what build requires that? when im trying new weapons out i routinely use green or lower quality just acquired from brunts. what is it in this game that requires a god roll? what is there you cant do with your choice of t4 bless’s and a couple of average perks?
if they release a new difficulty maybe but here and now what need is there?
the ability to take any weapon with a half decent perk and stick your choice of both t4 bless’s on is a huge leap what requires more than that?
im just wondering if this argument has over the months moved from the point to what is felt to be the best justification.
Literally any build based on a combination of blessings A and B coupled with perks X and Y ?
No one is saying you require some specific build(s) to finish a mission.
Again, absolutely no one is saying this and yet there’s always someone with that dumb argument in every thread.
The reasons for unlocking weapons are numerous, but let me list some of them:
Easier experimentation with builds
Reducing the effects of RNG and the awful bricking mechanics
Saving those crafting resources for your other characters now that these are shared, which brings even more possibilities for experimentation and variety
Lowering the grinding aspect of the game that is reducing the player base to a +1000h-only club
etc
I don’t think simply removing the locks would work. The whole system should be modified, but that’s a discussion for another thread.
The entire item system IS broken. It has been since launch. The entire base design of it with random power budget is at it’s core completely idiotic. Launching with time gated stores and literally no loot was even more idiotic. Brunt and Melk is also idiotic, pathetic bandaids to try to salvage a system that has never been fit for purpose.
Removing the locks would break literally nothing, because the system is already completely unfit.
This is the same non-answer they have given for eight months. The answer remains exactly the same from before their supposed ‘internal discussions’ and after. There is literally no change in their response.
It’s actually really weird how rare it is that devs game. Long time ago, I was playing star trek online. One of the better devs, more community focused, ended up in a match with me and my fleet. We were talking to him, and we decided to take him on a mission.
Mission had an optional where you had to rescue hostages but a timer would start when you crossed a line on the map, so the meta was ‘stay behind this arch to avoid the timer and use sniper rifles/long range to clear the room before rescue.’ (This was IGE for anyone who played.)
Guy was stunned we had found the trigger lines and established a whole meta around them. AND he was one of the better, more player focused guys on the team!
The absolutely utterly overwhelming percentage of the complaints about the mission board I have seen are about lack of access to Hi-int and Hi-int STG and too much low int at damnation because Damnation only has three slots.
There will probably still be some complaints about not wanting to do lights out or whatever, but the above combined with much faster turn over times should cut mission board complaints down by at least 90%.
I will say, curios seem in a much better spot. So there’s improvement there.
For weapons it still sucks. And I still hate the PROCESS. I hate rotating stores promoting FOMO making me want to have a web browser up while playing or even doing other things, constantly scanning every hour to see if a weapon drops that I want. Maybe I should setup alerts while I am at it, have ana alarm go off for filters
“WAKE UP! YOU HAVE ONE HOUR TO GET THE:
350 BASE
80% DAMAGE
TIER 4 X PERK
BLESSING TIER 4”
Like, I find this still very annoying. The acquisition of weapons. I don’t mind WEEKLY rotates but come on, every hour? Why not just make it so brunt’s rotates every week AS WELL AS every mission complete? And also buy for your other characters. Its super annoying to log out and back in to swap to characters to buy from brunt’s and swap back.
Rant over.
I still think it’s better, but the math is harder to actually do.
You have (forgetting base and modifiers values for a moment and everything tier 4)
1 desired perk + 1 desired blessing= good
2 desired perks = good
2 desired blessings = good
You just get messed up if 3 things are bad vs one. But there are various permutations and combinations with tiers and options.
tbh as a late game player I can’t recall the last time I bothered looking at the hourly armoury rotation. I think it got mostly superseded by brunt’s armoury.
The current process for late game players is; buy a ton of the same weapon at brunt’s, pick out the ones with base stats above 360 or 370 as that seems to produce better crafting results, then upgrade them. Rinse, repeat, until you find the blessing or weapon you want.
I feel like these superseding systems are probably Fatshark’s best bet to dig itself out of a hole. They just need a 5th weapon source that doesn’t back load the RNG unsatisfyingly to supersede what’s there currently.
I check it sometimes because generally speaking there’s usually at least one semi-decent green/grey sitting in there which is a lot nicer than pulling the slot machine level for Brunt.
Honestly the easiest fix to ‘crafting’ is to add an ‘Inquisitorial Armory’ or something where you get weapons with maxed out stat bars and guaranteed tier 4 rolls for very high prices. Starting from a good base and then rebalancing the blessings so we don’t have this garbage meta would mean you could cut out most of the impact of RNG.
Because developing software and actually using it are two completely different and really often detached sides.
Playing a game you’ve developed can be work (on top of your paid development… work). I deliberately exclude indie here.
The process and the FOMO BS really has to go as well.
I haven’t played DT in god knows how long at this point and I do not miss the constant scanning of the shops for anything even remotely viable to pick up.