Your ideas are fun, but I have to be realistic about overhauls they’ve done before, and they haven’t really added anything close to some of your suggestions.
IB RV and Slayer are all in decent places (other than 1H Axe and Mining Pick).
I think the main issue is the amount of Cranking and some of the odd Talents being pointless.
There’s also no buffs to Drakefires or ammo (there is capacity, but would like self-sustain on a ranged Career, or melee buffs to make him hybrid, as Bardin’s Weapons have super low killing power in general). He’s a low mobility, low killing power and low defensive Passive Career in melee.
Level 20 row: I just want “Pressure is not lost over time.” to be Passive, and the Talents to just give a different buff depending on stacks or some other mechanic.
This is because when played optimally or on Cata and Cata+, he has to Crank A LOT, to the point where it starts to impact how enjoyable he even is to play. I’m aware he can hit high damage regardless of this, so changes should take that into account.
I did like your double shot with Drakefire Pistols though
I think Flamethrower + Piston Power and either Leading Shots (Hunter), Combined Arms (Barrage), and Armour Piercing Slugs for Cata+ (benefits Crank too for high density) are fine - and no changes are needed (unless they make it more fun as you suggest)
Have to hard disagree on this. It gives him utility, and when used with a Shield makes him near invincible when bunkering.
Even as a low Armour damage build, you can counter Chaos Warriors.
The best build I’ve found for him includes it:
- I played this a lot on Cata+ with all kinds of modifiers, and you can pretty much solo bunker for stupid amounts of time, even when Bosses and Disablers are present
And Piston Power is actually one of his only Talents that does anything really beneficial for Drakefires (feeds you absurd amount of THP from Stagger-On-Hit). E.g. Light → Heavy with Dual Maces generates stupid amounts of THP.
That being said, I wouldn’t be against adding something else to it, as sometimes it gets eaten by basic rotation, and it’s not up when you need it.
The real problem on that row is Bombardier not really being worth the risk, due to him getting no other defensive Talents.
Yeah, I think this too. It’s quite easy to do loads of damage on him, but I see lots of people fail it.
Really need to stress that if they make changes, they should consider the fact that he can do really high damage while having lots of vulnerability.