Also you don’t need to know the Fluff to figure out how to play the game.
Sure, it helps to know what’s going on to enjoy the setting more,
but gameplaywise you don’t need to know anything about WH40K.
As I pointed out above.
The playerbase will always fluctuate,
but I’m pretty sure it will retain enough people to stay payable
and many of those are the “diehards” I talked about.
Neither HD2 nor SM2 are comparable enough for me to be a replacement for Darktide.
Sure they are competitors, but if you are looking for the “Tide”-experience you got only three choices and if you want the WH40K flavor, you only got Darktide.
People also compared HD2 to ST:E. Same faulty comparisons, no matter how you slice it.
Its hard to explain other than the school I went to and the way things were in 2000-2003 when I went to high school. I was in the nerd group, jocks made fun of us playing WH40K and DnD (satanic panic stigma at that time) yet to the jocks Halo was their “oh thats cool” trendy game, and they continued to make fun of us playing WH40K even if we played Halo
Ofcourse let’s stop here.
I really loved vermintide . But defending a company that treated this game and this community like Fatshark did is just not my way. But luckily you will get your reworked itemization just after 2 years now.
I think there are different tiers of niche for Nerd stuff
Halo was mostly a Video game series (Next to no one cared about the books), which since the early 2000 considered to be less Nerdy, depending on the type of game, Rts for example were still quite Nerdy, but FPS were quite accepted as ‘normal’.
On the other hand, Warhammer was a miniature game which is still quite Nerdy.
I’m not defending Fatshark, but I think it’s preposterous to claim that the Space Marine 2 gameplay is better than Darktide. I understand you’re a bit angry that someone doesn’t agree about your new toy, but you shouldn’t assume things like you did previously, I’m sure you’re more mature than that. But you’re right, let’s stop it there before you lose your temper again.
I have both. HD2 is impressive but is not on same gameplay than darktide.
What is better in Darktide:
Darktide is in FPS view, while HD2 is in TPS.
Darktide has most of the map as corridors, while HD2 has wide spaces
Darktide has builds and weapons modifiables, while HD2 has just pick your equipment
Darktide has complex combat system, while HD2 has a easier understanding combat system
Darktide has a ressources management system (ammo, health) while death means nothing in HD2 (pods system)
Darktide has a stressful gameplay, while HD2 has not. I don’t say it can’t be hard, cause it can. I say the stress part that we know in Dartktide is not here in HD2.
Darktide has a combat system that allies melee and ranged weapon, while HD2 is only ranged weapon (yes there is a melee, but you don’t use enough to be something to take in consideration)
Now what is better in HD2:
HD2 has 2 radically different enemies, while Darktide has 2 similar factions (dregs and scabs).
HD2 has friendly fire while in Darktide you can launch a grenade on your teammate to “save him” (great immersion, I “love”)
HD2 has a better in game money as you can earn it. HD2 has also a warbound system better than the 25 € / cosmetic we know actually in Darktide
HD2 has regular updates that fix balance problems, while Darktide wait more than 1 year to balance broken things (one example accepted by all: recon lasguns that were total garbage until recently)
HD2 has dropped more new contents in few months than Darktide that was released more than 1 year earlier than it.
Clearly, not the same game.
I would not wait more from such game.
I will wait until it is on sale. Anyways, no computer, just an xbox… perfect time to complete Star wars outlaws.
Seriously?
HD2 has been released the february 8th
This is not what steamchart says. There was no population drop in the long term due to Helldivers 2.
Maybe, before making an assumption, you should back it by facts, instead of feelings.
I’m not sure we can qualify those as ‘better’ or worse. Those are just design point, you can have barebone corridor maps (not the case here) just like you can have open air maps that are really well made. Now I wouldn’t say that HD2 has great maps, they are proceduraly generated and it work for them, and I wouldn’t want it here, but it can work.
And PoV is really dependnet on the design descision, TPS is usually used for games where you can see you model, but it’s also limiting what you can do with animations
I mean, you’re the one insulting people because they don’t think your video game has the best gameplay. I’ll stop replying to you now you clearly lack the maturity and education to have a normal conversation with adults, and I think I gave you enough attention. Sleep well
Correct.
However, both have a mod that permits to play in the other style. So you can play in TPS view in darktide with perspective mod. There is the counterpart in HD2 to play in FPS.
Let’s say that, while I could play Darktide in TPS, I would not even try to play HD2 in FPS. When you get the “ironsight” view in HD2, it is worse than aiming with just the crosshair. I mean here, I would only use it to aim at weak spot when it is clearly really important (bile titan to aim the mouth by example with rail gun… but not with quasar canon, I tried, impossible to aim).
I stopped to play TPS in darktide cause it is really less efficient than the FPS view (at contrary of a lot that did not try this view and claimed it was cheating ). But, I could play it, I was loosing DPS, but it can be played with TPS.
I may be wrong, but what I saw in HD2 suggests me that it would not work well to play helldivers 2 in FPS.
Just an opinion.
Also, I added “good” and “bad” titles after. At first I just wanted to list the differences.
I would seriously love procedural generated missions maps… instead of same maps over and over.
True. And this is strange that FS did not even try to create such view when their model relies on the cosmetics sales.
Procedural generation isn’t bad per say. But for the same level of map quality and faithfulness it’s a staggering increase of work that is needed.
Most game that do use Procedural generation, be it pure (DRG, like 90-95% of the maps is procedurally generated) or be set generated (Warframe does that iirc) still require a lot of work and tend to have maps that are less ‘lived in’ so to say. I don’t think a set generated map will be able to look as good as what we currently see
I did not say they were the same or that the gameplay was the same, and directly noted they’re not clones or directly overlapping experiences.
I said they were market competitors in the same genre, Orbit-based Coop 4 person PvE shooters, and they can be that without being clones in ways that something like Call of Duty or World of Warcraft or Homeworld are not direct competitors. Again, just as Unreal Tournament and Quake III can be competitors while being different games but Starcraft wouldn’t be a direct competitor, or Taco Bell and Mcdonalds can be different and competitors but probably not a fancy Steakhouse.
I said Darktide’s lowest average player count this year was right after HD2 launched.
The first full month after HD2 launched was March, Darktide’s worst 2024 month, while Feb (with the game only available part of the month) saw the average playerbase drop by half from January, and it took until July to recover to even Feb levels.
Maybe calm down a bit don’t get what I’m saying twisted? Didn’t say HD2 and Darktide are the same game, and as we can see, Steamcharts backs me up just fine here.
yes… and I don’t agree on this.
4 players coop. That’s what they share.
Everything else is different. I played both, HD2 is clearly NOT, for me, a competitor.
And this does not matter when 1 month later everybody was playing again darktide. This makes your assumption empty.
Let’s quote it:
So, yes you did not say it… but what is the point to say that player numbers have fallen during 2 weeks???
you clearly wanted to point HD2 as a competitor and wanted to back this by the fact the number of players had dropped just after HD2 launch.
True… however it dropped for 1 month at most. So, not an argument.
And what I said is that HD2 is not a darktide competitor.
Of course, that’s just my opinion. But the steam chart numbers (for Darktide) suggest that:
or HD2 has failed
or HD2 was not such a competitor
I believe that it was the second, cause HD2 has sold very well. Again, that’s a personal opinion. As Arrowhead has sold 12 millions copies, I think this opinion is backed by a number.
They may not be for you , which is entirely fair (same way I don’t eat at Taco Bell regardless of what the other options are), but as products in the market, they very much are.
Let’s take this path. There’s a game where you start and enter a fancy lobby in space above a planet with other players, where you get some weekly assignments and have a mission select screen, some cosmetic booths, some weapons and loadout booths, a few sightseeing things, and a spot to look at achievements. From this area you select your mission, drop down from orbit with 3 other players, fight through to complete your mission objectives with an array of different weapons against hordes of enemies while gathering various resources and pickups for upgrades to unlock for your character, and extract via dropship.
Am I talking about Darktide, Helldivers, or Deeprock Galactic?
I’m definitely not talking about Fornite or Call of Duty or even other Coop 4 person PvE games like L4D2 or PayDay2.
Relative to when? Because we’re certainly not back to Jan numbers and it took until July to even reach back to Feb numbers of 4,607 average players. April numbers, while better than March, were still ~12% below Feb, May actually slightly dipped again, and it’s not until July that we breach 4607 again. If we want to be generous we can call June close enough I guess, but that’s still several months.
Regardless, even if we do only want to call it a month, we can see a direct impact on Darktide player numbers around HD2 that we haven’t seen from any other release.
I don’t know how you misinterpreted what I wrote? The base game kept it alive the gameplay. But the lack of actual content instead of making this a version 1.0 is apparent if your with this game since day 1.
Darktide could have been just as succesfull as Space Marine 2 atm if the base game would have been a mostly bug free and complete experience. We didnt even had crafting we had the lovely “coming soon”