Yes yes, champion players will come crying that she is even more useless now, but frankly, I’m just happy that there is a change and it makes sense.
In the betas, Waystalkers Regen was happening around every five seconds, regardless of hits or your current hp. The new regen only starts acting when you are below 50 % health, and I think this is wonderful. Keeps the pressure up in the early and midgame while still being useful. the frequency of heals has also been turned down. Recruit and Veteran don’t feel safe on her anymore and THAT IS GOOD, at least in my opinion.
So yeah, I like this change. What do you think? Is she useless now that she cannot instaregen all the time? Does this affect champion to a significant degree?
I see now that this change has brought some unwarranted problems that I don’t like as well. Some of the talents that involve regen are broken now, like ammo regen or team heal. That needs to go. 50% regen cap also gets deleted if you take 2 grims, which is… bad… I think? Not sure. Still, the core concept is better.
If you need an endless supply of health regen to get through champion, maybe you should get better. This is a skill and weapon based game like VERMINTIDE 1, not a Diablo-like.