new Mk or weapon entirely to put the mechanic on, for the very obvious reason of not taking something away that also has its fans.

So I just don’t understand why you’d then go and suggest something that does take something away from others instead. That’s an actively hateful modification to OP’s suggestion. Why???