wrong? cause you can qq and it will auto deactivate itself, which removes that aspect. for 2h ps
try it yourself, no need to deactivate at all, if you switch to ranged.
qq is turning it off.
you proved my point.
yes, which is comfortable.
and 2h ps is good cause you dont have constantly spam special activation like the 1h ps version, which is just boring gameplay
and thatâs also why i think 1h ps should have it too, cause people will always use special attack, therefore itâs better if they put the gauge mechanic heat at this point on 1h ps too
you still took time swapping weapon.
And then youâre waiting for not-insignificant amount of time for the weapon to cool down a bit.
And then youâre activating it.
Thatâs 3 things youâre doing, where as vet crutchsword is just 1. activate.
Donât get me wrong, vet crutchsword absolutely should have it; but thatâs because itâs tedious.
Give Ogryn a Power Maul Mark with the Relic Bladeâs special ![]()
On the topic of changing an existing mark, has this ever actually happened? Have they ever changed as much as a blessing pool on a weapon other than adding new blessings?
Knowing Fatshark Iâm guessing that might be a little too hard for them to implement, given their database skills. It would imply changing existing weapons in peoples inventories, and we know that it was immeasurably complex to even just share character currency. They probably have to make a new mark
So drag down the powersword to blow even more ass with everything else
No we donât need helldivers 2
Your takes are still the horrendously bad ones
Your takes are still the horrendously bad ones
Helldivers 2 devs were right on nerfing the guns. If they keep buffing guns to railcrutch status(doesnât need ps5 buff) then itâs going to make it even harder to sell new guns(which they already struggle with).
99% of you donât belong in helldive(that used to be top difficulty btw).
What hd2 devs did wrong was underestimating how many crybabies are in the âcommunityâ(the massive unexpected number of players should give them a huge hint, tho).
The game has âstealth mechanicâ but most of you were âhurr durr I bought shooter game I just shoot.â Which is akin to buying karktide but only use guns never melee.
Of course they never should have released the game in such broken state in both balance and backend(I had the game open 24/7 in the opening week for a reason); they should have expected the kids will fall and cry when trainingwheels get removed.
Another thing they did wrong was changing host kick mechanic, I am the manager of democracy and you deserve to be punished when I remove you.
There are plenty of good, easily viable on auric maelstrom even for sh*tters, weapons that do not have to be broken like crutchsword, dsâŚetc.
This might just be the dumbest thing ive seen here by far and jakal has some seriously bad posts. Having most of the sandbox of hd2 be functionally useless or stupidly specialised to being useless was bad game design having a whole host of assets they spent time on serve zero purpose and not get used by anyone. Helldivers was never designed to be muh 1% of elite no lifing playerbase Iâve optimised the fun out screw everyone else game. It was the silly shoot bugs and robots with cool guns (itâs literally how itâs marketed). The problem with the game now is weâve gone without any actual new content for 4 months to then get gas mines wooo totally worth the wait.
But youâre right about auric damnation being able to be done with just about anything. Hell I can easily clear with shotgun and heavy sword.
As said the main things people want for weapons in dt and games in general is flow and to be interesting to use. Most of the dt melee weapons donât have this either they are as weâve established clunky as all hell and donât have the stats to back them up or in the power swordâs case has the stats to back it up and then duelling sword which has flow and great stats.
Honestly most weapons need to be reworked to not feel like ass and actually tested on auric damnation at the very least to be like ok is this fun to use. What the purpose of the weapon is it dulling that purpose is that purpose actually useful.
This might just be the dumbest thing ive seen here by far.
There were 9 difficulties at launch.
NINE.
It was silly and you literally get a flag-planting mission at lowest difficulty iirc.
So what? A game can have silly casual difficulty at low end and uber sweaty difficulty at top end, these are not mutually exclusive.
9 difficulties and even dropping to 7 was a massive snoozefest(I tried that once or twice every patch release that lowered armored enemy spawn). And you people go âNEIN I MUST DO HELLDIVE WITHOUT BRAIN/SKILL JAJAJAJAâ
Another point youâre missing is the whole democracy satire, the in-game propaganda is what you find in the lower difficulties, what the propaganda didnât tell you is the higher difficulties. Just like how irl the miltiary tells you it will be a breeze less than a year in sandbox and youâre out, then 5 days in IED goes beep.
Meanwhile others are solo clearing helldive with mix of stealth and planned fights. Almost like vast majority of people didnât even have enough time in game to learn how to play properly yetâŚ
Oh yeah that was another thing hd2 devs did wrong: caved to crybabies to early, reason is above.
I think the heat mechanic is way more annoying and tedious personally. Youâre welcome to it but put it on a new power sword. If thatâs your idea of an improvement kindly keep your ideas far far away from the Mk VI.
Talking about yourself there?
This is why nobody cares about fallout cucks.
Anyone who calls the community who want the game to not feel ass and the arsenal to not be functionally useless cry babies is beyond hope.
This will surely get my point across have people agree with me.
The âcommunityâ can and often have been wrong. Because what you see is a bunch of vocal minorities. That and the youtubers make content out of everything, which amplified their voice.
So the vast majority of you who have no idea how to play are copy/paste bots of youtuberâs fake opinion. (theyâre doing it for content for money, youâre just dumb bots)
There were some outliers like breaker s&p and liberator p that sucked, but those are the outliers and they did get buffed.
What devs needed to do was fix the scope misalignment first. (turns out AMR was easily viable when people learned how to play with it, who would have thought /s)
Youâre beyond hope and it shows.
This will surely get my point across have people agree with me.
iirc someone (strawhat?) said that vet will get something later when asked why thereâs nothing coming with the current patch for vet.
i too hope they change the powersword, for having a consistent activation mechanic and because activate - slash - step back - repeat is boring.
Even if you donât activate, on most weapons that do not cleave through absolutely everything - youâre still going to stepback/dodge after attacking a bit, you know - to not get hit by enemy.
Crutchsword activation just almost perfectly fits into that window(because it in fact could cleave through almost everything).
Heat mechanic throws a wrench into that.
You think they were a vocal minority. Itâs this mentality that kills games. But sure you do you hd2 is ruined for you now because weapons were made functional with your totally majority opinion that everyone held right.
Youâre definitely not the minority here.
Youâve taken jakalâs place. The majority minority opinion people point and laugh at.
Listening to bad players kill games.
HD2 is ruined absolutely. But not for the reason you wish it was.
The noob patches didnât significantly bring back players, at least not for long(because people probably subconsciously realized the real problem wasnât the nerf after all).
âbut if steiner buffs the guns everything will be alrightâ
Mein FuhrerâŚSteiner⌠![]()
Last 30 days, youâre almost back to the worst 2 months of playercount in HD2 history.
Just give it time. ![]()
The real killer of the game is the lack of content/variety. When you make all guns âviableâ(or rather, boring and easy to use) you homogenize the experience such that the problem of lacking content gets more obvious. That and eagles/orbitals were always the real killers, guns are just what you use in-between cd. 99% of you didnât understand your primary is the call-ins, secondary is support weapon, the guns take place of most traditional shooterâs knife.
Btw scorcher was almost always effective(with obvious downsides)/meta, too bad most of you havenât reached end of the free pass.
No amount of hard coping will help you there.
Instead of dumb buffs for dumb players who rely on guns, hd2 devs should have worked harder to push out Illuminates and let illuminate shieldsâŚetc. make the previously weak guns more/most efficient at dealing with them.
Players who actually know how to play the game will always be the minority, did it take you that long to figure out I never claimed Iâm part of the majority?
Youâve taken jakalâs place. The minority opinion people point and laugh at.
well, to me the opposite but obviously each one to their own.
itâs not only my idea, but one of the many people here on forum, the one about gauge mechanic on 1h ps, just enough to see the feedback or in the post itself where they announced for the first time the 2h ps weapons. if itâs on another mark, sure i donât mind personally. and itâs up to fatshark anyway i donât control anything.
OPâs original idea was a new Mk or weapon entirely to put the mechanic on, for the very obvious reason of not taking something away that also has its fans.
So I just donât understand why youâd then go and suggest something that does take something away from others instead. Thatâs an actively hateful modification to OPâs suggestion. Why???