So i got the “all missions damnation” penance done today. The frame on the character is the one you get from doing that. There is actually no steam achievement for this - only for heresy (good!)
And only 0.8% of players have the heresy achievement so i just assume its probably 0.3% or less players with this penance (shout out to literally everyone on steam forum playing heresy+).
I played most of it solo but the last few missions i got some frenchies to play with who are pretty damn good.
Anyway heres what i think about balance, some suggested nerfs some caveats:
Power Sword:
Its super broken. This is the best weapon in the game by a mile. Ive been vocal about how broken weapons are that ignore hitmass and do full damage to everything in VT… nothing new here. This thing can hit a ton of stuff (including multiple elites!!!) at the same time for full damage. It has crazy stagger, low recovery, minimal animation commitment, the charge is super fast, great damage against all armor. Its super op!
Suggested Nerf: high damage + no damage dropoff + huge cleave + high stagger idk take your pick - all of these need to be toned down. The cleave and damage more than everything else.
Surge Staff:
I would argue psyker is by far the easiest class to play efficiently and solo at damnation because of this staff. The CC is crazy, it costs almost nothing, it CCs everything including bulwarks thru their shield at minimal charge and has not animation commitment - you can cast and instantly go into melee - it hits ranged shooter behind cover, has solid damage against them at full charge, its crazy good. Even the normal shots still stagger. It only struggles with large numbers of trash because then the lightning wont always hit only elites.
Give this thing to your non gamer girlfriend and she will carry.
^This weapon alone is able to trivialize damnation to a silly degree. its basically a cheat code that lets you ignore the game mechanics similair to power swords charged state.
Suggested nerf: Keep the ability to hit ranged behind cover but increase the animation commitment and charge time to stunlock elites/specials. Will still be crazy good even after that.
Suggested buff: Headshot damage on all staffs normal attack. Its hard enough to hit to begin with due to travel - theres no reason it has to be so much worse than bullets aside from it causing stagger against elites. (can remove that as well while we’re at it)
Those are really the only 2 weapons that are massively overtuned imo.
A lot of the guns are undertuned - with massively varying time to kill and sometimes even multiple headshots on ranged trash on slow firing weapons - too many to address them all.
Classes:
Psyker:
Easiest class. Would be my pick to solo Damnation if i had only 1 chance to do it.
Generate warp - reduce warp - gain toughness - ??? - profit.
Unconditional toughness generation, extremely safe damage, great cc, Force sword no dodge limit - again super safe.
Psyker is also hands down the best class against Bulwarks which can be a huge pain to deal with if you dont have good tools for them (e.g. zealot).
Suggested nerf: see surge staff
Veteran:
Best class overall. With pro gamer aim - much much better than everything else. Best class skill, best kit, - infinite grenades that can knockdown large elites, really infinite grenades are a huge deal, grenades are really really strong in this game
Suggested nerf: see power sword + needs a clear weakness in addition to that - currently has none - best class for absolutely everything in the game rn with pro gamer aim. Shooting things behind cover from distance is always way safer than all other playstyles.
Zealot:
Struggles A LOT with ranged knockback - particularly noticeable on maps with no routes to flank and/or no direct line to charge at enemies to get into melee with ranged elites/specials (E.g. tertium - the stairs and general area at the start (no direct routes) and the corridor right before the event (lost to literally 1 reaper because no nades and nothing else you can do - just get pushed away eternally).
Struggles A LOT with ranged damage without the 75% DR crit build - honestly not playable without due to ranged.
Overtuned DR in melee is not needed but desperately needed for ranged - has no tools to regenerate toughness when playing peekaboo aside from ult (unlike psyker/vet) and really should never try to play peekaboo as a result - even if he could he would just be a worse version of vet.
Also currently has an exploit/bug with full damage against armor on ranged weapon after ult.
Suggested nerf:
remove/reduce the DR he has with crit build against melee but leave it as is against ranged so you dont instantly win once you get on top of enemies but still have to play well
Fix the bug/exploit of ranged damage ignoring armor after ulting.
Ogryn:
Actual suffering. Slow, bad mitigation, bad dodges on most melee weapons, health is useless, no ranged tool that covers all bases, awful shield that does no damage, has super slow heavies and poor cleave on lights. Cant even approach ranged with shield - just gets all his stamina drained in a second.
Has some niche situations where he is amazing (carrying stuff, rezz through damage) but everything in his kit always comes with huge downsides in addition to having a single nice upside.
Overall not bad bad but just very dependent on others to cover his weaknesses. Worst class imo as a result - coming from someone who plays solo most of the time and really has to put in work to get Wins.
PS: The biggest problem the game still has is that ultimately long range vs long range firefights are absolutely not fun to play. In all successfull horde shooters its fundamentally important that enemies come to you. Otherwise they would be like this and just be a boring wall staring contest.
Nevermind the fact that ranged trash is way better at taking cover, peeking, has god aim and the aim wobble from being shot at seemingly only affects the player but not the enemies.
Im way more scared of 3 ranged trash mobs in 3 far away corners of a room behind cover than i am of 5 crushers and 10 berserkers and a horde all at the same time.
1 Ranged trash mob can 100 to 0 you in a second, they are the true endboss of the game.