Balance feedback from a top 0.3% player

This. The lightning staff can indeed make some situations easier for the team, but nothing else in his kit is any good. The Force Sword has infinite dodge and can roll Deflect - that’s the only good thing about it. It’s base damage and cleave is laughably bad, and the special locks you into an incredibly dangerous animation.

Aside from that one staff, there is nothing good about the class. BB is trash, the charges are trash, the talent tree is a mess of crap that tries to rely on stuff that doesn’t work at 4-5, the damage on all his kit is laughable compared to other classes.

12 Likes

A lot of weapons came with the time or new classes in V2, so we can´t really count that tbh… also the game is like 99% melee-focused and a lot of stuff is way too strong aswell. If there is e.g. an UC clearing cata solo while holding a staff like 90% of the time, then something is wrong. Anyway… similar topic, but another game and stuff won´t change there i guess. The most ppl just want to smash rats meanwhile bragging how good they´re because they´ve cleared cata or some penances. (Just look at OP here…)

I don´t want to nerf stuff to the ground, i want it balanced especially around malice in the first case. Heresy and damnation should be some challenge, which they aren´t really imo for any player who can hold his weight somehow.

We´ve those 5 difficulties, so why not make better use of them? As i´ve said… if they bring other weapons on the level of e.g. bolter, flamethrower or powersword… give us atleast 2 more difficulties… would be the same effect i would like to see to cater the widest audience out there.

It just doesn´t make sense to buff the most weapons to “make them feel more satisfying” ,which is in PvE games pretty much the definition “OP”, just to make the higher difficulties not skill but stat-based.

Damnation should be a real COOP-challenge and not again something you can solo with bots, because the weapons are insane versatile with dozens of cc. And heresy should be somewhat on the current damnation level, which it clearly would be without all the Vets running bolter + powersword or undying Zealots, dozens of cc on staffs etc…

And tbh… being like “only this or that build works” is nonsense. It´s just a skill-issue if players are not able to deal with a challenge without something overscaling.
Atleast damnation shouldn´t be outscaled or should come with a stat-lock, whatever… players who wants to feel like superman can always scale the difficulty down.

EDIT: Also they could easily work around the special button to make the weapons feel more satisfying without making them broken. We just need real drawbacks like the heat, not just a bit more recoil or a longer reload-animation…

EDIT 2: Especially melee-weapons doesn´t feel that much satisfying like in V2, because of
a) A bug where you hit the enemy but don´t get splash feedback and
b) There are too many “useless” range enemies. Imagine getting more chased by something like stormvermins at each corner, real kiting etc… even crushers miss the ice-skation CW animations and are easy dodgable.

I suggest, lets nerf the game, it will be fine for evrybody.

I agree with you. Psyker is an absolute mess a the moment. Brain Burst is not impactful even though the entire talent tree is centered around it. The abyssmal quell speed on Blitz makes it so running Force Sword is mandatory as that thing has by far the best quell speed. Due to nothing in his inherent kit providing cc, you are shoehorned into picking a staff that gives you cc, which there are few of and guns lack it completely ofc. All that compounds into Force Sword + Surge/Voidstrike being the only viable loadouts - that don’t feel like a dollar store Veteran - whereas Surge offers great cc and little damage and voidstrike being somewhat average in both categories. Nerfing Surge only serves to further decrease the amount of viable loadouts, which I am not particularly a fan of considering the class’s general state.
First Psyker needs to be fixed:

  • make BB scale with diff
  • give it better quell speed on Blitz
  • give it better dodge count/distance on Blitz (you aren’t carrying anything come on ffs)
  • make Charges apply/decay differently
  • what up with soulblaze?
    Or do something else entirely in terms of talent rework that actually creates synergy.
5 Likes

The real sadness is that even Voidstrike has pitiful damage against anything that has any armor anywhere, and even against unarmored stuff with lots of HP, even a fully charged voidstrike struggles to compare to a single bullet from a weapon. I like voidstrike, it has some utility that Surge lacks - but if you have an on-point Vet on your team those ranged guys are going away anyway, others will kill those ragers way faster than you and so on. Unmixed horde isn’t a problem for anyone, and it’s in unmixed horde that voidstrike feels the best, even if you’re not doing anything vital.

3 Likes

When you see this sort of topic, you already know the skill of ppls behind, and, what i m scared about, Fatshark listen to thos atrocitys and kill the game by themself.

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Man, why dont you ask a nerf for flamthrower ? Cause you play this class as main ?
Cause with this not OP BROKEN FLAMER, you cant of cours, kill a full wave + specials + elites inside ?

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Now im at 5/7 Damnation, so i guess im in the Top 1% then?

Psyker: OP due to Surge Staff. Turns Encounters into easy mode because it can stagger everything.
Having access to the Void Staff (Plasma Gun) and Purgatus (Flamer) with infinite Ammo is OP too. Also, having access to a Psi-Sword which can block everything is OP.

Zealot: OP due to Flamer and Immortality. Flamer can clear Hordes insanely fast, even through other Players. It can kill Specials that are standin inside a Horde since everything gets hit. Killing Bosses is fast too since Burning stacks. And becoming immortal every 90s with the Ability to heal back up is OP too.

Ogryn: They can Facetank Pox Bombers! Thats OP. Grimoires also dont really affect them. They have access to a Grenade Launcher, which fires Frag Grenades. Thats OP since Veteran has only 4 of them. They also have access to the Grenade Gauntlet, which can kill Crushers through Armour. Of course, this is OP. Oh and they have infinite Cleave on Heavy attacks. Yeah, thats OP.

Now lets get serious for a second.
Yes, Power Sword is strong, but every single class has a Weapon or Feature that makes them stronger than the others. Of course, the one complaining is again a Zealot since they dont have access to this Sword (yet).
Why does everyone forget that this is a PVE Game, and not a Competition? Why does everyone forget that we dont have all the Weapons yet?
Zealots 2h Power Sword was leaked. Ogryns Power Maul releases this week. They all have access to a Power-Weapon at one point in the future.

Also, at Damnation the Power Sword only becomes one choice of many. It is seriously bad at defense. It has no dodge, no stamina to block, and its damage is not high enough to kill even a horde in a single hit. This means that Veteran with the poor toughness regen wont be able to heal through melee-kills. They cant turn immortal like Zealot. They dont have a 300+ Healthpool with 20% toughness regen like Ogryn.

I bet, when the Melta releases and its a Zealot only Weapon, we will have the same conversation again, but then it is Veteran complaing that they dont have an OP Melta Gun.

8 Likes

THANK YOU !
I really wish all the community could be like you !

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That would be bad!
The Game would then be balanced around the Top 1% like me, everything would be balanced around Sniper Veterans.

Everyone would run Camo Expert then. Would we break the AI into not attacking anyone then?

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Try the Push-Attack. I think that one has the Cleave you are looking for.
Same with Eviscerator by the way. The cleave on it is insanely strong since its always at head-level.

I was speaking about you, what you post, and not original post.
No the game should not be balanced around top 1% cause you can be in the 1% hardcore finisher without having really tryhard a class.
Ppls play since 2 weaks they just tutch the endgame, and they think they know and understand all mecanics of the game. Game developed and tested from years, they think they are better than devs without hard trying at all.

I m tired to see, nerf that that and that, and just pointed, like you, this guy want a power sword nerf but dont speak about flamer wich is obviously more op that power sword.

I m affraid about what FS could do with thos wrong feedbacks.

I’m at 7/7 for damnation missions and I can’t disagree more with the OP on basically everything they said.

Frankly, based on your surge staff criticism, it sounds to me like you did all tier 5 on low intensity.

8 Likes

that was meant as a joke towards

:wink:
if everyone would be like me, everyone would be a Sniper, and Melee would become an “oh freck” weapon you never use

to be fair: Power Sword dominates at 1 to 3. at 4 it is still good, but at 5 it becomes one of many. i switch to Chainsword there too since it can stunlock enemies so my team has time to kill them.
never became a friend of the Chain Axe, and never found a good Knife.

Yeah but hard trying classes, is the good way to enlight how they work and suggest realist and intresting things, i m sharpshooter player too juste passed around 230h on it and completed 7/7 damnation ther s a weak.

I already repetead what you said on few topics a lot of time, cause i m scared thos biased and focused feedback could kill the game, and i m tired to see same sort of posts evryday, this really need to be moderated.

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meh, even if they do, we will just pick the next OP weapon then.

in damnation, i rarely swing my weapon anyway. its not my job to be the melee dude.

That’s unfaire to kill the gamplay of other player like that, did sharpshooter players asked for a flamthrower nerf ? Nah never saw a post about that. It s disgusting.

I know the push attack has a little bit more, but if you compare the MK V to the Rashad, which both have the same attack pattern, they cleave the same amount of targets even though one has Cleave Targets and one does not. There is something wrong with a lot of weapons, so ofc it makes the only good weapon seem broken.

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bruh

Surge Staff:
I would argue psyker is by far the easiest class to play efficiently and solo at damnation because of this staff. The CC is crazy, it costs almost nothing, it CCs everything including bulwarks thru their shield at minimal charge and has not animation commitment - you can cast and instantly go into melee - it hits ranged shooter behind cover, has solid damage against them at full charge, its crazy good. Even the normal shots still stagger. It only struggles with large numbers of trash because then the lightning wont always hit only elites.
Give this thing to your non gamer girlfriend and she will carry.

^This weapon alone is able to trivialize damnation to a silly degree. its basically a cheat code that lets you ignore the game mechanics similair to power swords charged state.

Suggested nerf: Keep the ability to hit ranged behind cover but increase the animation commitment and charge time to stunlock elites/specials. Will still be crazy good even after that.

Suggested buff: Headshot damage on all staffs normal attack. Its hard enough to hit to begin with due to travel - theres no reason it has to be so much worse than bullets aside from it causing stagger against elites. (can remove that as well while we’re at it)

uhhh sure maybe if it prioritizes elites. If it doesnt you’d kill the surge staff.