Fatshark, could you please save Ogryn? I beg you

whatever works, there’s no wrong and the karsolas definately got speed going for it.

took me a while to bend the branx pattern to my dodge/slide repertoire but again today brute conscripts turned into oggy whack-a-mole :rofl:

am a bit behind upload schedule, rather in front of come to think about :thinking:

try to do 2 a day as to not “overload” youtube algo again.

that’d be 10 or so vids until i display branx vertical strike examples with the latest (and more effective) pattern.

maybe some of the footage can visualize stuff better than text form here

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I would not consider myself any of that, it has more to do with ogryn playing very different from any of the human classes.

What you’ve learnt playing veteran, which most new players migrating from other shooters will gravitate towards, will not necessarily apply to ogryns, and rather than putting the time in, they just start complaining that it plays different.

Well yea, it plays VERY different. And it should.

So you think Ogryn is balanced in comparison to the other classes?

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Uh, zealot does this much better in all content, you can just make a regular DPS zealoty build to compare rashuns to rashuns.

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That’s because it is. Faster weapons are better overall, and if you’re doing 2x heavies you’re reaping the benefits ofc vs 1 swing, more staggers, 2x toughness regens and tuf maintained etc etc.
It can be silly fun to get those big bonks , but Karl with both power blessings keeps things humming and is much smoother.

My first champ was an ogryn when Darktide early access started. It felt good and there was a few different builds that worked well on Auric. I had a little break from DT and came back two months ago because of Havoc and the new weapons, etc. I have played V1 and V2 a lot. I can do lvl 40 havoc as an ogryn with the right team but as a Zealot or Psyker, it’s so much easier. And I don’t see the difficulty as the biggest issue here, most important thing is how things feel. Ogryn should feel powerful. They weigh like 500-700kg and swinging over 50kg pickaxe but the DPS is so low. And in comes the Zealot, running twice as fast as you, destroying the Crushers with his Dueling Sword(or Bolter Gun or Flamer) before you can hit more than two swings with the Branx.

If you are playing Havoc levels over 35, normally you see two team combinations:

Zealot with a Bolter Gun
Zealot with a Flamer
Veteran with Plasma Gun
Psyker with Inferno Staff or Voidblast Staff

Or

Zealot with a Bolter Gun or Flamer
Veteran with Plasma Gun
Psyker with Inferno Staff
Psyker with Voidblast Staff

(2 Zealots and 2 Psykers is viable as well.)

All Zealots are running the book.
All Veterans are running shout.
All Psykers with the bubble and BR or Smite

It would be nice to get Ogryn to the level that someone would actually ask you to play one on these higher levels. He just needs something unique to offer to the high level teams instead of doing the same things but a bit worse than everyone else.

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You mean, you want a “make my problems go away button” like humans do?

Nah thanks I’m good, keep at least one class honest.

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Keep missing the point.

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No I don’t want the Ogryn to be the same as others. I would like to have fun playing him at higher difficulties. I really don’t know his place at the moment when other classes do the same things as Ogryn but more efficiently + bring something extra to the table.

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Yeah man I’m good on Ogryn too have completed a ton of H40s with him but! I would love a buff to Taunting because there’s almost no reason taking all the threat and no reward. Maybe let the tank class have gold toughness? Or more toughness regen per second (even when hit) when ability activates depending on the enemies stagger more per bigger enemy so it’s not useless on boss.

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People that say this Gatekeep ogryn from getting buffs by confusing devs. Sure few of us can actually make an impact on Havoc 40 but if 90% of player can’t perhaps they can at least buff a little? Ogryn has no needed aura to make it feel relevant or gold toughness. I’ve completed many havoc 40s with Ogryn the most use I’ve found is taking aggro and things like stun locking ragers. But anyways why doesn’t the tank class make your team tanky? Or at very least reward you for taking all the threat with taunt ability. Kmon man stop gatekeeping do better.

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Just no, if you are bad at the game, the solution is not to make the game easier. Ogryn have no tools to counteract bad positioning, or the lack of awareness. Learn fundamentals, unbind your damn dodge from jump, and just play better.

Not everything has to be easy.

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I just realized, I’m not trying to mislead people, but rather logged into my old VT2 account on ipad it seems.

Again, stop deflecting.

Do you think Orgyn is on the same level as the other classes?

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Then delete that post and include it in your new account.
You don’t want to be mistaken for one of those lame-arse sock puppeteers do you?

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I’ve stated numerous times Ogryn scales the best into havoc after psyker, deflecting what exactly?

Not having a panic button does not automatically makes him a bad choice, just accept that you will be punished for your mistakes, and try to make less of em.

Only if Gold Toughness gets a very thoughtful tuning and the devs take a long honest look about its overall availability in the game.

Right now we’re sitting at too much and so overpoweringly strong that it’s defining the Veteran.

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It’s the easiest way to do havoc 40 since you don’t take health damage past 100+% toughness on melee hit (that doesn’t one shot your toughness). I agree stacking past 150 gold would be crazy so definitely Keep the 150 but allow ogryn at least to get some or help team in a better more defining way for havoc. Zealots chorus should’ve been Ogryns (adjusted accordingly) in my opinion but too late for that.

I just want to say this and hopefully y’all see where my opinions are coming from: my highest havoc clear was 30 but if i wanted to host tonight I’d only be allowed to play havoc 18. I don’t like Havoc enough to seek out dedicated discord groups and grind to 40, I don’t want to balance the game around havov 40, havoc is an incomplete mode and Auric Maelstrom has the better modifiers and i get to keep my hp and ammo.

Okay so I really, really, really don’t want Ogryn to get the gold toughness bandaid and break his build variety even more around the modes I want to play on. Ogryn players will crutch on it very hard.

And, I know it’s rude of me to say, you want gold toughness because shooters fkin suck to fight against and Emperor’s Fading Light is a bad modifier.

Ranged enemies fkin suck to fight against because you’re not allowed to have fun; it takes twenty thousands of .50 cal bullets from your heavy double barreled machine gun to kill the weakest scav stalkers, it takes an entire magazine of your massive full-auto shotgun to kill the weakest elites, you can’t shoot straight, your not allowed to have any ammo, and they’re hitting your ass for max damage up to 80 m away while your damage falloff bottoms out at 15 m.

That’s what gold toughness on ogryn would be for. I know it’s not for melee because absolutely all of you are using that boring ass karsolas pickaxe on your melee build because that’s mister havoc 40 viable, himself, absolutely not dying in melee because you’re getting 20%, 40%, 60% toughness back per swing.

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You rather use the boring ass shield? Or something that isn’t good against crushers huh. In endgame your real melee threat is crushers and maulers. Yeah Ogryns pretty OP in auric but in Havoc he’s not and I’m sure the devs don’t want to do a double balance that’s probably what’s holding them back the most. I hardly see ogryns with “boring ass Karsolas” in havoc 40 all you see is boring ass shield because of the insane damage of non-elite ranged + the elite ranged and the poor ogryn suffers the most from the HP/Toughness nerf in high havoc since he lacks mobility & now he can’t have much hp/toughness either lol so you’re stuck with shield. Sure you can use Pickaxe in havoc 40 but will definitely struggle even when butt sliding against ranged. You need to be helped by team, like gold toughness and bubbles to make the pickaxe more viable. Literally one burst of a non elite ranged and you’re nearly dead :rofl: it’s atrocious. Let alone a room full of aggro’d reapers/ gunner elites.