I have no idea what sort of math you are using but if you want to get technical the real odds of flipping tails 100 times in a row are 1/2^100, or 7.9e-31. I should have used a smaller number of flips or a large number of people to justify the use of “guaranteed” but in the case of loot boxes the rng chance isn’t anywhere close to 50% either, that I can guarantee. With current drop rates of reds I certainly can guarantee there are players putting in an exorbitant amount of gametime with no reds, or no reds they actually use, to show for it, especially considering the large number of underpowered or useless weapons and the possibility of dupes.
And I didn’t spread rumors of “hidden nerfs”, I specifically said in my anecdotal experience Emperor’s boxes seem much more rare than before 1.05
But almost everybody will have up and downs, not just ups or downs. That’s just how RNG works.
“Almost everybody” isn’t everybody, as I said. The core problem is unlucky people putting in time and skill and not getting any rewards, or rewards they can use, to show for it. Doubling the drop rate from 1.5% to 3% doesn’t fix this problem. It is very easy to ensure that ABSOLUTELY everyone DOES have ups and downs not just ups or downs, so it is mindboggling why such a fix hasn’t yet been implemented.
Lastly, VT1 had Q&C, and pity timers on DLC drops, etc. to take the edge of the RNG loot system. We can expect more of that from VT2
Yeah again that is part of my point, VT1 already had this stuff, so why in the hell is VT2 lacking stuff VT1 already had figured out? It was either a conscious decision to not include it thinking we’d enjoy the RNG fiesta more, or they’re planning on tying future reds/Cosmetics/Pictures to a Q&C system that will require DLC purchase, or the alternative that Fatshark simply sold us a game that was nowhere near ready for release and won’t get around to implementing features that were in the first game for another few months. Neither option is particularly flattering.