First off, i want too say that i think the outcast engineer, is at a good power level. He’s not overpowered, and he’s not weak if played right.
Here are a few changes i propose, after having played outcast engineer for a while.
Base Health 125
The engineers biggest flaw is its weak defence, a base health of 125 will help boost his defence, on top of that the outcast engineer, feels like the heavy gunner character, where as Ranger veteran feels like the mobile ranged character, this change will help bring the two further apart.
Linked Compression Chambers
The steam assisted crank gun starts firing at full speed, and allows you too move at full speed while firing
Right now, this talent is very weak, adding the bonus of being able too move at full speed while firing will make it a very strong kiting tool, and will be a much more effective tool at what it’s supposed to do, compared too now.
This talent is fine as long as you accompany it with a good horde clearing weapon, however it feels rather clunky and i feel that slightly increasing it’s attack speed, will make this talent much better and more fun too use.
Innovative Ammo Hoppers
Increases Bardin’s ability bar by 50%. Killing a special reduces the cooldown of your Career skill by “15%”(increase minigun ammo)
Right now the the 4 seconds of infinite ammo can be usefull, but is incredibly niche and many times those 4 seconds are wasted because of many different reasons, turning the 4 seconds of infinite shots into a simple ult gain, will solve this issue.
(the 15% is not intended to be a buff, and this should always be a little extra, instead of a massive buff, since this talent is already the strongest in the row, obviously 15% might be a bit much)