The engineer’s problem is that his gameplay is very redundant, with a minigun that you don’t know what its function is.
Even though he is very strong, I still find the veteran patrolman more versatile and reliable on higher difficulty levels.
I believe that the engineer should receive more engineering items and functions, even if they are situational items and talents.
it is necessary to make the gameplay deeper and more complex with more micro-management.
he has to be a high damage and utility character.
I had some ideas for the engineer a while ago, but some people think it’s “too complex”… I don’t see any problem, what matters is that it’s good and has a variety of builds without being op.