Darktide's Melee Weapon Design has Failed

It can be a stat in Defences modifier. If we are talking about shield ability to tank shooters, then i have some random ideas:

  • bull rush should work with block, like only exclusively for shield, not cancel block how it does in current state
  • or maybe some blessing that gives ability to run while blocking, and also reduce stamina cost when you are doing this

Yes, and you pay with your ultimate ability to do it, not like you are invulnerable and if there will be one more gunners blob behind that one you already has engaged, then you will spend another charge either to reach them or to get back (if you are using purge the wicked). In first case you are also probably will be out of coherency range and rest of the team will be at higher danger against specials. Sure if you are skillful enough you know how and when to push with minimal risk.

However with shield that completely immune to shots you can push without spending any resources and probably will be able to push with your team staying in coherency even, it’s just a guaranteed free push. Did a mistake? Dodge backwards while still blocking, no stress you loose nothing and game can’t punish you. To counter balance such level of survivability/push potential shield should be a full defence weapon, with almost 0 damage or another variant - extremely slow move speed.

Another personal taste - ogryn shouldn’t be a second zealot, it is much more interesting as heavy support-defender or turtle-tank, but not pusher

Well you can do it with special action right now, shield just a crap weapon itself, bad damage and bad mobility.