now, lets not be too harsh.
i’ve played the game for some 3 hours now (i know biiig numbers) and its not even remotely close to what darktide offers, or even tries to be.
controls are sadly made for gamepad in mind and the quicktime block, parry, dodge elements reek of console tank controls.
had to throw my config around several times to get comfortable pressing the blue/red button while whacking away.
BUT, and thats a big but(t), it’s genuinely fun for what its trying to convey.
its not as complex in terms of enemy engagement like disablers, area denial etc, even if such enemies are in the roster.
the physics, while befitting the heavy armor type character you play, are not even close to the flow of darktide’s combat dynamic.
now the maps, so far as i’ve gotten a glimpse are excellent though and on par of what we got here.
level of detail and atmosphere is beautiful and instantly creates that “feel-good” aesthetic i love so much about 40k.
whats a whole different level though is unsurprisingly customization.
i’m an ignorant tourist at best when it comes to lore, but the options here match my color palette of citadel paint pots i got on my figure table, and then some.
small tourist gripe, i’d like to keep the intro / deathguard helmet design. even if it wouldnt fit the timeline i wager it looks way cooler than the mk4(?) helmets.
other than that i want for nothing when it comes to customizing my character.
and for me, in that kind of game, is 50:50 an aspect with gameplay itself when it comes to long term motivation.
now the game is by no means a darktide/helldivers/wukong or anything else “killer”.
but with a buddy or two its tons of fun in a more relaxed way than darktide.
lets say where darktide is an “energy-game”(tons of monster in my case) for the sake of best performance and a selfie pat on the back,
space marine 2 is a fun “booze-game” where i dont mind (dont mistake with “dont bother”) about my performance much and rather enjoy the michael bay ride i’m on.
hope that helps for my 2 cents.