Fatshark, it's time to be diligent

If anything it’s kinda funny to me that Darktide’s development being glacial as it is leaves it in the same situation as TF2, where the game is in a fine state and so people continue to play it despite its flaws. Arrowhead running HD2 into the ground is a damn shame, though.

SPESS MEHREEN TWOH looks badass, but I think Darktide still has that selling point of being a Warhammer 40,000 game involving humans and exactly zero space marines.

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While Space Marine 2 offers something for other players, I say we should let Fatshark cook. I prefer the slow roast instead of making adjustments at a rapid pace that the playerbase at large can’t adjust to, or adjusting so much so fast that you end up making everyone angry at you (Looking At Helldivers 2).

Space Marine 2 will add its own flavor. But, the more I see it, the less inspired I am by it.

  1. It’s not first person, so the combat will feel slower and less frantic.
  2. It seems the general pace of combat is slower due to attack animations and the verticality of some boosters
  3. Given that different classes have different abilities, I’m wondering if it’s gonna be like HD2 where it’s less about your weapons and more about how you apply your class.
  4. TTK against the Space marines seems a lot slower.

Given that, I think that there’s a lot that Darktide can offer. Especially since it doesn’t seem like Space Marine doesn’t have the damage model that Darktide has with weakspots, differing armor types on enemies, different enemy types (specialists, elites, walkers, boss, etc)

Then again, I haven’t played the game, so this is just speculation. But, I’m not exactly inspired by what I’m seeing. I’d probably buy it to play the campaign once and just earn a few cosmetics on Co-op, then get mad at the PvP because there’s a cosmetic that I want, but I have to play PvP (which I don’t like) in order to get it. With Darktide, I don’t have this problem.

This isn’t to say that Darktide is better or worse. It just satisfies an itch for me that other developers haven’t satisfied. As I’m sure, Space Marine will satisfy the itch for some others, especially those who played the first one a lot back in its day.

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Yeah the track record is 2-3 years before the game is in a “this is amazing!!” state and somehow each release is worse than the last release?

Vermintide 1 was my first FS game. It was a really fun concept as a Warhammer skin for Left 4 Dead with a focus on melee combat. But was pretty clunky in execution. Became a great game by year 2 IIRC?

Vermintide 2 promised so much over Vermintide 1, but was just God awful on release. Even worse than the first game. Nothing worked and anything that did work was in a worse state than VT1 despite being a carbon copied system. After 2-3 years it became a phenomenal game and now after 5 years I’d consider it one of the best games in my library. Not perfect, but a boat load of fun with no major glaring flaws.

Then Darktide released in a worse state than VT2 (which, again, was worse than VT1), the core gameplay is solid (as it’s always been) but the progression was plagued with issues, there’s no private lobbies, no custom game mode, no crafting (on release), when crafting did release it was a flat out worse version of what we got in VT and VT2, no alternative game modes (weaves and Chaos waste equivalents), and only 4 classes vs 15 in VT2 (and despite the skill tree rework, the differences aren’t as significant between the paths as going from Battle Wizard to Unchained imo. Still a positive over launch though).

Give it another year and Darktide will likely be in a place where people love it like we love VT2. It’s already still a great game, even if I still want my damn solo w/ bots and custom games!

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Well, it seems that in one year we lost 3k players. It seems to me that we’ve got the majority of our core playerbase which is enough to keep it afloat. Content releases bring players back and more content appeals to more players. Fatshark is cookin, and I’m ready for Dinner. Just because your circle of friends stopped, doesn’t mean its true for everyone.

Right now, I’m taking occasional breaks to enjoy Star Wars: Outlaws. (No, I’m not buying a stupid season pass, and I didn’t pre-order it.) I’ve been having fun, and Fatshark is like the girlfriend who doesn’t mind you seeing other people and welcomes you home when you’re ready to come back, because she offers you something others can’t. (Not that I’ve ever done that, just the first analogy that comes to mind.)

Anyone who really loves Darktide, I imagine, they’re not worried.

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I come back to you after testing SM2, the Darktide killer. LOL no way … was joking just an action game like a beat them all in 3D. So absolutely uninteresting to me. I will launch Darktide right now. This game is a big joke uninstalled right now. Cya.

PS if you like Darktide don’t buy this s***

PEACE

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I hope we get some news on Blight: Survival soon… it has a lot of potential!

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Vermintide and blight survival? Zombies, hordes, medieval setting, heavy focus on melee, 4 player co-op extraction missions. Pushing, blocking, dodging, armor, etc. I think there’s a lot similar. Probably the closest I can find for games outside of Fatshark.

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well said :+1:

I just watched the official trailer for Blight Survival and honestly it looks more like a medieval dying light with no parkour. A more story driven survival experience with light stealth.

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Ok:

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now, lets not be too harsh.

i’ve played the game for some 3 hours now (i know biiig numbers) and its not even remotely close to what darktide offers, or even tries to be.

controls are sadly made for gamepad in mind and the quicktime block, parry, dodge elements reek of console tank controls.

had to throw my config around several times to get comfortable pressing the blue/red button while whacking away.

BUT, and thats a big but(t), it’s genuinely fun for what its trying to convey.

its not as complex in terms of enemy engagement like disablers, area denial etc, even if such enemies are in the roster.

the physics, while befitting the heavy armor type character you play, are not even close to the flow of darktide’s combat dynamic.

now the maps, so far as i’ve gotten a glimpse are excellent though and on par of what we got here.

level of detail and atmosphere is beautiful and instantly creates that “feel-good” aesthetic i love so much about 40k.

whats a whole different level though is unsurprisingly customization.

i’m an ignorant tourist at best when it comes to lore, but the options here match my color palette of citadel paint pots i got on my figure table, and then some.

small tourist gripe, i’d like to keep the intro / deathguard helmet design. even if it wouldnt fit the timeline i wager it looks way cooler than the mk4(?) helmets.

other than that i want for nothing when it comes to customizing my character.

and for me, in that kind of game, is 50:50 an aspect with gameplay itself when it comes to long term motivation.

now the game is by no means a darktide/helldivers/wukong or anything else “killer”.

but with a buddy or two its tons of fun in a more relaxed way than darktide.

lets say where darktide is an “energy-game”(tons of monster in my case) for the sake of best performance and a selfie pat on the back,
space marine 2 is a fun “booze-game” where i dont mind (dont mistake with “dont bother”) about my performance much and rather enjoy the michael bay ride i’m on.

hope that helps for my 2 cents.

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It 100% does look like that. But’

"Blight: Survival is a medieval co-operative extraction-lite set in an alternate 14th century.

Blight: Survival is a medieval co-operative extraction-lite pitting you and up to three other players against mortals and monsters in a desperate attempt to reach and destroy the source of the Blight, a deadly affliction that plagues the land.

The game takes place in the no man’s land between two desperate kingdoms in a ceaseless war. Within this purgatory, a new strain of Blight has erupted from remains of the fallen. Fed and strengthened by the blood that has been spilled, it rapidly spreads - turning man into monster.

As the people bleed - paralyzed by war - they have turned to you and your kin. Being the only ones willing, you’ve been tasked to venture forth and vanquish the all-consuming Blight."

It’s even got a festering plague going on. Nurgle without the Nurgle

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Ehhhh
It looks alot more ‘Cinematic’ and slower than dying light than just “dying light with no parkour”

Dying light is all about flow and mobility where this is more about you doing cool finishers

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Yeah, I meant more about the scavenging through destroyed villages filled with zombies. Picking up whatever you can find and use as a weapon as you fight both infected/undead and human enemies.

The actual feel of the game looks nothing like Dying Light haha.

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we haven’t had any real expansion except a few minor things like karnak twins new missions.

Everything else had to be redone 1240109240214 x or should have been in the game.

You could easily make the bold claim with the crafting update the game is at a stable 1.0 Version.

This resulted in the lack luster continuation of the little story we have in this game almost 2 years…

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Yeah I just jumped ship to SM2

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Where are those diehards and core players?
People on auric can’t get past first two rooms without going down and ragequitting. It’s nowhere near to what it used to be 10~ months ago.

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While I agree that the drip fed content is annoying af and the crafting update (if not handled correctly) has the potential to be the last straw for alot of veteran players, Souls Marine 2 is no threat to Darktide.

Darktide has responsive combat and your characters feel tanky/your weapons feel beefy.

Souls Marine = Tissue paper + pea shooters + clunky combat.

At no point in Souls Marine 2 will you have that “I want to be THAT guy” feeling.

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It was long waited by warhammer fans… surely it will be great for solo. Tbh, I wait for it on this, but not for multiplayer.
My motherboard (an Asus and my last Asus of my life) has ceased to work, and I would not play this game on the xbox (aiming is too hard with a controller, I already have difficulties with star wars outlaws… so can’t imagine with such game). But, the price is too high, and I will wait that the game depreciate itself a lot.

But seriously, how can you compare apple and orange as PSI2007 said?

The game aims a different public. I am curious about the balance in the game, I am sure there is none. As someone call that, I am sure they have cared about presentation and not the balance.
This is why I said it will be more a solo game, like outriders. No real balance, you enjoy the game for what it is… a pure satisfying shooter where you can get lot of great effects.
But, the stress of darktide, the fear to not be able to deliver your entire team, the ways to deal when things turn bad… I really doubt you will find that in this game.

However, I agree with you. We need:

  • a DLC with a new archetype
  • weapon customization
  • for the drip adaptation
  • NEW WEAPONS (stub pistol by example :innocent: )
  • a new faction!!!
  • new conditions (endless horde by example)
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What did you just call me?!

skåne

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