Fine with everything…
I would have loved that they increase a little the rewards from missions like that:
- Uprising from 195 to 300
- Malice from 300 to 600
- Heresy from 600 to 900
- Damnation from 900 to 1200
Except than that… I was expecting that locks can’t be removed entirely as it would make useless resources, shops, crafting…
Tbh, I don’t think that the new system will really change anything for weapons. But for curios, the change is really welcome.
As I said, we can get what we want… by spending lot of time in the game.
I fear that these changes miss the most important problems:
- time needed to craft something (this is something that impact any normal player or casual)
- the possibility to get a 370+ weapon
I proposed a long time ago that, about this, this could be corrected like that:
- about weapons in shops
- a minimum for weapons global modifiers of 340 for all shops when you’re level 30 (normal shop, Brunt’s armoury, Melk’ shop)
- there should have a system that grant you a 360+ weapon after 5 purchases and a 370+ guaranteed after 10
- about the resources, the possibility to:
- buy and sell plasteel diamantine with ordos
- exchange plasteel and diamantine
- dismantle weapons to get plasteel diamantine
- upgrade a locked blessing (but not changing it)
I really don’t care of the method applied (= there are surely other ways to fix the problems I mentioned above)… but FS, fix this damned problem in your game. You have lost lot of customers, at least correct this to allow the player base to increase again.