Sorry that I haven’t read all above, but here’s my take.
As I see, many people say that to increase the difficulty you need to pick worse tools basicly and set your own challenge. I have nothing against this challenge creation method, I do use it sometimes.
And I understand that if the game is too difficult it maybe not fun for many people who play this casually, also it sucks if your fav weapon gets nerfed.
But I gotta say that sometimes this method is not really fun for me, the sence of accomplishment is not that great if I didn’t use all of my guns, if I didn’t put all of me to achive it.
Also, I like to think what weapon to choose for some situations or how to play generally, it makes the process fun. I don’t think that Darktide has it, and I don’t know what is it, it may be the lack of different weapons or balance, can’t pin point it, or it maybe just me.
And I don’t want to drag my team down if I chose to challenge myself, even if they are my friends tho this can be solved if you all were doing the challenge.
To be honest, I’ve never done it in the Tide games, I just like killing the tide whilst having some challenge or the risk of failure, and generally putting all of me to sort of show of.
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And, here’s what I want to say on how to fix this issue whilst not making other lives miserable, make the slope of difficulties more slope like, so that the Damnation will be really difficult, not impossible, but make this more like a skill-check, at the moment it’s almost identical to the Heresy.
I will not be taking in the account the balance in the next part, it’s another topic.
So there’s a lot of different ways to do that, most of them were probably listed above by others, and one of the laziest is to decrease the number of healing items and ammo, healing is self explanatory,
and ranged weapon not is a second weapon, so decreasing ammo’s quantity will change the player’s approach to some situations. Also, more of hoard-elites mixing would make thing a lot more painful, but I am not so sure about that part.
BUT, please do not increase the number of ranged units, I understand that this would make my life miserable, but it would limit me to standing behind the wall for the rest of my life, please. Also, it wouldn’t really make it harder, it would make the game longer.
So, to make the game harder, they just need to decrease the number of ammo and health, like, make them always have half of all charges, so we’ll decide who gets the healt, like a little decision making, talking to the team kind of stuff.
In conclusion, thank you for creating this disscusion, it made me and others think about this.
Also, thank you for reading this.