For the love of Sigmar, remove qq cancelling from 2h hammer

I think that was their entire point. They wanted to show how - if you accept Q canceling as the baseline effectiveness - the weapon would have to be considered overpowered, so you would have to nerf it. I don’t think they actually want it nerfed, I think they made the point to illustrate how Q canceling should be removed.

9 Likes

Sounds like an IQ issue if you can’t google how to use macro software tbh. And Charge macros actually increase your dps a ton if you’re bad at timing. Just like QQ macros increase your dps a ton if you’re bad at QQ timing.

1 Like

I’m starting too feel like you’re trolling, at this point :wink:

You would have to be super bad, like really really bad at timing to make big difference with charge macro, plus you would need 2-3 or even more macros because of attack speed changes which would render that kind of macro completely useless, unless you got crapload of buttons on your mouse and even then it’s extra getting used to what click when and switching when you lose some buff otherwise it would fail to attack properly etc.

Nobody in their right mind would use such a thing.

Just imagine that… like holding MB4 … oh got swift slaying up… hold MB5 … ok now I got paced strikes… so… MB6 (ss + ps) , now I lost ss… ehm wtf do I hold now… guess the MB4 again for normal attack and I am losing on the AS bonus from ps… great… etc. Just no…

This is quite different, here with QQ even with no buffs, which is what I mostly did, if I run just the worst case scenario macro I’m going to do insane dmg compared to normal attack speed. And if I create 2 proper macros, so I can switch without any issues from “slow” to “fast” (with ss up for example) The damage is completely nuts. And I’ve never seen anybody do it manually anywhere close to what one gets out of properly working macro. Especially forget it in like C3O.

3 Likes

Same thing for qq’ing. Timing changes with attack speed. And Macros for perfect charge make a big difference for most people. I can tell you from watching twitch, most people overhold their charges by a considerable amount. Also, it’s not a good test regarding the efficacy of a macro to compare it to normal light attacking. You should compare it to manual QQ and there shouldn’t be THAT much difference. The only time it’s different is when you have insane attack speed. Also, using a macro is very limiting because you cannot have a loaded ranged weapon with any macro I know of. At least, not if you’re going to proc SS or attack speed buffs. And people do QQ Swapping regularly in C30. Mostly, it’s q-swapping 2HH which is easy. I do all of our OC3x2 runs manually bc it breaks my PC. But I always QQ fireball manually and it’s not an issue, regardless of pressure. It just takes practice.

1 Like

i used same speed for 2QQ and 1Q hammers no mater what buff i have SS, speed potion, passive, all combined & others. LMB up,down 0.011 - Q up,down 0.011
is still working but like u say when fps tank the macro is to fast than u have no reg. hits.
before wom update there was 0 issue on this macro.

Yea but I was talking about charged attacks and how useless would be using macro for that, because unless you got 3+ variations on different buttons you would be loosing on dps kinda all the time, because if you used just baseline macro, then when SS would kick in you would be already loosing a lot rendering it pointless.

While with QQ it’s very different because, even if you use just baseline macro, it’s very strong.

Well I would love to see that. Not saying that it’s impossible but extremely difficult. (to do it well consistently in something like C3O)

And if there is mechanic that like 3 guys with thousands of hours, can do, then again it’s very hard to execute and it’s kinda useless in general, because nearly nobody can do it.

And the macro is just cherry on top, like it makes no sense to even spend time on learning it, if macro does it better with less cognitive load.

Resulting in weapon doing complete garbage dmg on light attacks without macro and doing crazy high damage with macro.

How’s this not obviously wrong design ?

4 Likes

if they remove QQ cancel then i dont know what stop them to remove jump doge reset.
i think this is on same spot as QQ. how is it called game mechanics exploit.

2 Likes

Because it’s fun.

So buff the weapons to the point they are at least close to QQ damage and then let people who can QQ do the QQ for a little more damage. And there are only like 10 people doing OC3 as far as I know. So yeah, probably not a lot of people doing QQ in OC3. Most players who put some practice in can QQ in whatever their difficulty setting is, though.

1 Like

I basically agree with your comment, but not in the way you intended. All these bug-became-feature mechanics hurt balance a lot. I’d be in favor of fixing them and adjust balance of the intended mechanics accordingly. All this would take quite thd Balance Beta though…

2 Likes

I don’t believe that, and nobody was able to to put up vid. showing how they do it… basically ever, as far as I know.

Yea sure, that sounds reasonable.

You’re not getting like 100% more damage via dodge jumping and dodge jumping/strafing etc. is something that is kinda common in FPS games. Also learning to dodge jump is not that hard. I don’t think I’ve ever played game where I could get macro and suddenly do insane damage with crappy weapon.

And on top of that… you can’t dodge much anyway via dodge jumping currently, with all the dumb guided missile running attacks that are being initiated from like half a meter by multiple enemies often ignoring dodge completely due to combination of low dodge timers and the close range of running attacks/new advanced turning and following thru back dodges also.

2 Likes

There’s no “jump dodge reset”. If you stop dodging for the jump duration, you’ll get your dodge count back too.

3 Likes

But then you’ll be slowed down by the second part of the dodge movement. Dodge-jump allows you to keep your movement speed while resetting dodge count. Dodge-jumping gives you ability to kite hordes. Which was the reason for dodge nerf in the first place and is something that should not be possible right now.

Well, what? I just stop dodging for like 0,6s and then continue. No jumping needed. Don’t really know what movement speed you’re talking about, jumping is just as fast as running. I saw a few people play cataclysm with success and saw no “jump reset” because it’s just a waste of time if you know how long it takes for dodge count to reset.

1 Like

There is a pause in movement at the end of dodging. Dodge jumping can reset dodge count and buffer out this pause with a jump(which is the same speed as running)

Pause in movement? Well, not an issue for me, anyway.
Then it’s not dodge cancelling issue, because it cancels regardless of jump, it just increases your movement speed while dodging, right?

It is not possible right now, you will have very hard time kiting even 5 slave rats at Cata.

Dodge jumping does provide benefit, but it also has drawbacks. You can chain dodge faster than dodge jump and you can’t really change direction during the dodge jump, but … you do bypass the movement slow at the end of the dodge.

In some situations it’s better to dodge jump, in others it’s better to just chain dodge & then do normal reset.

2 Likes

This doesn’t sound that bad then :slight_smile:

If you want just Q cancelling, see Bio’s True solo on cata. If you want QQ cancelling, see Jsat’s Merc 2HH solo back in the Big Balance Beta. That was when 2HH only had 1 dodge, btw.

Got link to it by any chance ? I would like to see that.

1 Like