The new regen starts only after 50% and this makes some talents essential “useless” if you healthy.
And people found it “OP” with how strong it was.
How about the regen amount is based on the amount of total health missing?
That way we can compromise that her talent at level 15 still works but she is not so strong like in the early beta. We also avoid the weird idea of " hurt yourself to get arrows"
Still weaker on the higher level but with how strong her focus skill is, I find it acceptable. A lot of passives are weak in some areas, just like witch hunter is useless passive vs non-tagable enemies.