We will have this discussion every weeks now?
Maybe there are things more interesting to speak about…
This isn’t true in general — rule-breaking mods have been suppressed on the modding Discord and modders have reported rule-breaking mods on Nexus to get them removed — and isn’t true in this particular instance either because the creator asked before hand for the community’s and FS’s input.
fire is so much deadlier and the lights out modifier is just that, no lights. tox gas is a far weaker version of fire with no ramp up damage and far less direct damage in exchange for a bigger cloud and lowering your visibility. making the player social feature fire right through that would make the tox gas even more toothless than it is now.
but yeah, bug, sure. Right
My brother in nosh, the ignore button is still there for you and anyone else, as it was in the last thread where you said the exact same thing you just did.
This or any other discussion can come up every other day and you can choose to participate or not, as you and I just did, again.
The more these questions get asked and the more discussions about it, the better the community can self-police and maybe come to a sensible consensus vs the wild wild west.
OP was clearly looking for guidance because if it’s a bug they may choose to mod-fix it, if it’s intended they may not want to cheat out the intended difficulty. I’d like to know too, I’m sure many others as well.
The world’s not black and white, but it’s not a uniform distribution of gray (grey) either.
+1 for night light mode
Yeah, no. Acknowledged just means they looked at the post, not that the reported issue is necessarily acknowledged.
There’s an actual not-a-bug tag:
they can also mark the post as “not-a-bug” though
but anyway even if acknowledged it may take a lot of time for them to fix, probably because of priorities
You know that not a bug exists… if it was considered not as a bug it would be labelled as is

So until they say the contrary, this is a bug acknowledged.
very often when acknowledged, certain bugs don’t get fixed either anyway but still acknowledged
so it is looked but depends by their priorities when they work on fixes for hotfixes
And so many bugs hidden that are not yet reported
it is thanks to the community if the game is getting fixes, because FS alone imo wouldnt been able to fix the majority of bugs that have been reported
so many Out of bounds spots from maps still
Fair, but that’s still not how the Ack tag has worked in the past, it’s a coin toss; it’s never meant “yes this is a bug”. Search through the forums here and you’ll see mentions of it.
E.g. You know how you often like to bring up how you preferred close_range at 8m? Remember how many posts I made on it? Go see what those were tagged as. FS changed their mind many, MANY moons later and said it was never a bug, but a deliberate decision.
It was always tagged Ack (Schrodinger’s bug and could have easily changed it or even tagged it as not-a-bug, instead it as Heart Att-ACK ACK ACK ACK ACK; you oughta know by now.
Acknowledged just means added to the spreadsheet.
Reading the post from Lopus I get the impression FS haven’t really decided whether tox gas is supposed to block outlines or not.
imo to me is a bit weird the fact it blocks even outlines from objectives like when you have to scan, in a weird way because they pop up, on and off in strange ways
the limited visibility still applies the tox gas itself, and when spammed can be challenging with the constant toughness reduction
we could also think that if this will ever get fixed, it will reward people pinging enemies when inside a tox gas, for extra information and therefore some new type of cooperation action, and also some sort of counter for the gas. (will still obstruct other enemies anyway since you can only ping one enemy at time, unless everyone does the same)
but btw i agree it’s like some sort of “issue put on the list”
as i said, priorities for them
i also have many serious bugs acknowledged that didn’t get fix yet
prob they are checking them all and see what they can fix, if it is easy for them without breaking something else as well
If someone can fix it on his spare time with a simple mod, how could it be too hard for them to fix it?
I don’t want to bash them, but when we see the list of fixes in hotfixes… I wonder what is the size of Darktide dev team… cause really too few fixes.
it is a question that i also asked myself, since it is true, we get hotfixes not very often
and when there are hotfixes, only address only issues that are the most game breaking or mentioned by the community. see for example hab dreyko invisible wall being for long time before to get fixed.
but probably as company, you have to make sure that what you publish you must test very carefully etc.
sometimes, modders publish mods that can cause crashes, so same concept for developers.
mods while it is a bandaid also, the process to patch the entire game from the point of view of developers can be different
in fact i guess they often wait to include many bug fixes as possible while also testing the build is fine and bug/crash free
This is my main argument for why, bug or not, tags should be enabled in gas. Lingering in gas can put you in a dangerous spot (with no toughness), and it obscures vision plenty, just like smoke. But smokes encourage tagging, a universally beneficial and team-focused skill, and gas should too.
What the actual F?
Anyone who cares about maintaining a consistent and fair level of challenge?
What is a consistent and fair level of challenge? Not everyone has the same skills, faculties, hardware. We’re all, every one of us, playing a “different game.”
And if someone uses a mod to give themselves a minor advantage over their default level of skill, awareness, vision, hearing, hardware…it only affects them. Even the most cheat-like of mods, like wall hacks, aren’t winning games for users. They are practically undetectable. And, with the game being server authoritative, that’s about as far as mods can take us.
After the other recent mod thread, I’ve actually been having a laugh trying to think up some kind of theoretical mod that could actually be detectable because it makes a significant difference in a match…so far, I got nothing!
Sometimes I get stimulus overload, especially at long ranges where everything blurs together. Clearly I should run a mod that highlights snipers, right?
No, because that’s on me. Offsetting that with a mod that requires no other input to give me an advantage is gross.
In terms of detectable? Eh. In terms of being clear, such as the above? Yes, it can be obvious at times, whether it’s someone’s ability or someone slapping a mod in to fake it.
There’s very easily aimbots that can simulate/fake looking like a person, just because the average Joe doesn’t register it doesn’t make it okay. Just because it ‘benefits the team’ doesn’t make that okay.
I’m aware this goes beyond the scope of the gas pinging mod but I mostly draw issue with acting like stuff is okay just because it’s not PvP. That’s a very unhealthy attitude IMO.

