Fatshark please rethink the weapon lock change

A game that has not completed 1 full year of lifetime , has already lost 97% of its playerbase.

but yeah lets still make our remaining 3% community hate us.

on the other hand an RTS Game called “Company of Heroes 2”, released in 2013, last update 2019, we still have 50% of the community remaining, yet the remaining is 5000-7000, thats 2x the playerbase of DT right now.

lets hope FatShark will take those facts into consideration.

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They “have” and since the whales are left, they got what they wanted.

“They” being the corpos obviously.

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I wonder how many though. There’s lots of f2p games that are supported by whales, but most of them have a very healthy regular community. I suspect they are pinning all their hopes on the xbox launch, as if the people who play xbox will not have heard of this mess.

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The perception is bad enough that even if the way the backloaded RNG shop works currently was tolerable it would still be worth changing it to a different frontloaded system just to shed the horrible reputation this system has earned the game. Of course it’s not tolerable for many people as separating the dopamine loot RNG from the actual gameplay was a poor idea at best.

Fans being able to say “Oh yeah they listened and changed it, the old system sucked, but the new system is really cool!” would do so much for the game.

Really it’s a shame that FS couldn’t come up with something better for this recent commlink after 8 months, a new frontloaded weapon crafting system alongside what we got with the new mission board and resource siloing would have blown the community’s socks off “Darktide is back babeee!”

Instead the blessing changes just look like rearranging the chairs to avoid dealing with the community’s pain point and over shadowed the awesome changes with the mission board and siloing.

For real, the mission board and siloing Thanos snapped half the community’s complaint’s away, they are fantastic, but yeah, the backloaded RNG is too much of a thorn in the community’s foot right now.

I think if they did make a better weapon system DT would have a solid chance of a soft relaunch, despite how painfully long it is taking.

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As I said in several threads, the biggest problem is that the community can’t explain what is the problem.
Developers cannot fix a problem that you don’t want to describe.
Locks are a game feature, part of the crafting system. That is not a problem.

So, the question remain. What is the current problem of the crafting?
Someone answered, in an other thread, that he would want a way to get a perfect weapon. I am sure that red weapons will come one day. Surely a little different system than VT2, but something that would increase the power of your weapons. In fact, all modifiers are capped to 80%. For sure, one day, the weapons will have value that will go to 100%. Also, I am not sure that having few chances to get rarest weapon, aka a perfect one, is really a true problem that has so much impact on player retention (for me, it is end game goals to get the perfect weapon).
Personally, I think that the problem is the lack of serious way to get a good base weapons (so Brunt’s armoury) and also the time needed to craft a good weapon.
These 2 problems are an absolute no for a casual gamer (and when you think about the gap between malice and heresy, you see that this game is not friendly toward them). But, it is a serious bad point for a normal player.
I am not an hard core gamer… irl I have a family, a work that take me 39 to 50 hours by week, and I have a son. All good reasons to not play too much. But I loved the game so much that I have invested more time than I would have wanted. Just cause of the locks.
The problem for FS is, while I have chosen to invest more time, lot of players have given up. I could also have decided that I would switch to an other game. Cause, yes, locks are annoying.
However, locks are the main concept of the crafting system. They cannot remove them without the need to rewrite lot of the game.
So, they will stay…

And maybe, instead of repeating “remove the locks” that is something:

  • that won’t happen obviously considering what they wrote in the blog
  • does not bring any input about what is the real problem
    maybe you could try to think about the game and what is the current problem about crafting.

Understand that they won’t remove the locks. However, they are not here just to annoy their players. You can propose things that can be taken into consideration if they can take place in the current system. Several times we have seen suggestions implemented in the game (Rashad axe, PC T3, blessing knowledge shared between chars).
The fact they obviously ignore the suggestions regarding locks show that they don’t want to go this path or that they already have plan for the future.

So, it would be great to determinate what is the problem. When this part is done, it would give an information to the developers and they would finally know what the player base want them to fix.
Must say that, in 6 months, we have not seen a clear description of what is considered a problem for players. We only see “remove locks”.

With the current system you can get whatever you want. With the update, we will be able to test whatever combo blessing we want. So they have given more freedom.
So, there is no real problem about crafting a good weapon (will be easy with this patch) and even excellent one (it just take time).

Agree. and I would even say that they should allow us to buy things from a char for an other one. I hate to have to switch every hour just to buy one weapon…

I actually made a thread discussing what I think might be wrong with the backloaded RNG today if you want to understand why players feel the way they do about it, including casuals:

Nine months of complaints was just wasted on you huh?

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I’m pretty sure you are a troll. Just read the forum.

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You don’t understand. I don’t ask you what you think about the current system.
There is nobody here that will say that the system is perfect or that this system is even, simply, just good. The system is not player friendly.
This is just a constation. Not a problem

Locks are a game feature. Not a problem.

Wanting to rewrite entirely the system is totally unrealistic, They won’t do it.

So what remains? fixing the current system.

However, again, nobody can describe what is the real problem that they want the devs to address.

I quote what I think is the current main problems related to crafting:

  • no way to find a good base weapon. RNG is insane for Brunt’s armoury. In my opinion, we need to get something that permit us to get good base weapons
  • crafting takes too much times regarding the resources we can collect per mission, the lack of system to get more resources (weapon salvage, buying/selling resources).

I proposed several changes to fix that (but obviously there are plenty of answers to these problems).

Actually, I cannot find someone that can explain me what is the problem in the game… it should not be so hard… there’s 6 months you repeat that removing locks is the way to go.
It shouldn’t be hard to explain what are you trying to solve with the suggestion to remove locks.

It’s not an entire rewrite tho… It’s quite literally the same lock based system except with an additional resource to control locks…

This has also been explained ad nauseum, also in the thread I linked you:

Backloaded RNG feels bad.

So make the RNG frontloaded or grind based.

Grind = Pay to change any blessing/perk with diamantine/plasteel.

Frontloaded RNG = Rare crafting material RNG loot drops during gameplay to change any blessing/perk.

That’s literally it.

You seem to feel the need to attack and violate strawmen without actually listening to what is being said to you.

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Going out of business.

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That obviously won’t happen for now cause,:
a. or they don’t want to permit that cause it would have an huge impact on the gameplay (explained it in the post in the thread about the next update)
b. or they already have plans to introduce red weapons later and so such possibility would ruin the feature they have think about (red weapons)

Constatations and suggestions to fix an… undefined problem.

I am serious about what I ask. I think that time and lack of way to find good base weapons is the greatest problems. However, except someone that said that he wants a way to get a perfect weapon (something that will surely come in future), I have not seen someone being able to explain me why the hell removing locks is needed.
Again, the system is bad, and obviously if I had created the game I would have opted for a full no RNG system. However, they won’t change this part.
However, it is easy to find T4 blessings. It is easy to create good weapons, and with the next patch it will be something you will able to do with any weapon (as you will be able to change the 2 blessings as you want). It is also easy to create excellent weapons, you just have to spend time on this (and I said that this is a problem in my opinion).
The only thing that is not easy, is to get a perfect weapon. A perfect weapon is rare. I don’t think that this is a problem. In my opinion, a margin difference that has no impact on your game is not something that can be described as a problem.
So, I don’t see what is the problem that players want to fix with the lock removal feature or soft locks.

About soft locks, as I said in the blog thread, I think that it could be implemented without ruining the system. However, it would surely be limited to one more slot, so one would remain perpetually locked. The problem would be to balance the option to unlock for one time a blessing or a perk. You have to think at a cost that would dissuade players to rely on just one weapon, and also fix the rules of the process (one time change, cost increase?, cooldown? etc.).

I feel quite confident that the general gist of the complaints from the very beginning have been ‘I hate feeling like my time and effort is constantly wasted and unrewarded by this item system that only rewards luck.’ And it doesn’t take a bloody genius to figure that out.

It should kind of go without saying that the concept behind people wanting to “break the locks” is that they don’t want their good base items to end up bricked by upgrade RNG.

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Second part will remain… this is a RNG system.
However, there are plenty of answers for these problems. lock removal and soft locks are not the only solution.
About Brunt, I proposed that you have a guarantee to get a 360+ after 5 purchases and a 370+ after 10. Something that can mitigate a lot the Brunt’s armoury RNG.
By the way, the system permits to easily obtain really good items. As I said, getting an excellent weapon is easy. And no, that’s not a matter of just luck.
But this even could be corrected. By example, they could put something to mitigate the RNG in the shops. Example, I proposed that the quality level of Merk’s weapons be raised.

As I said, when you propose something during 7 months and when the devs say you, we keep the system, you should try to think to other propositions.

And it’s not the job of players to suggest thoughtfully worked out systems for game devs to copy wholesale. So why are you complaining about people’s thoughts not being appropriate?

Surprise, surprise; the whole point of feedback forums is for the developer to accumulate feedback. It’s the job of the developers to parse the feedback they get to make improvements to their product.

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It will only remain as long as fatshark remains in business, and I’d say that we could very well say that their future as a company is also going to be a ‘result of the RNG system.’ :laughing: :grin: :wink:

A. You misread the commlink… The “unrestricted” comment is referring to the changes they outlined, aka, just being able to pick all perks and blessings you want with zero RNG or grind or resource cost. Also: “and we want to explore different paths further down the line.” can applicably refer to the options I outlined because they are both heavily costed and restricted.

B. We can only speculate on what they are doing with red weapons so there is no “obviously”, like, at all. The “and we want to explore different paths further down the line.” may be that they are just waiting to implement the options I outlined alongside red weapons. But who knows.

You can say that the system is tolerable and easy as much as you want, it doesn’t change the fact that so many players from casual to lategame feel they are having a poor player experience with it.

Why keep the poor player experience even if weapon acquisition is serviceable?

Like, the point of a game is to have a good time and fun at the end of the day, if the system is a poor experience, or even just a meh experience, then there is clearly room for improvement.

Players do not seem to find that it ‘feels’ good to sit in a shop rolling a dice, navigating menus, churning through hundreds of weapons that feel impersonal, getting bricked weapons, and having limited control over outcomes. There is no ‘fanfare’ or sense of accomplishment like getting a sick loot drop from a difficult boss in other games because this is an isolated experience separate from the games actual game loop.

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Your choice.

However, if the game system is a big no for you, maybe try an other game. A horde shooter with FPS and no RNG at all… try Starship trooper.
If the DT game system has a problem… maybe try to describe what is annoying you in the current system. I asked to describe the problem in the crafting system… I did not ask you propositions. Devs can opt for a solution themselves, or pick one proposed by the community. But that’s your right to not propose anything.

Yes… when there are feedback.
Here this is just “your system sucks” (something that is not entirely wrong ;P)

Tbh… I would love an FPS horde shooter with weapons you can build and without any RNG.
Like what I described here (here it was adapted to DT…). I like system balanced… so a system that would force you to choose what you will choose as strength and weakness is something that is great. There are lot of ways to do it… (example: how weapons work in Sniper 5).
I did not play VT… I hated VT2 (20 hours played). And love DT.
However, if an other company creates a better game… then I would jump to it.

That is what people are doing. It’s what they’ve been doing the whole time. You just don’t like it for some reason.

If you want to make your own thread where you painstaking spell out the minute details of what you believe is wrong with Fatshark’s systems that is perfectly fine. It’s your perogative.

But coming into threads just to repeatedly tell people “Don’t complain about X, it’s Y that is the real issue” is just straight up trolling mate.

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True.
As I said, soft link could be something that could be done in the current system… however, if they did not do it, I think it is cause they don’t want it for now.

True. Maybe I missed a “in my opinion”.
But what I wanted to say is that if they think to something similar to red weapons, they won’t implement now something that would ruin this plan.

totally agree.
Said it numerous times… let’s just quote this message.
I fully agree with you and said it numerous times that FS need to address the problem of the time needed to craft something.
However, such problem can receive multiple answers…

And they listened… about interface they will permit us to choose the perk with the next update. This was a proposition made on this forum.
Clear problem identified → good proposition → good chance to see it implemented

About bricked weapon… here I would like to know what you call bricked. It seems we are coming back here to the wish of a perfect weapon… Numerous tries are needed to craft an excellent weapon… In my opinion, if we could craft more weapons (more resources), the frustration would decrease.
This a matter of probability. If you have 20% chances to get something excellent, you will need 3 to 8 (if you’re really unlucky) before finding it. Actually, you can get excellent weapons. But, the system forces you to craft several times to find what you will be able to use.
With the update, you will be able to test any blessing combo, and that’s great.
However, to get an excellent weapon, you need at least 1 good perk, and 1 excellent blessing. With the update, in my opinion, it won’t change this as only a weapon with two excellent blessings (like T4) could be transformed in a… perfect weapon. But it happens rarely.
So, it is a matter of tries. And this takes too much times in my opinion. Spending 2 hours to just craft one weapon, is not player friendly (especially cause we can’t salvage weapons or buy/sell resources). they are ways to mitigate this and, more weapons you will be able to craft, more chances you have to get an excellent weapon.

You can disagree with me, and I am fine with it, however I don’t go off topic. Thread is about weapon locks, isn’t it?
Also, I did not say don’t complain. I said “please try to explain your problem with the game”.
Actually I don’t really see a clear complain. I only see an other thread about locks.