please consider making it so that Focused Spirit is not lost when taking friendly fire.
video argument below.
thank you for your attention to this matter.
Also, would be nice if Focused Spirit didn’t deactivate when taking, say, less than 10 damage in 1 or 2 seconds. Imo, one ratling bullet deactivating the buff is a little silly (especially considering how popular, strong, and easily activated Asrai Alacrity is).
As a sidenote, I have been playing with Focused Spirit quite a bit and it can have a reasonably high uptime.
In that painful game, ignoring FF instances, I’ve had it canceled 15 times during a 30-minute game, i.e. only 2.5 minutes of not having the buff active.
Furthermore, if the talent was buffed to not get deactivated on instances of damage below 10 in a very short period, I would have only had it canceled 7 times.
And I haven’t even taken some minuscule amount of damage either:
Me: 950
Dwarf: 835
Sienna: 1353
Kruber: 1847
Which is to say, I think (with a cautious playstyle) it can work pretty well with weapons that don’t use push all the time, plus it buffs Moonfire Bow’s (and Swiftbow’s) breakpoints by a lot when compared to the standard meta build for it.
However, there are a few weapons with pretty much unavoidable FF, and it’s very frustrating to QP into them. Also, those instances when taking a single bullet from a ratling are just sigh-inducing, and again, considering how strong Asrai Alacrity is, I don’t think it would be OP to buff it like I’ve proposed. I’d say it could be buffed even further without upsetting the current balance, but I digress.
Anyway,
Fatshark, pls fix.
also pls fix hagbane