Diamantine to 'reset' weapons

FatShark, you’re turning players away with these weapon locks; players who would otherwise spend REAL MONEY on premium cosmetics. If you are unwilling to remove the locks, let us “reset” our weapons with extra resources like Diamantine. Let us remove all perks and blessings from our favorite gear. Then we can re-roll at Hadron for a chance to have better perks and blessings. It’s so unbelievable frustrating to grind for materials and waste days of work for RNG trash. We never feel like we’re making progress. I implore you, understand how short-sighted the current system has become. You’re turning away players with REAL MONEY. Please let us reset our weapons or remove the weapon locks.

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While there are ways crafting could be actually fun (hint - it doesn’t include RNG - gambling sucks) your idea would make the current system at least way less frustrating and at the same time make diamantine finally usefull.

Thus +1!

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Any idea that involves randomly rerolling the bonuses on an item that you already own, is fundamentally flawed.

Rerolling an already owned item introduces the new issue of having the possibility, that you spend tons of ressources on a rerolling session that ends with your item being worse than it was before.
Nobody would like a system that downgrades your favorite items.

The approach also does not solve the issues with rng, as you might still have to roll a hundred times to get what you want.


There is one good and simple solution to all issues with the crafting system:

  • Remove diamantine cost from consecration
    (pay plasteel for rng system, pay diamantine for deterministic systems).
  • Change the lock system and remove all lock icons.
    Letting players modify 2 slots per item for free and then locking the rest, is bad and feels bad.
    Instead, let players choose 1 slot per item to modify for free and let them pay increasing amounts of diamantine to enable the modification of each consecutive slot on the item. The last slot can be quite expensive.
    (although this is effectively very similar to removable locks, it is quite different on a psychological level)
  • Let players learn blessings of choice for diamantine
    (without requiring an item that has it already).
  • Let players upgrade their item modifiers for diamantine
    (up to 100 on all stats, enabling a grind for perfect items).
  • Make T4 perks and blessings more expensive to apply, and free to reapply after they have been applied to the item once.
    When they are as cheap to apply, as they are now, there is no reason for any lower tier to exist (other than bloat for the rng pool).

The ability to modify all perks and blessings of an item, allows players to eliminate bad rng from perk and blessing rolls, and lets them experiment (while keeping good “base items” valuable due to the increasing price for more modifiable slots).
Learning blessings of choice enables players to eliminate bad rng when hunting for specific blessings.
Modifier upgrades create a form of progression and allow players to eliminate bad rng with base items.

In combination, these things make for a rewarding crafting and progression system, and let players slowly turn their weapons into perfect items, by investing their diamantine in them.
All current RNG systems can exist in parallel (paid for with dockets and plasteel only), allowing players to play the slot machine for good items and blessings in order to save diamantine that they can then spend on upgrading the modifiers of their favorite weapons to 100.
Having the ability to upgrade all weapon modifiers, also guarantees that every single player has something to do in the game, independent of how lucky they are with the RNG systems, since RNG can not produce items with >380 modifier level.

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Hey man, I agree with what you’re saying and acknowledge that my proposal is not the ideal. This is my attempt to meet FatShark halfway on crafting. Under the current system, if you get bad rolls your only options is to trash the weapon entirely. With this ‘reset’ idea, you wouldn’t lose the base weapon and its stats.

2 Likes

good idea, but unfortunately FS already made their case.
hopefully they will eventually change their position, on the nonesense

Fatshark stated the following in a dev blog:

We are aware that the changes mentioned above do not give unrestricted freedom to all aspects of an item. To do so would have a big impact on item acquisition in Darktide, and we want to explore different paths further down the line.

I believe it’s reasonable to think that Fatshark will work or is already working on a better solution to replace the locks, considering they have planned on the new skill tree since the beginning.

They also said this in the “Shrine of the Omnissiah” dev blog:

But we know that their crafting system delivered the opposite of that, especially in regard to the highlighted statement in the second paragraph.

So i guess we should take everything with a grain of salt.
I would like to be optimistic about anything they say, but it does not seem to be a good idea.
Anyway, let’s hope we get something good with the October update.

I, also, have tried to come up with alternative ways to improve the current crafting system that would fall within the realm of “exploring different paths further down the line” as Fatshark intends.

In simple terms, we know that Fatshark will not just outright remove the locks and wants to have a step by step approach when it comes to crafting system improvements.

However, I also got the typical forum troll/smart*ss reply in the comment section that usually looks like “your suggestion doesn’t solve the rng problem. just remove the locks. kek”

No sh*t sherlock!!
People just don’t want to accept that locks won’t be removed until the game goes into “maintenance mode”. In other words, they will remove locks when FS moves on to the next project. Until then they don’t wanna make drastic changes, hence, we need ideas like yours to be heard here.

thank you

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Got anything else that you made up, but want to sell as factual?

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Feel free to do so.

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