Ever since the vet ammo aura nerf

Acting like ogryns without burst limiters…

Gone in 60… no 30 seconds.

QFT.
This why among other things, I’d love more melee oriented buffs on that part of the tree, so you can be a Psyker Unchained as an alternative to gun-ammo-guzzler-psyker.

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As a psyker, I fully agree. Their psykic powers feel very unoriginal…

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I will say this again, but yoj can 1000% play right tree Psyker as a melee Psyker. There is literally nothing stopping you from doing that and something I am fine with.

It’s not as tanky as some of the other melee classes, but that’s good because the other melee classes are already really tanky and something different is nice.

People heard someone call right tree “gun psyker” and seemed to automatically assume it is only a ranged tree.

If you have a problem with Gun Psyker, than you have a problem with Gun Lugger Ogryn as well.

Because getting 1 black case of ammo back per game isn’t exactly great sustainability. They’ll blow through their ammo just as fast.

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i don’t even think gun psyker is a concept, the devs just made abilities, and decided to give normal weapons to psykers (wisely), then the players started messing around with shredder autopistol and such, and after patch 13 they added scriar gaze that in my idea it should have worked with everything, but since they don’t test their own game they would never know that it wasn’t the case

on the other hand the players saw that it could have been a thing, and they made it to be a thing

i was one of them, i would play psyker with IAGs since the start, (Cause staves sucked back then), and the best way to play psyker was to spam brain burst, to get the 30% thougness back when you would get a warp charge for every kill, instead of every elite kill

has the biggest melee output in the game, dwarfing power sword

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Spot on. I’ve played Gun Psyker maybe 10 games out of my 400 levels and I simply cannot find any benefit for it. The only conceivable thing that comes to my mind is having 100% peril and hitting slightly harder with a revolver that makes you 1 tap certain enemies (which vet is also capable of doing ofc). So it’s questionable. I have a vet build with columus built around left side of the tree and with the fire rate an headshot bonus I literally rip a room apart with good aiming, no wildfire required in mere seconds and with 1 mag. Imo only if you rely heavily on Smite you can get away with using a revolver for the further away threats. But even so, psyker left click staff projectiles actually smack if you aim for the head and have a pretty fast fire rate and suppress and decent stagger.

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I do think the proc rate on Lucky Bullet is too low and that to work best it needs to be “fed” ammo by other teammates. That said, it’s at least something. Likewise, the Ogryn can also couple that with Charmed Reload to enable an unmatched duration of fire when necessary with something like a Stubber, there’s something to be said for being able to fill a space with bullets completely uninterrupted for an extended period of time.

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I’ve played a LOT of gun psyker.

It is fun in that you feel like a goblin, but in all honesty it’s not particularly effective.

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Hard disagree. Gun psyker with a fast firing gun like Columnus or recon laz dominates the game.
You just have to build it right and play aggressively. It’s a glass cannon but an extremely effective one.

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I would run a Columnus if Fatshark ever got around to allowing a shared item inventory.

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Fair enough. If I didn’t have a god roll since before the class overhaul I doubt I’d bother either.

Having to engage with the crafting system is enough to make me deinstall the game

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While I agree that vet generating a ton of ammo for himself and his team was unhealthy, I do not enjoy the alternative.

I notice more now that since the ammo aura was nerfed just how many people suck (at ammo management)
And now that I have less ammo I have to compete with these people for ammo which also feels bad and kills my desire to play vet/primarily ranged.

Do I steal ammo from the zealot who is missing all his shots and is in the red?

Or how do I deal with the vet on my team that wants to play by only shooting (bless his heart) and spends half the game rushing ahead or is god knows where trying to scrape ammo.

Or how I have an kickback ogryn trying to compete with zealot on who can kill the most poxwalkers and instead of being sustained by an ammo aura, is inhaling ammo because of it and leaving nothing for the guy actually killing specials.

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Or for the melee route with a dueling sword, Rashad, or crit Deimos. Very, very effective in melee as well.

Additionally I prefer the Graia to the Columnus due to the extra range, but the Columnus is better.

Edit: forgot to mention that the old las pistol (Accatran 2 I believe?) is another very strong option and can do some pretty nutty boss damage if getting headshots with full DD stacks. Pairs well with the Deimos since it’s insane mobility helps offset the Deimos’ relative sluggishness.

Personally I don’t think right tree Psyker needs a sustain option, because again every talent except True Aim is just as effective on melee weapons as it is on ranged weapons. You have to be smart of when to use both, which is part of the reason I really don’t like calling right tree Psyker “gun psyker.” It’s more hybrid psyker.

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True. It’s the reason why I enjoy running knife or duelling 4 on it. I guess gunpsyker rolls off the tongue a little better than hybrid psyker.

At the end of the day it’s the “kill everyone” build. The psyker has a point when you press F and he says that line.

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You can, but you shouldn’t. A lot of it is very clearly meant for ranged, and it suffers from the problems of the rest of the Psyker tree… There is no toughness gain detached from peril, there is no Damage Reduction of note to be had at all (there’s a puny almost worthless one, once again related to Peril), any bonus damage comes primarly from ulting (which fair enough, you can do pretty often).

Zealot, WS Vet and probably Ogryn make far better and more compelling melee characters than Psyker ever will with the current tree, and the current ults and blitzes.

Edit: yeah there is toughness on crit, but that only really has uptime during Scriers.

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Not really arguing against that. But right tree psyker has more than enough tools to deal considerable damage in case you run out of ammo. As you said the ult uptime is immensely high. And with all the speed and damage buffs you can reliable take down a gunner pack with a knife when you press F or deal with 3-4 crushers solo when using the duelling sword 4.

In regards to DR… Well it is a glass cannon build and a high skill ceiling one. I’m fine with not being as tanky as a zealot or vet. I get massive speed and crit in exchange.

To loop back to the topic. If psyker can mitigate a streak of low/ no ammo without issues, so can a vet with way better melee options as you said.

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It’s gradually soft-forcing everyone into WS builds, which is bad design. Really bad design. The game clearly has defined builds, for several classes, built on almost pure range. Let people shoot. Who cares? Are Vets or Ogryns who shoot all the time really that much more annoying than a good Psyker who micro-quells and has insane uptime on Trauma or Void?

I generally don’t agree when people claim Psyker is a glass cannon. It’s glass yeah, and then takes extra effort and skill to approach the effectiveness of other classes. Cannon part’s missing. Specifically for Scriers though it is pretty cannon, though I’m not sure it’s really more than what other classes can do, and probably more reliably.

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I’m not arguing that. I agree with the people that say that everyone should play what they want AND learn how to manage their ammo.

I very much disagree. Every auric damnation game I play as gunpsyker I get most ranged/elite, specials, disablers and lesser enemy kills. Sometimes even double the amount of elites and special compared to other players. Not to mention a hefty distance in damage done (even subtracting overkill damage) to the rest of the team. In regards to boss dmg there’s the occasional ogryn or kark grenade vet that manages to compete.

I don’t know what more ‘cannon’ there is to bring honestly.

I don’t want to keep spamming score boards but Scriers gaze built correctly outdoes ranged vet damage easily. The average psyker simply isn’t good at it.

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Not saying gunker isn’t powerful and can’t top scoreboards. The trouble with scoreboards is that you’re in all of them. What I mean to say is, once you’ve played this game a certain amount of time, and have decent knowledge and weapons, you tend to top scoreboards regardless of class or build. I’m certainly at the top most of the time, and I’m not some gamer-god or anything, so if I started saving scoreboards I could probably produce any number of them to try to convince people that any number of classes/builds were OP.

The second problem with a gunker build specifically, is that you’re likely to be killing things before anyone else has a chance to. Certainly before the melees ever get to it. DD actually helps here, as it sometimes highlights enemies that would otherwise be impossible or hard to notice.

Also, generally, I think it’s established that ranged Vet is in a… not great place (Plasma aside, I guess), so beating a Vet to most special/elite kills isn’t very hard I think.

But yeah, the details of all that isn’t very important, the important part is that personal scoreboards are deeply anecdotal and almost impossible to use meaningfully in a wider context.

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Seen some great gun Psykers running IAG and assail, basically melting gunners/shooters/specials before you can get shots off. Even had run-in 2-3 times with a (probably duo) of Gunpsyker and Trauma + CF psykers that just run ahead and burnt everything (Trauma Rending Shockwave paired with Gunpsyker while both of them running Perilous Combustion just deleted elite blobs in a few seconds).

They are rare to see, but when there is a good one you’ll imminently notice.

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