With the constant buffing we see, powercreep is nothing else then a logical conclusion. And I think bombs are a very good case to showcase this.
Initially (Vt1 and beginnings of Vt2) bombs had been a strong tool to create space and to handle messy situations. High damage items which can turn around a situation and kill 80 % of the stuff on screen. However, due to their strength they came with severe limitations:
- Low rarity and limited availability with no way of re-filling after consumation
- Two different types to make them situational, both with different strengths
- Wind-up to make using them even in pressure situations risky, especially as you still need to keep your aim during wind-up
- Only one bomb at time can be carried
- Friendly fire damage to not toss them at your feet without consequence
Then came the ābalanceā of Vermintide 2:
- RV early versions: Can drop bombs by killing specials => removes the limitation but still rare due to chance
- RV later versions: Can literally throw one free bomb per career skill, removing the limited availability. Can be used endless if enough time available. Can even be used outside of career skill. Can be used on the strongest item on Chaos Wastes endlessy, leading to RV always running for the same shrine to make the rest of the map a snooze fest, aside from Rampart.
- Outcast Engineer: Bomb can now have both effects at the same time. Career can carry up to three bombs.
- Trollhammer Torpedo: Wind-up removed, bomb is instant shot, making aiming easier. Reload does not need to be aimed, making reload far easier in pressure situations, especially since no slowdown. Also, can be refilled by ammo pouches leading to more or less at least 20 additional bombs per map if Ironbreaker, more on Outcast Engineer. Does work with ammo traits. Hitting heads during hordes is not difficult, so with Conservative Shooter even more bombs per map.
- Outcast Engineer Mega-Buff: Outcast Engineer creates bombs himself in a faster pace than RV (at least he canāt clone Morgrimās ā¦), Friendly Fire removed
Ranger Veteran alone was already bad with one bomb throw per horde, especially bad in Chaos Wastes ending in always same pilgrimages. Trollhammer worsened this problem as it was a no wind-up, high availability tool with easy possibilities to recover the ammo (Conservative Shooter and Pouches!). But instead of adressing Trollhammer Torpedo, you decided to buff the combination on Outcast Engineer because some people said he was āweakā and/or āclunkyā?
Outcast Engineer has right now a build where he has 30+ bombs available for a 15 minute run. Where he has both bomb effects. Where he has no wind-up and can simply press LMB for instant gratification. And where he deals no friendly fire in order to promote and encourage this behaviour. A career which can dish out the highest AoE damage on a single button press, at least every 30 seconds. A career which basically allows you to play Cataclysm by aiming at his feet. Skill level 0.
None, absolutely none of the initial limitations for the highest AoE damage source in the game does exists for that build anymore. And even if you would completely remove Ingenious Ordenance, the issue with Trollhammer would remain which alone already removes necessary limitations.
Fatshark, why do you think that bomb spam is fun and/or balanced? Because it is not. This is powercreep.