Ye but then some bad players take it a step further by trying out the class and new “hybrid builds” at the same time.
Ye see, youre part of the 10% right here. Granted youre using knife, but Im sure u can use other melees and perform almost as well if not equal. Using recon las too. At this point you mastered every psyker mechanic and are just trying to have fun with knife and reconlas. Main fun build.
Karkin props my guy.
My games usually finish with me having 30+ specials and disablers killed so high key feel ashamed cuz I’m probably taking too long in those games. Low ass efficiency on my part
TBF, that is what I do, but I also look at the colour ammo symbols on bar, making sure my team mates don’t run out of ammo too… As regardless of how great your build is, many guns firing do more damage than one.
I just don’t understand why it so hard for people to understand this and why they feel they need the big ammo pack after firing two shots…
It’s not hard, it really isn’t.
Can’t be bothered to go back and find when other people mentioned it but I agree that a large problem is people just not picking up ammo bags. I run numeric UI so I can keep see everyone’s ammo to see if they could pick it up.
The amount of times I have pinged a red ammo bag, and even type in chat “big ammo here” and see Veteran or Gunlugger Ogryn players completely ignore it and keep bumbling forward really destroys any sympathy I can feel for them on the ammo economy side.
I think FS really needs to look deep and ask themselves how they want the ammo economy to work. A problem however is that since Psyker completely ignores ammo as a mechanic, most ranged builds are going to need some form of infinite sustain to ever compete with them. And if they do decide on infinite sustain, it can’t come from 1/3 aura abilites on 1 class.
I’m sorry, but you meeting some bad players with low situational awareness doesn’t mean there isn’t a problem.
IDK about Gunpsyker, but Gunlugger at least with stubber seems pretty much fine, but I tested gun focused Vet with several weapons and it can be an abysmal experience, and it’s basically totally dependent on team comp, and “player kindness”.
Even something like the frontrunner playing something hybrid that picks ammo along the way forces you to go out of your way (pretty much the teams way) the whole game and scavenge around, if your weapon choices is a hungry one, and that’s the the 2nd best case scenario (apart from you having the opportunity to just pick everything because nobody else needs it).
Yeah there are teams that actively share (or even feed someone), but outside some of the harder maelstroms it’s very rare. Again the problem is that it’s a coin toss, entirely out of your control. All that on top of gun focused Vet being… Pretty bad in general.
Just tired of listening to folks whine about a nothinburger. Don’t wanna drop an essay every time I disagree.
If your problem with the ammo aura is it no longer compensates for your teammates boofing all the ammo because a barauto zealot needs to top their scoreboard in ranged damage, your problem is not the aura but that your teammates were using your aura as a crutch for enabling their playstyle to your detriment.
Most of us never find our life’s purpose. Be at at peace with your destiny.
On a side note, I would truly love to see each poster’s region and most played difficulty when they comment on a problem like this. I think it’d be an enlightening window into the root of the problem.
AU/T5 Auric here.
I mean shoo free aura is free aura. The problem arises when a bad player who doesnt practice class mechanics plays a complex build, then wonders why they arent doing as well as other players with the same build. People have fun dying i guess .
personally, i believe that the ammo aura should only give ammo to the user but also should have a larger radius and give 3% or 4% of the ammo back instead of just the 1% that we have now, thats just me though.
Yeah, I said it was too heavy handed, but got shouted down so…
A fair point, and one that, on its face, I can sympathize with, but why then waste the time in saying anything?
That kind of delivery only hardens the resolve of dissenting opinions and alienates potential allies that may have agreed, but now won’t because the speaker just sounds like a jerk.
Seems counterproductive.
It is too heavy handed, and then coupled with the extremely slow turnaround of mechanical changes…
Is that not deliberate though? I think it’s deliberate. I don’t think the level designers intended for you to walk from start to end in a straight line.
I appreciate you might not enjoy that aspect of the game. But I don’t think this is accidental at all. Our characters come in with limited ammo, I think that’s the idea that’s being extolled. You’re supposed to scrounge whatever you can along the way. If you want to fire more, then I guess the idea is that you have to search more.
I’m not looking to eloquently, optimally argue on an Internet forum. I disagree with posts like this, am tired of seeing them, and replied saying so in a visible place.
Exactly.
It seems like a lot of people who play a “ranged build”, have the following plan/expectation:
- I play a ranged build, so i should not need to use my melee weapon for anything at all.
- If it moves, i shoot at it. Doesn’t matter if my weapon is effective at dealing with the target.
- I go through the mission, taking the shortest path. No looking for ressources, deployables, or ammo pickups.
- When someone tags some ammo for me, i don’t care. I do not pick up anything, unless i would have stepped on it anyway.
- When i see ammo, i probably won’t pick it up, unless i am already below 30% on my reserves. Better leave it behind for the rats.
“If i run low on ammo, when acting as described above, that means the game is badly balanced.”
Being able to use your ranged weapon is a privilege, not the default.
If you want to be able to shoot at enemies and not have to walk over to them, you may have to walk over to ammo pickups instead.
If you want the safety of shooting from a range, instead of engaging into melee combat, you may have to sacrifice the safety of sticking around your teammates, when you go scrounging for ammo.
If you want to be able to use your gun in order to kill certain enemies from a range and within a short time, maybe you should not waste your ammo on trashmobs.
If you do not want to lead the charge, you also won’t get the first pick at the crates that are on the way.
You can’t shoot at everything from any distance, not look around for ammo, not manage your ressources, constantly have ammo and be able to avoid melee combat at the same time.
There is a HUGE amount of ammo lying around.
People just do not pick it up (and waste their ammo by shooting at everything that moves, independent of the distance).
I see. Well… You do you though I guess.
By the emperor, here I am waiting for public transit, reading the darktide forum half awake and this karker is dropping sage wisdom on the darktide forum like he’s to prevent mass existential dread.
I play exclusively on auric/maelstrom T5 missions as a ranged heavy veteran. There is more of an ammo crunch now, but how bad it is depends exclusively on my team mates. The meta overall has shifted. The name of the game is ammo efficiency and armor penetration. Guns like the shredder, law bringer and kantrael shotgun just do not do enough work to justify bringing them at present imo.
You bring up the best point though, someone who plays malice is going to have a radically different experience versus someone who plays auric maelstrom on the ammo economy front.
Perhaps the solution is in modifying how often the aura can proc for the veteran alone versus for team mates?
Darktide and Fatshark have plenty of issues to address, we can agree on that. They have to start somewhere.
Suggesting that there is some sort of conspiracy to “destroy vet” isn’t helping anything, but good luck to all of you. This is quite funny I have to admit.
I for one want the changes which affected Survivalist pushed on other talents which have no internal cooldowns. Yes, that means that the globalist conspiracy to nerf the vet, is in fact a globalist conspiracy to nerf zealot, psyker and Ogryn also.
Survivalist changes hopefully open up the discussion around the guns which are hurting because of the ammo economy. Now we can actually talk about it, as you cannot just print ammo to infinity. Suggesting malice or a conspiracy isn’t that.
Conspiracy?
More like the shortsightedness (or general weakness of mind) of those requesting nerfs.