What’s the argument here? “Ogryn is fine and doesn’t need changes, because when the required talents have been covered by other classes, Ogryn can play in H40” Please tell me if I misunderstand.
used shield for about 7 months straight or so, its a handy tool.
right now though, the masses of bulwarks and crushers on screen, its tkk feels to high to not get boxed in a lot of times.
often times sadly randoms leave you there and you could get chipped to death.
yes it works, yes its viable by all means, i just feel more self sufficient with the branx right now ![]()
I would never use Branx over Karl for havoc, implacable + thrust brings so much more to the table than higher base dmg.
prefer the branx for the one shot mutant ability(like rock on a stick) and getting the lesser spawns quickly off the table as well.
but its a good thing others have different experience and preferences, means lots more of the arsenal is working for havoc than pubs would want you make believe, no?
used the karsolas quite a buit but recently as far as speed goes, i developed a nice pattern with the branx thats just as smooth, for me at least
With only 1 gunner curio, you are already at 70% TDR holding heavies, 63% without. You can just slide in between groups while charging heavies, being one tanky freight train.
No FNP or confident can make up for losing the flat 15% DR (double dipping into TDR). You are pretty much always charging heavies on Karl, having thrust synergize perfect with.
I’ve tried to make Boro and Branx work, god knows I have. They simply can’t compare for havoc.
Thrust + slow and steady on Karl is the ultimate survival pick imo.
I’m quite enjoying thrust + slaughterer at the moment but it’s only ideal if there are proper dense hordes.
Branx with thrust + limbsplitter is an absolute beast too but not for staying alive in havoc.
as i said, karsolas for me lacks the guaranteed oneshot on charging muties while the branx keeps me on my feet just as well and able to swing almost as fast with a patter that feels natural to me.
karsolas was a good intermedium weapon to learn pickaxe, had my best results (and repeatable on havoc 40) with branx is all i’m saying
I prefer the Karsolas moveset but the branx with its constant and far more damaging heavy overheads is tempting. Im gonna try the Branx a bit more.
last couple vids im uploading, mainly due to the increase in crushers/bulwarks has me heavy/light overheading on repeat instead of overhead/horizontal.
though the later are both heavies, putting a light in between but place faster heavies on the head nets me more kills/damage.
was a bit of un-pavloving myself, but it works now ![]()
As an Ogryn main since launch - pretty much gotta agree with most points on this post. Ogryn just does not feel like it has a purpose in the team anymore.
The low crit and poor talents for gun lugger makes those builds just abysmal to play when combined with not much ammo and any ammo being taken by vets since their ammo regen nerf.
For melee it feels like every build you play revolves around heavy strikes with no variation if you want to survive. You cannot stagger any larger specials anymore, you are still just as vulnerable to specials due to your large size, and even the faithful rock is failing us now no longer able to one hit kill trappers due to the limb damage rework.
It has just been a constant stream of little nerfs here and there for Ogryn so really, what is your intention here Fatshark. Do you not want people to play Ogryn and are trying to force them to other characters?
You have a games lantern build for havoc you could share?
It’s really nothing special, there is no secret ingredient to the sauce, but rather about getting used to the slow ogryn dance of always holding heavies while (dodge)sliding.
That’s the baseline I use, with a couple changing nodes, like swapping to bleeding bullrush if need be, or going CDR taunt + payback time with shield.
If you wanna use FNP, works best with shield imo. Key note here is the 60% ammo inpiring ripper, which lets you refill toughness in a pickle. Make no mistake, steady grip is the superior choice, but is aight if you have no points for that.
If you like Achlys over Gorgo. One lets you deal with chaff shooters more efficient, other is better for special sniping, pick whichever is more appropriate for the teamcomp. Unarmored lets you 2 and 1 body tap pox bombers at any distance. Can use deadly accurate on the heavy if you are a better shot than me, I’ve found it to be inconsistent compared to opening.
I guess you’re new to Ogryn, and don’t play any other classes to the same level. Ogryn can hang sure no one denies that, but he’s been run into the ground for a while now and brings nothing advantageous to the game that another class doesn’t do better, plus a broken keystone. and as you’re new before the 13th of December update ruined him further, we Ogryn players stupidly thought he would be getting some fixes to balance him in line with the other classes. @FatsharkStrawHat still eagerly awaiting the answers or explanations you were getting a long time ago, So disappointing you do not mean or back up your words on this forum, I had faith at one stage, while your false honey words seemed sweet and not empty promises of a corporate shill
Either that, or I just don’t cry about everything, but rather adapt and overcome.
No other class has the freedom to melee as freely as ogryn on havoc, THAT is what you bring to the table. Being able to frontline without using up resources or having to wait for cooldowns to do so. To a point, where I much prefer playing him over my zealot, where I’m expected to contribute nothing apart from being a walking chorus.
At no point do I ever feel useless playing ogryn on havoc.
So, you who claim to have played Ogryn for some time, and are stating that as of the 13th December update, Ogryn is in the best state he has ever been? And the majority of Ogryn players who are highlighting his exaggerated flaws are crying? Maybe do a little research before launching into ad hominem attacks, unless you’re also shilling of course.
I have never said ogryn is in its best shape ever, I’m saying he is more than capable for any content the game has to offer. I’m saying that after psyker, I’d rather play ogryn for havoc over anything else.
Most of Darktide players don’t have the background some of us do, and simply put, bad at meleeing, ogryn players included. As such, a lot of ogryn complaints come from a luggering perspective, which I don’t do, or care about the slightest bit.
Bottom line, ogryn isn’t perfect, no class is, or ever will be. Having that said, most of the of the so called issues I read come down to lack of experience, skill, or the will to get better. If you willing to put the work in, ogryns are a force of nature
I also think something to assist more generally with ranged enemies. Yes you can constantly butt slide, but honestly that seems difficult to get across to casual players and doesn’t seem intuitive this massive guy dropping a knee and moving slower makes you less vulnerable to ranged attacks.
The other direction that would be good is a massive balance pass across this game. Nerf a lot of other things too and Ogyrn can feel more useful. Since power is always relative.
The best assist against ranged enemies is better weapons. Full stop.
Contrarians keep saying Ogryn has more TDR than anyone else, I kind of don’t believe that but i ain’t data mining to prove them wrong either. So if nothing short of whole-ass invincibility can save me from gunners then at the very least I’d like them to stop shooting when I shoot back, mainly because my bullets are supposed to be bigger than them.
At the moment the Heavy Stubber does that but I can’t force myself to use it because it sounds like an airgun while recoiling harder than any other weapon in game for okay damage… and that makes me unreasonably angry.
Im really struggling to like the Branx. Its way more powerful but also slower and I really cant gel with the moveset, whereas the Karsolas is much faster and I really feel at home with the moves. I find my survivability is better with the faster Karsolas.
Maybe next year ![]()
(I say next year cos as Iv mentioned elsewhere, in V2 I often found weapons I hated at first became firm faves as I improved)
Honestly, same. I just special attack into heavy attack to get the over head damage when I need it. Otherwise alternating heavy and light for everything else. Sometimes push attack into the same heavy overhead.

