Did you just assume our generations? Also everyone has abs low body fat actually makes it easier to have a 6pack… unless your an ab(less)human
This!
THIS!
its a whole diet and fitness plan.
humans are most likely servants and workers, their posture will be sloped, slouched, crooked, they will be tired, their body will show the misery of their filthy lives in service to the throne.
the rejects are just nobodies living in a grim world where diets arent a thing.
what matters is not being dead and service to the god emperor.
there’s no time to make boob armor, a simple unisex plate and uniform is best because you will die like a whole lot of people before you and your outfit will clearly wont be fitted for your bodyshape. Your uniform is barely above the rags from potato sacks they give the ogryn.
in a universe such as this, yeah beauty standarts are the least of the worries of the populace.
Have y’all looked at the body types in character creation?
They aren’t exactly ‘everyone is unisex flat’.
yeah, but they also look like death warmed up.
i would say it could be different for those living outside of a the heavily regimented military on relatively isolated worlds, but then all toil to pay their tithe so probably not.
Okay? That’s not the point I’m making. I’m still saying that it’s weird that the skins don’t match the body types at all. Clearly those existing wasn’t a problem in character creation, so please stop trying to reach for lore to ‘justify’ it.
80s power shoulders for all!
it’s a game that only exists becasue of the ‘lore’… what the hell other place should I look for relevant info?
Maybe acknowledge that this is just Fatshark/their 3rd party skin makers being lazy and not properly accommodating the body types the character creator started with?
Again, this isn’t ‘oh wow they’re not supermodels so unrealistic’, because yeah, they fugly, they’re rejects, that’s fine. It’s that the skins keep f*cking up half the character models because whoever was making them didn’t want to actually put in a 2nd body type.
You assumed our age too? Hopefully not me approaching 40 and being called a preteen so weird.
Body armour does a lot to ‘unisexify’ bodies tbh.
Unfortunately FS has landed smack in between ‘artistic choice’ to have malnourished player characters and ‘cost cutting’ to have malnourished 3d artists ![]()
So it’s a classic lose/lose where apparently people who want two skeletons are thirsty and people who don’t care are gatekeepers.
The fact that fascism has even come up in this thread speaks worlds.
Realism and practicality simply isn’t a concern. It’s a video game in a fictional universe.
It has floating skulls. There are skins with wax candles on the shoulders and the face covered in parchment and scriptures for crying out loud.
There is no excuse. The models are ~identical because devs want to cut costs. Period.
Stop trying to rationlize the company’s greed.
Some serious sexist remarks, but sure flag the post to try and hide the truth.
It wouldn’t cost FS any more money to make the original armour look more feminine, would it?
I guess some Zealots could be into self harm, like flagellation, but it really doesn’t explain anything.
I’m not sure. First they need to implement that now there are gender specific models instead of just one, and then adapt the 100 or so skins for each human class to reflect this difference. This can be surprisingly complex at times, for example I remember how one Ogryn shield skin crashed the game. All work for a game that has sold on all platforms and gets the most of its revenue from cosmetic sales I imagine. If they ever find the developer hours to do this, they might sell the skins separately for each gender. Not that I’d ever want that (I have 2 zealots, father and daughter from the angry Scottish shrine guards) but I’m looking for a good reason for fatshark to do this.
Technically there already are two models, one for each gender. Some perceptive fellas have shown that the male models are actually literally imperceptibly different from the female ones, invisible to the naked eye. So the code already is there and in effect. It’s the modelers not doing the work but the tiniest invisible adjustments.
There are but you get to see the different models only in the character creator. Once that is done, everyone has the same body with different heads. As I said, it’s easier to work with, but also the cheapest solution. Just like changing the green parts to red in the current commodore’s rotation and calling it a new set.
No I mean the actual skins (cosmetics/clothes covering the body) are different too. The vertices don’t have the exact same coordinates for the male and female. It just is so small a difference you literally cannot see it. I’m not kidding. It’s at the molecular scale. A difference measured in angstroms.
Ok then
Guess I have to hone my psyker skills to see it.
Not saying you are wrong, but, the female and male veteran armour looks exactly the same with the chest /shoulder/hip areas. But as you say the differences are so minute it is possible I failed to see them.