Yeah I saw that bit, that was an interesting design choice, assuming it’s not a bug too, which quite frankly might just be a side-effect of no-fix; who the grut knows anymore.
oh sweet. That basically confirms we get to suffer it until February or whenever the sharks head back into the tank…it is a bad time to be a 40k inspired melee weapon
And are the colours are randomly assigned again like with the twin linked version?
Honestly I think most people who complain about the activation are either overly obsessed with the lore or simply not good at it. Successfully using it without being published is mechanically a lot more challenging and in depth than 90%+ of weapons and it more than rewards you for the effort.
Regardless we’ll never please everyone, hence the suggestion of a new 1h power sword with the new relic sword mechanic. Just don’t take away the ones that we have or change them. There’s actually nothing else in the game like them and they have a very satisfying skill curve. Over reliance on power cycler and the Mk III having zero strengths over the the Mk VI are really my only complaint with the weapon currently.
Yeah sure whatever it technically is make it new, leave Mk VI alone, and work out what to give Mk III to give it a draw and we good.
What depth though? It just makes you hit an activate before every swing. It’s just an abstraction of a slower attack windup but you have to manually press a button too. It’s not really depth in my opinion, it’s just annoying. I’d take the slower attack windup without having to press a button for what it’s worth. I just despise that I have to keep pressing the button, it’s annoying.
Also for what it’s worth I feel the same way about weapons that have you block cancel. It’s just an obnoxious gameplay loop. I’d prefer that, if I’m going to be able to just spam it, that I don’t have to manually input it.
Sure if you entirely removed the context of what attack to follow it with, what enemy types around you are currently pressuring you, what other tools you have available to ensure a safe charge, how to target prioritise to continue getting activations off etc etc it’s “just pressing a button”. It applies a unique weakness to you you have to work around which immediately makes it infinitely more nuanced than most meta weapons.
It’s alright though I’m not out to convince anyone. Just leave Mk VI alone and we’re good. Do whatever you like with Mk III or new versions.
I mean literally all of that applies to any slow windup weapon. The power sword has arguably less depth than those because you can block during half of the abstracted windup. Or maybe that’s more depth? I don’t know but it certainly makes it easier.
I’m fine with a new mark I’m just not seeing the gameplay depth on the old one.
When 99% of situations involves ‘pressing a button’ anyway, it doesn’t really have much depth.
On top of that, with how poor an unpowered power sword feels in terms of mechanical and audiovisual feedback, it seems like they forgot the sword part of the power sword. It doesn’t feel like a sword shaped piece of metal, it feels like a balsa cricket bat.
what would the balance be to power state then? honestly I don’t get it. they made it as stream-lined as possible, and the majority of the time power sword’s state is just a win-more condition. absolutely it does more, as advertised, but you’re going to run into the exact same situation of ‘when the sword is off it feels bad’ with the relic sword. only you’re going to wish you didn’t have so many enemies up in your grill for 7.5 seconds.
the power sword has the mechanics of a turbo charged state you wish you were in most of the time, and it punishes you for not-being in it. how would the lock bar be an improvement here?
ultimately its just a bunch of new toy window-shopping on something you haven’t even gotten your mitts on yet. ‘its better because its different’. it doesn’t have the crazy elite-herding blessing that makes the normal power sword on another power-plane from most of the other melees. did we miss that part? I’m pretty sure this sword won’t even be able to hit more than 2 scab ragers, because of their for some reason high hit mass.
That’s just not even true though. There’s a comment higher in this thread outlining some of the situations you use unpowered state.
“Just press a button” is what you do on Caxe. Power Sword asks you to put considerably more thought into what attack you’re going to follow up the activation with, as well as when you can get away without the activation. The speed and good headshot angle of light attacks vs the higher stagger of heavies etc.
There’s just no world that anyone who has put a decent number of hours into this thing thinks it is even below average in how boringly repetitive it is to use compared to the rest of the other melee weapons.
Not telling anyone they have to enjoy the mechanic but some of the hyperbole used to describe it just looks like plain ignorance.
It didn’t really seem that way at all from the Reginald vid though. Sure you’ll sometimes wish you had it when you don’t but that’s what opportunity cost is all about.
Reserving final judgement until I play it of course. I’m just saying that a mechanic that lets you always charge it up at no cost and there is no reason to really ever not charge it is a silly, annoying mechanic. Like an input tax.
It was a mistake to have the power sword do more damage when activated in the first place. Change the cleave/damage type profile maybe, but the change in damage severely lopsides it in favour of keeping it charged.
At least with a CAxe, when you “press a button”, you’re doing something to the enemy directly, but with the 1H power sword you can be spending 25% of button presses doing effectively nothing.
Were we watching the same vid? I saw him clearly playing around the heat mechanic backing off around mid heats. The times he didn’t he’d have to disengage almost completely, like the 6m mark I was pointing out where the lock out happened. Thy Wrath Be Swift’ing out with little means of defending yourself as ragers do their wombo in your face is exactly the situation the regular sword doesn’t have. Well, I guess Vet doesn’t have TWBS. But he does get a better broken exclusive blessing (sunder) to make all those elite mob situations non factor.
I mean those are borderline stagger immune rager hordes. Of course he’s backing up lol. You should be amazed that this weapon can handle that at all when charged up. Most weps wont be able to. I’m not sure if you’ve seen it but Havoc stagger tresholds will be literally mroe than quadrupled for most melee attacks at havoc 40, HP values increased by half, and the yellow buff in that part of the vid is 50% damage resist. And it’s not like he’s not getting kills while dancing around uncharged, he is.
I really think you’re heavily misjudging this weapon because you’re watching Havoc 40 gameplay there and applying damnation standards to it. I don’t know the actual numerical stagger values of the 1h powersword offhand but I’d be surprised if they could still stagger maulers on Havoc 40. Might check later
oh man lets not pretend like the green corruption trails and exploding heads are darktide 2.0. All I’m pointing out is that for the fervent melee character exclusive clearly the juice bar is a hard limit on how much damage you could put out. I have no idea how this constitutes an improvement over no access gate on good attacks, but I guess pressing a button is annoying…am I still in a discussion on skill?
I take it as a “no, I have not seen”
here you go
The fact that an uncharged powersword is able to dance and kill around 2x attackspeed, 4x stagger resist, 1.5x HP + partially 50% DR ragers is very impressive to me. The fact that the charged sword cuts them down and staggers them out of combos as if it was a regular damnation eviscerator with impact talents is also very impressive.
I’ll say it again, I think you’re heavily misjudging the power levels of the thing because you’re watching it on what is basically Difficulty 7 HP and stagger tuning. If you were to bring this thing into damnation you’d never have to charge and it would probably still outperform most other zealot weapons.
Thats as far as pre release speculation goes, I’ll admit I’m wrong when it releases and it actually is balanced that way. It really really really doesn’t seem like it’s weak uncharged to me, in context of Havoc balance.
My main issue with the power sword is that the activation is basically required for killing anything tougher than a lone injured poxwalker with a single swing. Accordingly, too much of the weapon’s combat flow is spent not attacking, but putting it into the state where you can kill things with it. A good contrast is the thunderhammers, which have a similar charge mechanic but are fully capable of popping smaller targets when unpowered.
I don’t think slapping the heat mechanic on it and calling it a day is a good idea but it could really use some kind of rework to where you’re not just pushing the “good weapon now” button and watching the sparkles every 1.5 seconds. Not to mention the Power Cycler tax killing build variety.
Back on topic, all the new weapons look great. I hope the other ogryn firearms get some love because the heavy stubber is probably going to be the undisputed best option otherwise.
that makes an argument for everything existing suddenly being terrible…how? if anything it better makes the case for the new power sword having 2 drawbacks (heat and the activation bug). more aggressive enemies will have more chances to hit the slower weapon. and a different single target based strength instead of killing multiple enemies? wowee its like its a zealot sword or something.
Amazing I’ve been convinced I guess power sword goes into the dumpster forever.
I dunno if that’s in reply to me because these forums are bad, but I’ll say that I think the uncharged 2h powersword will be better than a charged 1h one, based on the post above and what the video shows.
Pure speculation but I think the tone 1h powerswords enjoyers are currently taking will change to “wait, why can’t MY sword just be good by default and power up into sicko mode?”
laughs in 2.5x finesse if we can do 5000 unyielding damage in one crit without having to do one of zealot’s ults first, maybe. but it still won’t have sunder regardless of what happens.