It is incredibly easy. Holding R occasionally isn’t what I would call, “Sweaty,” and the lack of any ammo economy or any real peril economy makes it complete easy mode.
Pair that with shield for survivability, and Disrupt Destiny for all it’s buffs (including melee) and the only gameplay involved is watching your percentage bar while 90% of things die on screen.
If a Crusher group gets close and your team somehow can’t handle it, bring knife, Deimos, or Dueling Sword and there is literally no problem.
Heinrix from Rogue Trader would like a word with you.
Memerey aside I’d love for a way to build a melee psyker. I hade a somewhat working damnation build before the class overhaul with duelling sword, but that’s simply no longer applicable.
I wish FS would add more variety to the classes by adding a 4th column. Becoming a warp powered force blender would be great. Especially with that datamined 2h force sword. Can’t a man be allowed to rip’n tear with warp fcckery?
Gotta agree with the other guys here. This isn’t sweaty at all. It’s part of the class mechanic. Same as Sienna back in VT2. And you do get slight peril mitigation with the quell on kill node
I’m already playing it. I just want more options and a melee focused F ability. Imagine being able to send out force waves that deal damage with your weapon swings. A few attack speed nodes and maybe a funky keystone. As well as simply more force weapons like a rod, axe or knife.
I’ve played all the other archetypes to death. I just want new content like everyone else.
I mean Scryers is just as melee focused as Fotf is on Zealot. And you can play a very Zealot equivalent playstyle with it. Personally I think Scryer’s just needs flashier effects and it’ll be fine for it.
Playing with a Zarona or an Aggrip feels roughly the same as on Zealot playstyle wise. Hopefully B pistol is good and Psyker can get it, as rn Crusher killing Zarona is really the best way to play a full illisi build imo.
Speed boosts from Scryer and DD mean you can fly into and around melee extremely fast.
Right tree Psyker is really good imo because it can be played ranged, hybrid, or melee and always be a very effective and fun playstyle (maybe not so much ranged as a staff, but still with a focus on it).
Scriers is simply a global numbers buff. I want an actual ability that does something. As for Scriers I once proposed to give bullets/muzzle flashes and weapons a blow glow for it’s activation. It’d be more than enough on the visual front for me.
You’re missing my point. Im not saying that it’s not good. I’m one of the advocates that it’s OP in capable hands.
Also what I want isn’t to play exactly like a zealot. Which can be achieved with Scriers as you said. I want a different play style and mechanic based around force melee. Something to change things up. Things are already very samesy as they are.
You do you. I find it way easier to play Zealot right in the thick of it in melee, not needing to slowly charge something that might just tickle the enemy instead of killing it. Knife and Evis Zealot is near braindead, and can’t blow themselves up. They also don’t die if they ever take more than one hit.
But whatever, it’s clearly super easy and also OP. That’s why all Psykers are running it. Right?
Most Psykers seem preoccupied with trying to find their missing brain or making the average Veteran player look good so I don’t find that the most convincing benchmark.
You can say the same for Powersword vet.
Also don’t slander the Mk 2 Tigrus just because it’s younger brother is a failure of game balance lol.
However I still find VS psyker to be easier than those, especially with running shield. Dying to perils is a complete non concern for me, the only time it happens is when I forget Force Sword push attacks cost peril. Don’t have a problem hearing backward spawns. Even if I do get tapped on the back Psyker has so much more toughness regen than Vet it’s not too big of a concern if you turn around quickly.
Really the only thing I feel like I “do” on VS builds is target prioritization, or melee if I get bored or the frontline gets pushed back.
It’s certainly easier to deal woth specialists outside of melee than inside of it.
I’m not saying that those builds you mentioned are hard playstyles. Just that VS is equivalent. Still more interactive than Purg play.
Slower yes, but riskier? I still disagree. And I find it that it’s not that much faster than without it to have it be worth taking over shield.
Well at least we all now know you don’t work in the insurance industry.
You’re losing your safety net by not having shriek. That’s the definition of riskier.
Technically speaking yes, you’re 100% correct. But to me it’s like taking insurance for a 1 foot jump onto a mattress. Sure, there’s a really small chance that you roll off and hit your head or somehow the mattress doesn’t have any support, but it’s not worth taking.
Maybe I’m just such an omega level Psyker I’m able to manage peril perfectly so I don’t understand some of it, but I don’t believe that is the case.
What’s that? Different people with different skillsets being able to make different playstyles works on the high end and outperform your average lobotomized player?
Impossible!
We’re running in circles lads. It’s clear that all the involved Psyker players here can make their builds work at the highest end of play. Now about the question which build/style is the best and most optimal… well that depends on your point of view.
From what I gather @CommanderJ considers the most braindead and easiest playstyle with the highest damage output to be the strongest, especially if it can be picked up and played by anyone. This metric is correct in theory, but personally I consider it trash as it is the antithesis of fun.
I prefere skill (read: reaction speed, aim requireement, etc.) heavy playstyles that allow me to outperform most players, that can’t be played by everyone with just a single digit braincell count. In short, high risk reward.
I don’t know if I can doubt his thesis though. You try your best to apply some of those skills and then the Achlys gunlugger with inspiring/blaze away light em up face tanks a daemonhost and line of elites only taking purple contact damage. or a Zealot surviving the fall of Cadia spamming M1 or heavy attacks into a mob of elites futiling tapping them with overheads during their 5s of invincibility, after you had to perfectly space every dodge.
Which is why I said that I test my builds against that exactly. Achlys/Kickback Ogryn. If I can’t outdamage the average meta-tard I don’t consider it a good build. I’m running out of experimentation room with the current talents though. Which is why I’d love new talents.
Fine with that. I don’t think that every class has to beat every other class in every single category. I’m happy with achieving what I want in a set area. If I can outdamage every other player in the team in 9/10 matches and also clutch like a knife zealot can as a Psyker, I’m fine with going down if I make a single mistake. It’s the nature of the class.
Same idea when going for melee weapon specialist vet trying to compete with a Zealot in melee. When going for whacky high performance builds I like to pick something a different class is best at and see if I can outperform them in most of it’s aspects.
At this point there’s little else to do in Darktide. We sure af aren’t getting the next chaos wastes or Fortunes of War. Gotta keep busy somehow.
I know what you wanted to say, but you can’t personally agree then disagree in the same sentance, as in a build that is easy to play and is insane is legitimately the best way to go. Because in the hands of an experienced player it will be even more crazy. So I agree with @CommanderJ as you do. You just find it boring. To be honest I never look at builds, the last time I looked at builds was legit when we still had old talent tree and I was finally leveling my Psyker to 30. From then on whatever I play I hatch it myself so in a way, I don’t consider them meta or not. I prefer just deciding everything for myself, of course it’s impossible to be completely insulated from other people’s feedback on weapons, but I like to think that the large amount of time I’ve spent in the Psykhanium and my personal needs for my gameplay style is what ends up in my builds. All that to say that I don’t knock a build because it’s easier than others, just if it’s boring. I’m not sure if I’m explaining what I mean clearly. What I take issue with is :
Not trash, but not fun. Or rather, whatever is not fun is trash!
But I have to agree that some builds bore me more than others and I avoid them, the perfect example is Trauma staff. Strong AF but man is it boring with its lack of reach and comparatively low damage output (unless big clumps). Essentially it’s overkill for most types of missions.
And also, I usually gravitate towards high risk reward builds to keep it fresh and I like to specialize. And yes we’re just talking to talk at this point, pure preference.
Very true. Plus just damage numbers, ammo efficiency etc is only one element. If I play shield Ogryn the way I built it, full support wherever I can, my numbers won’t be the highest of the game unless I get young rejects in my team.
Oh boi would I love new talents. I play path of exile so this small tree does not satisfy my autism. I wish we had so much more in terms of skill tree, even though what we have is 100x better than what we had before.
They said the careers/classes for Darktide was going to be way deeper than VT2, and also we’d get tons more classes. Some people have argued that we’ve gotten 12 classes now, because of the talent tree. I… tend to disagree. If one separates each talent tree into three distinct paths, there is close to zero build diversity - at most it’s the old binary pick one of two, or at most three.
For my money, what we’ve gotten is the in-depth talent tree they promised before launch. For the first four classes. We’re still missing that class per quarter they talked about.
And yes, the talent trees we have are probably more than could be expected for an in depth talent tree for one class, but it’s also sure as heck not three distinct, in-depth classes either.
If I see you using your ranged weapon on random trash you instantly lose the benefit of “this guy needs ammo”. I cannot tell you how many times I see veterans using entire clips of their autoguns on poxwalker trash and they are in orange almost the entire game. They have one of the best melee weapons in the entire game and dude’s are over here using up entire clips on 5 trash enemies lol.