Weapon customisation and For the Drip while nice would not be needed
And new arche, well VT2 proved that it’s not needed for the game to survive.
It would be a great things, yes, but the work that would go into it, it’s not comparable to let say SM2’s classes.
It should come at least in the form of being able to change sights and secondary “action” (torches, bayonets, etc).
Tho I am confident weapon customisation was scrapped at the last moment because it will conflict with paid skin monetization and probably won’t go back.
I’ll share a secret to you, please don’t tell anybody: developing video games requires a lot of work in general. Let’s use it as an excuse for everything!
I love sm2. The game is great, it looks great, it’s sounds great, combat feels much better then in darktide. I used to play dark tide on pc because on x Box series x the performance was terrible. Now I play sm2 on Xbox and it works sooooo smooth. You can level every single weapon and you have so many customization options. And the boss fights Ofcourse, great.
As I said in the past. Games workshop should rewoke fatsharks license and let someone else develope darktide 2.
Two years and darktide has not left the early access stage
Might I suggest that a coop PvE shooter from a licensed IP (where the players are prisoners referred to as “Rejects” under suspended sentence of death and thrown together for use as expendable assets in suicide missions) that generates its ongoing revenue from cosmetics for players to e-cosplay, and where the missions are all on tightly designed scripted rails, that such a mindset may not be a terribly great fit for the product?
Like, I get wanting challenges and to play with high-skilled teammates, but that’s really not the big fundamental value proposition of what this game is trying to sell either.
While SM2 may not be a directly comparable product, HD2 is absolutely comparable and is a direct competitor in the market. They’re both four person coop PvE shooters built on the same core game engine by studios a few minutes walk apart where you select missions from a lobby and drop down from orbit for a 15-45 minute play session before extracting via dropship. I’d throw DRG in here too as an other direct competitor. They’re not clones of each other, but they’re absolutely competitors, and in my own experience with several different playgroups HD2 directly displaced Darktide.
It’s got all the hallmarks of Live Service…it’s just very slow on its release cadence. It’s got a continuing MTX revenue stream and tons of mechanics built around encouraging regular logins and gameplay with extensive systems devoted to mechanistic grinds for rewards.
Relative to its major market competition, Darktide’s content volume and release cadence has been rather slow. Many of the releases and updates have been reworks of existing stuff rather than genuinely new content.
That sounds…extremely odd. I don’t know anyone who played Halo who wouldn’t be (or isn’t already) just as into 40k, they’re both nerdy scifi game settings. The only thing I can think of would be that Halo is an easily accessible FPS that released at a time when the only 40k videogames were Panzer-general clones and Space Hulk adaptations.
for what it tries to be, its very much worth the money in my opinion.
so far i’ve put some more hours into singleplayer and map design / atmosphere is just beautiful.
playing on highest dif has some frustrating moments that i right now still attribute to early stage buggyness.
one instance items sunk into a lift so while fighting on that platform i couldn’t use ressources, the other time a boss fight had destructible items like benches and pillars which upon destroying still maintained “solid”
so dodging in the already confined space was stopped in midair cause “reasons”.
other than that combat flows really well if totally different from darktide.
far less receptive and having to hold “use” for 3 seconds to pick up grenades is another small teeth grinder for me that makes for unecessary clunkyness.
edit:
dunno if its ok with forums policy/gameplay vids of other games, but whoever’s interested in coop footage i got some missions uploaded to my channel.
guess sharing a link via pm wouldnt hurt to not derail things.
The point was that you appear looking to for an experience that the product isn’t promising. You’re looking for playerbase of capable diehards, when that’s just really not what the target market of this game is. Very little about it is devoted to developing that, players have to put a lot of individual effort into that, including spending lots of time out of the game figuring out what stuff does and means and how things work because nothing in the game tells them. There’s much more dev effort put into e-cosplaying. When the playerbase shrinks to small numbers, that’s not necessarily a core of dedicated Darktide combat enthusiasts, a lot of that is just people wanting to put on a Commissar cap or wield a Thunderhammer and blap stuff with bolters.
Sure, but that’s being intentionally obtuse and we both know it. Products can be competitors without being perfectly overlapping experiences, things don’t have to be commodities to compete. I don’t eat at Taco Bell because I find the food gross and unappetizing, but that doesn’t meant they’re not competing with the McDonald’s across the street. I prefer Unreal Tournament to Quake III as far as Arena shooters are concerned, but I’m not going to pretend they aren’t competitors.
When we’re talking games that have the same format, same player counts, same basic game engine, same basic overall gameplay loop, etc, and primarily differ in the details of combat and levelling up, pretending they’re not competitors doesn’t help the conversation. We can even look at Steam Charts and see that Darktide’s lowest average player counts this year were…right after HD2 launched.