New ingenious ordinance is trash

I’ve played a lot of missions (adventure and chaos wastes) recently with the engineer and I absolutely dislike the new bombs: they are trash, they couldn’t even kill stormvermins: morover, if you play with bots it becomes a “get rid of them in favor of real ones” minigame, and that’s some additional micro I don’t think the engineer (or any solo player at that) needs.
On top of it they have bad interactions with the potion of endless bombs in CW.

I like incendiary bombs. The way things are now, the only reason to choose this talent over bombardier is that it grants no FF, while bombardier makes incendiary bombs explosive (FF) as well. If you avoid both talents you’re back at square one.

TL:DR A longer countdown is much preferable to the nerfed bombs IMO.

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I like that they nerfed it. Maybe now OE would not be hated so much and I do not use it anyway…

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If you don’t use it, you’re missing half of the argument.
And, if the new meta is bombardier (every bomb is explosive, for the sake of my argument), it remains to be seen if friendly fire will make it less hated than before…

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Yes. OE should now use brain like everyone else.

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I dunno, I feel like engineer already requires more “brain” than say, my main IB, where I just bash everything with a big hammer (and don’t get me wrong, I love it for it).
By that I mean you need to think ahead, and micromanage a lot of stuff. That’s why a panic button (often that would be an ult) is nice to have. Torpedoes fill the niche well, but you might be stuck on reloading: that’s what bombs are for, in my opinion. That or a super tricky density situation, where someone got disabled (something you’d probably use the crank gun for, but you can’t).
But now, either a bomb will do almost nothing (and there’s always the risk tossing it will down you) or it will blow up in your face, heavily damaging you and or potentially killing said ally.

In short: the engineer doesn’t need more planning-ahead tools, he already has plenty. What he needs and has always needed are panic buttons, that’s the idea behind the design of the bomb talents. As things are right now neither one works as such.

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No he didnt. Stop repeating this things over and over. BH WS Pyro have no panick buttons and they are fine. Not to mention that OE is 10 times more tanky then any of them
And his Trollpedo is better “panick button” then their ultimates.
His other buffs were enough to make him good.

Why? Because you took talent that you cant handle like +50% ult charge? Crank gun with 30-2 is the best anti infantry ranged weapon in the game. And you have the best anti boss and armor weapon in the game. And 125 base HP, and Stagger THP, and awesome melee weapons. And tons of passive damage or DR buffs.

I cant imagine how on earth any person cant utilise all of that.

Yea you need reload a weapon. Cant see how anyone can handle that.

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Yes, he is harder to play than IB but compared to other dps careers not so much. He was hard to micromanage before the update, now he is not (unless you play with the head full of steam).

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Let’s agree to disagree because I don’t like how ad personam this is becoming.
I’m simply giving my honest feedback.

That the intent behind the creation of the bomb talents was giving the engineer a panic button of sorts is not a flight of fantasy of mine, it was stated by fatshark.

We both agree that the torpedo works like an ultimate, but are you really comparing a 5 seconds reload with the reload time of a bow or even a handgun?
In both my examples the answer to your question would be “a horde in the face”.

Is the engineer still strong?
I’d say yes, but that’s not my point. My point is that the talent reworks go against the reasons provided for giving the career those talents in the first place.

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That talent didnt give that to him in the first place. It wasnt “panick button” it was “press X to win” button
He dont need bow or handgun because he has minigun.

For ingenious ordinance - it is good talent for CW still.

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Having the talent properly balanced is definitely preferable to nuking it entirely, which is essentially what Fatshark has done with this. Often times, people will say “Oh good you can’t just easy mode through the game”, as they have with other careers and talents in the past.

One of the major problems is that this game already has a lot of “wasted choices” in general. Talents, properties, and traits that are essentially worthless. For newer players that aren’t aware, these also become newb traps and they have dead space in their build as a result.

Ingenious Ordnance and Bombardier used to synergize, but now they can’t because they’re on the same tier. Ingenious Ordnance was also gutted because it creates incredibly weak bombs. Fatshark has a tendency to overly nerf things in response to people’s concerns over balance. Once they become that way, they rarely ever get buffed again. Ultimately, you have one less choice on your talent tree.

Testing against various enemies on Cataclysm difficulty:

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OE is still the best dps dealer of the whole game and he is also still much stronger and easier to play than he was at his release. Just leave it that one talent is not as good as you want… New people can use it on champ or legend, there it is strong enough.

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just like they did with the moonfire bow.

while it was strong back then, now it became so bad that nobody is really using it anymore.
i also don’t understand why they developed such AOE effect, which was visually cool, for then removing it from the game.

it has been a bad choice, because it removed a cool looking special effect from a weapon.
the aoe could remained while reducing the fire dot damage/radius cloud and perhaps ammo consumption, and reducing FF damage.

now longbow is way more reliable than a moonfire bow.
sorry if i went off topic since the topic was about engineer, but wanted to say this while talking about nerfs.

now the moonfirebow is rarely used, and even if they would adjusted the ammo consumption regen and other things, it would be still unfun to use due to the fact they removed the aoe effect.

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