So yesterday i was reading a reddit post with some guy asking “which talent on the level 30 row is the best handmaiden got?” or something to that effect. I went in there out of curiosity and as expected it was a really mixed bag.Some people love [power from pain], they think it´s great that it can be activated and works on any type of enemy. Others love [bladedancer] for clearing hordes while another group sternly advocates for [Ladrielle]. I myself didnt really mind it all that much at the time more than archiving it to the back of my head somewhere.
But then today when i was playing WHC i saw a discussion between a handmaiden and a grail knight and it felt like i´d been clobbered. It started with the handmaiden noting that [Ladrielle] didnt really feel useful for anything except running away&killing specials and neither of her other ults really feels any good either.
To which the grail knight responds :
“No wonder, [Ladrielle] and [PfP] are basically shade´s [cloak of mist] split into two parts and both massively downgraded. Meanwhile [bladedancer] is a talent that does not function on its own and requires focused spirit to deal any good damage and wraith walk to not be a kamikaze dive against hordes”
And i was just sitting there like “holy shít he´s right”.
But really what about [PfP]? Is it not good with a semi permanent 25% critchance as long as you have access to the plentiful enemy population? I´d honestly say its decent but far from actually good given that the only time it really matters is hordes&patrols and it also has the issue of locking in wraith walk&killing options. Compared to WHC or Shade it´s just terrible.
So yeah, In my opinion now there is need for some changes.
I would honestly suggest adding [wraith walk] as a passive, because given that both [bladedancer] and [PFP] promote her dashing face first into/through dogpiles of enemies she kinda deserves a built in way to get out that does not kill her build options to enable it. Having an ability that you cant use sucks and its already risky enough to dash away from the team with specials and whatnot around.
Then…buff [power from pain], a lot, and no need to be afraid about it because honestly without some crazy synergies being added it wont make her overpowered at all. And it kinda needs it to contend with [bladedancer].
I´ll be clear on this, it´s massively worse at clearing hordes and even it´s supposed specialty of “crits work on armor” doesnt really sell well when the extra crit chance is so conditional, not that high while also lacking synergies.
Imagine if WHC had to hit at least 3-5 elites with his 100% crit chance ult to actually activate that perk.
Finally…remove [Ladrielle], this talent honestly just makes no sense on handmaiden at all. She is supposed to be a guard of the Everqueen but here she has a talent that specializes in letting her run away and hide while letting her allies take the danger for her? Imagine a royal guard that runs away when assassins appear and goes to hide in some palace sideroom with only one entrance to save themselves while all their friends are fighting outside…
But if we gotta keep it then combine it with [PfP] (still ends up as a downgraded mist cloak) and add a new one instead.