I’m living in the same reality as Fatshark, where the threat to player enjoyment posed by wall hacks and aimbots pales in comparison to the threat of doing what would be necessary to (imperfectly) prevent their use.
I don’t think that’s a good take. Irrespective of my feelings on the line at which cheat is drawn…
You’re basically saying that any player wanting to play without hud enhanced teammates should consider themselves in the minority, and thus take themselves off to a private game somewhere separate?
I think common sense would suggest the other way around?
said that’s optional, and works and then there are no issues since all people are in agreement.
otherwise you can play the game with other people that are using mods approved by Fatshark
why would people playing with mods should play private games with other people that are using same mods? when the current available mods are approved by Fatshark? and therefore anyone can use them and use them in public matches with no issue?
that was what i meant.
if someone is annoyed by mods, they can simply play with their friends or forming a group where they can set their own rules, if they want their “fairness”
or instead, playing the game with other people, acknowledging that people can use mods because they are approved, and anyone is free to use them! fixing jank, improving the game, accessibility and so on, making a better game that people want to enjoy
Yes, I agree. If one is soooo offended by the presence of officially sanctioned mods in a game then it’s on them to take steps to insulate themselves from that. Just like if you hate playing with pubs, it’s on you to find players to team up with.
I don’t think that’s unreasonable, though I can understand why some would find it undesirable.
I mean once again people are acting like mods on the Nexus are actually sanctioned, and not just mods that haven’t potentially been addressed by Fatshark in the first place.
This isn’t like VT2 where you can only use specific approved mods. It’s basically whether or not the community reports a mod as cheating, it’s entirely possible one could go indefinitely without being taken down if the community doesn’t report it.
Throw in people acting like certain mods aren’t problems and it gets very messy.
I’m the one defending vacuum capsule if ever its mentioned so I definitely don’t wanna see harmless mods go. But things like this that act as a literal active cheat are garbage and if I see a recording with it I usually don’t even press play sorry. Its a sensory game and giving up on dealing with mapping out threats on your own ‘because the sound is broken’ is a cop out. Same with hiding behind it just making the game as accessible as it would be with proper hearing. Just stop, its so much worse than that. But its OK, it doesn’t get removed. How is it not cheating in the game regardless? Devoid of any accomplishment or satisfaction. Even worse there are people complaining about the lack of difficulty running this mod. Like seriously?
If FS doesn’t take action against a mod, what else can you assume but that it is tacitly approved/sanctioned? Couple that with the statement from Lopus and the stance seems quite clear. Modding, and the available mods, is/are fine until FS says otherwise.
Well, when Fatshark can step down a mod and that they did it several times…
When Fatshark don’t state that such mods is forbidden and doesn’t act against it on nexus…
Well sure, they don’t own Nexus and they cannot enforce a strict policy that would forbid 1 / 2 mods… but still, for me it looks like Fatshark has a control of what happen. At least on Nexus.
What is not on Nexus is generally not really mods… but hacks.
Fatshark has zero control over Nexusmods. The site could easily tell them to F off. Fairly certain when stuff gets taken down it’s at the site’s discretion (due to reports), not Fatshark’s the majority (all?) of the time.
Acting like a mod existing on Nexus means it’s officially sanctioned is toddler levels of logic. “Mommy didn’t say I couldn’t do it.” (Despite having nothing to do with it and not knowing it exists)
Considering they already have a very small dev team working on Darktide in the first place, it’s simply not feasible to constantly police any mod that gets put up.
The idea that randos who mod are more aware of what mods are on Nexus than some paid employee of FS seems pretty unbelievable. It’s a half hour once a day task at absolute most.
But ignoring the modding policy itself, the actions of FS against mods since it was posted, the continued interaction of FS with the modding community, and the stance shared publicly above by Lopus, I suppose I could see how someone could convince themselves that it’s actually a Wild West out there and FS has no idea what’s going on.
Counterfire not highlighting Scab Stalkers was “working as intended” for over a year before they finally fixed/changed it.
I dunno it seems like if one filter effect out of the 80+ for different conditions/active effects does it I would assume it was turned off for a reason. Whether or not they want to continue with that would be the question instead, it was very clearly deliberately set to ‘off’ when they were prototyping this tox bomber for however long before dumping him in the game. Maybe part of how strongly they tuned tox gas makes it unnecessary.
vacuum capsule is harmless, it’s just that morons don’t get it when funny isn’t funny any more and keep spamming it, so leaving them is the better option.
Let’s not forget that the actual wallhacks mod got removed in what I might even call ‘timely fashion’. Fatshark’s sanctioning of carte blanche with exceptions I’m gonna call a reasonable success so far. Players get mods, and OTT mods get removed from public lists.
It sounds to me that you’re making a big stink about potential issues, and/or you hate the existence of Spidey Sense-tier mods and need to vent.
Ah, ok it’s both!
At any rate my perspective is along the lines of what Lopus said:
And if you are playing Darktide for the bragging points you would still be at the mercy of the communitys opinion of the mod and not ours(Fatshark).
Where I’m inclined to ignore replays with spidey sense and all the dressings (idk what “CLEAVE!!!” is but that one too) because I’m much more interested in replays that mirror my experience and I find the visual clutter distracting at best.
Why does it always jump to just hating mods? I always push for quality of life and streamlining mods. The ones that are inarguably inoffensive and straight beneficial. But ones like this are literally in the same category as always first attack, like I don’t get why people can’t just accept that having a radar isn’t exactly a vanilla feature. Especially in a game that’s literally 100% reaction and reflex, like taking the pre emptive elements of that away is a massive advantage. Regardless of PVE or whatever who cares its just fun argument. Its not right.
I always find it funny that pox gas trumps the weakest Vet ult, which is Executioner’s Stance. In case anyone doesn’t know it, even Exe Stance doesn’t highlight enemies through the gas, so it’s 99% an intended gameplay feature.
Like, instead of just nerfing VOC like everyone on the forums tells them to, Fatshark could have balanced the ability by pox gas restricting extra toughness gain (so, while surrounded by gas toughness doesn’t go beyond 100%), but instead they just made the weakest ultimate even weaker compared to Stealth and VOC.
Weird.
Yeah, I’m not intrinsically against mods, I literally just installed a few more QoL mods before playing. (Recently completed penances + Archivum which makes the penance UI less… awful)
That doesn’t change that things like showing the current active specials and whatnot is just straight up large advantages.
So cheating is a good thing in co-op games, who would have thought ![]()
@LoPuS , seriously?
Better than neutering mods with anti-cheat, yea, that’s his whole point.