A lot of weapons came with the time or new classes in V2, so we can´t really count that tbh… also the game is like 99% melee-focused and a lot of stuff is way too strong aswell. If there is e.g. an UC clearing cata solo while holding a staff like 90% of the time, then something is wrong. Anyway… similar topic, but another game and stuff won´t change there i guess. The most ppl just want to smash rats meanwhile bragging how good they´re because they´ve cleared cata or some penances. (Just look at OP here…)
I don´t want to nerf stuff to the ground, i want it balanced especially around malice in the first case. Heresy and damnation should be some challenge, which they aren´t really imo for any player who can hold his weight somehow.
We´ve those 5 difficulties, so why not make better use of them? As i´ve said… if they bring other weapons on the level of e.g. bolter, flamethrower or powersword… give us atleast 2 more difficulties… would be the same effect i would like to see to cater the widest audience out there.
It just doesn´t make sense to buff the most weapons to “make them feel more satisfying” ,which is in PvE games pretty much the definition “OP”, just to make the higher difficulties not skill but stat-based.
Damnation should be a real COOP-challenge and not again something you can solo with bots, because the weapons are insane versatile with dozens of cc. And heresy should be somewhat on the current damnation level, which it clearly would be without all the Vets running bolter + powersword or undying Zealots, dozens of cc on staffs etc…
And tbh… being like “only this or that build works” is nonsense. It´s just a skill-issue if players are not able to deal with a challenge without something overscaling.
Atleast damnation shouldn´t be outscaled or should come with a stat-lock, whatever… players who wants to feel like superman can always scale the difficulty down.
EDIT: Also they could easily work around the special button to make the weapons feel more satisfying without making them broken. We just need real drawbacks like the heat, not just a bit more recoil or a longer reload-animation…
EDIT 2: Especially melee-weapons doesn´t feel that much satisfying like in V2, because of
a) A bug where you hit the enemy but don´t get splash feedback and
b) There are too many “useless” range enemies. Imagine getting more chased by something like stormvermins at each corner, real kiting etc… even crushers miss the ice-skation CW animations and are easy dodgable.