Issue Description:
Game crashed after the game is updated, crash during loading screen I couldn’t enter the game
Error Displayed (If Applicable):
GUID: bc966aa5-e0d5-420a-8de9-cd1b0bfa337d
Log File:
Info Type:
Steps to Reproduce:
Mission Name (If Applicable):
Platform:
[Steam/Microsoft Store/Xbox]
Player ID:
Approx. Time of Issue & Timezone:
Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
[PC] Paste Crash Report, or Upload Console Log & darktide_launcher.log:
[Log version] 1
[Session] bc966aa5-e0d5-420a-8de9-cd1b0bfa337d
UTC time stamps
06:48:28.263 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3628
06:48:28.263 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3640
06:48:28.263 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3643
06:48:28.263 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3648
06:48:28.263 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3651
06:48:28.264 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3667
06:48:28.289 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3693
06:48:28.293 [HTTP Cache] Initialized cache: C:\Users\zahru\AppData\Roaming\Fatshark\Darktide\http_cache.db
06:48:28.293 [HTTP Cache] Cache file size: 25520 kB
06:48:28.293 [Backend] Created
06:48:28.293 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3698
06:48:28.391 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3724
06:48:29.143 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 1650 with Max-Q Design)
06:48:29.281 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
06:48:29.281 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: false
06:48:29.374 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library
06:48:29.735 [Application] — CPU
CPU: AMD Ryzen 9 5900HS with Radeon Graphics
Vendor: AuthenticAMD
Logical processors: 16
Family: 10:15, Model: 5:0
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00001100 00010000 00001000 00000000
ECX: 11111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 15776MB
Available: 6783MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 380faebc-17ea-4da8-aead-c0856b73e072
— Desktops
Monitor 0 (1680x1050): left=0 top=0 right=1680 bottom=1050
— Network
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce GTX 1650 with Max-Q Design (DirectX 12.1, 3950MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false
Graphics card: AMD Radeon™ Graphics (DirectX 12.1, 496MB) Driver version: public: 21.40.18.15 ; internal: 21.40.18.15-220318a-377732C-Asus Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
06:48:29.735 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3728
06:48:29.740 [Window] Window => active
06:48:29.750 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3739
06:48:29.751 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3745
06:48:29.753 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3748
06:48:29.934 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
06:48:29.934 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
06:48:29.934 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
06:48:29.934 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
06:48:29.934 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
06:48:30.298 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3751
06:48:30.510 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3753
06:48:30.510 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3755
06:48:30.510 [Save] Save dir: C:\Users\zahru\AppData\Roaming\Fatshark\Darktide
06:48:30.510 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 3794
06:48:30.527 [Lua] [ParameterResolver] Resolving Game Parameters
06:48:30.527 [Lua] [ParameterResolver] Resolving Development Parameters
06:48:30.527 [Lua] [GameStateMachine] [Main] Init statemachine with ‘StateBoot’
06:48:30.528 [Lua] [GameStateMachine] [Boot] Init statemachine with ‘StateLoadRenderSettings’
06:48:30.528 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\runtime\application\application.cpp, Line: 4217
06:48:30.533 [SteamStats] RequestCurrentStats success: true
06:48:30.534 [Lua] [RenderSettings] Time to parse setting [screen_mode] with new value (window): 0.0ms.
06:48:30.534 [Lua] [RenderSettings] Time to parse setting [fullscreen] with new value (false): 0.0ms.
06:48:30.534 [Application] apply_user_settings
06:48:30.728 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size
doesn’t exist in render settings – skipping
06:48:30.728 [RenderInterface] user specified render setting: max_shadow_casting_lights
doesn’t exist in render settings – skipping
06:48:30.728 [RenderInterface] user specified render setting: cacao_downsampled
doesn’t exist in render settings – skipping
06:48:30.790 [Lua] [RenderSettings] Time to apply settings: 255.7ms
06:48:30.790 [Lua] [RenderSettings] Time to save settings: 0.5ms
06:48:30.792 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadRenderSettings’ → ‘StateLoadBootAssets’
06:48:31.676 [Lua] [LocalizationManager] Setup localizers
06:48:31.764 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadBootAssets’ → ‘StateRequireScripts’
06:48:31.765 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
06:48:31.765 [Lua] INFO [Log Internal] Global log level set to: 2
06:48:31.765 [Lua] <>project = bishop<>
06:48:31.765 [Lua] <>project_branch = rel_Patch1.2.0x_external<>
06:48:31.765 [Lua] <>build = release<>
06:48:31.765 [Lua] <>platform = win32<>
06:48:31.765 [Lua] <>content_revision = 84117<>
06:48:31.765 [Lua] <>engine_revision = 0de66cff8cc4123d6a6702c19183af9651373524<>
06:48:31.765 [Lua] <>rendering_backend = dx12<>
06:48:31.765 [Lua] <>teamcity_build_id = 325446<>
06:48:31.765 [Lua] <>server = false<>
06:48:31.765 [Lua] <>is_modded = false<>
06:48:31.765 [Lua] <>game_version = 1.2.0-b325446<>
06:48:31.765 [Lua] <>steam = true<>
06:48:31.765 [Lua] <>steam_id = 110000133a31a0f<>
06:48:31.765 [Lua] <>steam_user_name = ඞ<>
06:48:31.765 [Lua] <>steam_app_id = 1361210<>
06:48:31.765 [Lua] <>machine_id = 380faebc-17ea-4da8-aead-c0856b73e072<>
06:48:31.765 [Lua] INFO [INFO] Crashify Ready
06:48:31.765 [Lua] INFO [Testify] Ready!
06:48:31.988 [Lua] INFO [GameStateMachine] [Boot] Changing state ‘StateRequireScripts’ → ‘StateLoadAudioSettings’
06:48:32.248 <>scripts/settings/options/sound_settings.lua:219: attempt to index local ‘option’ (a nil value)<</Lua Error>>
<>
{00007ff78f700000, 024f8000, 65193ea8, de113ad2-a254-4cad-a31e-bbd1cc313b27, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_07_10_Patch1.2.0x\engine\win64\release\Darktide.pdb}
{00007ffa421b0000, 00217000, 806d3ecf, 158a782a-fae4-e837-a58b-83204612935f, 00000001, ntdll.pdb}
{00007ffa41720000, 000c4000, d05c34f8, a651e6da-598d-5531-8b7f-be3a9aa66b08, 00000001, kernel32.pdb}
0x00007ff78f700000:0x00000000004fd01b _vsnprintf
0x00007ff78f700000:0x000000000014d24f snprintf
0x00007ff78f700000:0x000000000014e51c snprintf
0x00007ff78f700000:0x00000000004fcad1 _vsnprintf
0x00007ff78f700000:0x00000000000b6b0e printf
0x00007ff78f700000:0x00000000000a29bd printf
0x00007ff78f700000:0x00000000000a32d9 printf
0x00007ff78f700000:0x00000000000a36ce printf
0x00007ff78f700000:0x00000000008fc5fe ffxFsr2ResourceIsNull
0x00007ffa41720000:0x000000000001257d BaseThreadInitThunk
0x00007ffa421b0000:0x000000000005aa78 RtlUserThreadStart
<>
<>1<</Crash version>>
<>lua<</Crash type>>
<>main<</Thread name>>
<>win32<>
<>0de66cff8cc4123d6a6702c19183af9651373524<</Build identifier>>
<>release<</Build type>>
<>324721<</Engine build id>>
<>Developer Build (1.3.4.62581)<</Product version>>
<>bc966aa5-e0d5-420a-8de9-cd1b0bfa337d<>
<>0<>
<>— CPU
CPU: AMD Ryzen 9 5900HS with Radeon Graphics
Vendor: AuthenticAMD
Logical processors: 16
Family: 10:15, Model: 5:0
Type: 0, Stepping: 0
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00001100 00010000 00001000 00000000
ECX: 11111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 15776MB
Available: 6783MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID 380faebc-17ea-4da8-aead-c0856b73e072
— Desktops
Monitor 0 (1680x1050): left=0 top=0 right=1680 bottom=1050
— Network
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Intel(R) Wi-Fi 6 AX200 160MHz (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce GTX 1650 with Max-Q Design (DirectX 12.1, 3950MB) Driver version: 54584 Hardware Accelerated GPU scheduler: false
Graphics card: AMD Radeon™ Graphics (DirectX 12.1, 496MB) Driver version: public: 21.40.18.15 ; internal: 21.40.18.15-220318a-377732C-Asus Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<</System Information>>
<>SSD<</Volume Information>>
<>C:\Users\zahru\AppData\Roaming\Fatshark\Darktide\console_logs\console-2023-10-24-06.48.28-bc966aa5-e0d5-420a-8de9-cd1b0bfa337d.log<</Console Log>>
<>C:\Users\zahru\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2023-10-24-06.48.28-bc966aa5-e0d5-420a-8de9-cd1b0bfa337d.dmp<</Crash Dump>>
<>
CrashMonitor
navigation
cjson
rule database
Vivox
wwise_plugin
<>
<>
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = false; #ID[ad0f8d89] = false; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = ; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = false; #ID[091bd468] = false; #ID[09f7658c] = true; #ID[0a5cf893] = false; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = false; #ID[1ff27994] = [80,64,96,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = false; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = low; #ID[757a9c66] = true; #ID[781acd9a] = low; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 3; #ID[825d6573] = false; #ID[83fa86d9] = false; #ID[866b9087] = false; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 0.5; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = false; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = xess; #ID[ae835dc5] = true; #ID[b2b9ea5a] = balanced; #ID[b4ee0024] = false; #ID[b52a66bb] = [512,512,]; #ID[b751da36] = false; #ID[b9a6bef6] = true; #ID[baa2020c] = false; #ID[c088031f] = true; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = false; #ID[db72134e] = 0.875; #ID[dd043413] = false; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [4,4,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;
<</Render Settings>>
<>scripts/settings/options/sound_settings.lua:219: attempt to index local ‘option’ (a nil value)<</Script Error>>
<> [1] @scripts/settings/options/sound_settings.lua:219: in function commit
[2] @scripts/game_states/boot/state_load_audio_settings.lua:24: in function _apply_audio_settings
[3] @scripts/game_states/boot/state_load_audio_settings.lua:8: in function _state_update
[4] @scripts/game_states/boot/state_boot_sub_state_base.lua:18: in function update
[5] @scripts/foundation/utilities/game_state_machine.lua:95: in function update
[6] @scripts/game_states/state_boot.lua:57: in function update
[7] @scripts/foundation/utilities/game_state_machine.lua:95: in function update
[8] @scripts/main.lua:126: in function update
[9] @scripts/main.lua:178:in function <scripts/main.lua:177>
<</Lua Stack>>
<> [1] value = 5; option = nil
[2] self = table: 0000000000014070; settings = table: 000000000013B760; _ = 6; setting = table: 000000000013BE70; get_function = [function]; value = 5; commit = [function]
[3] self = table: 0000000000014070; dt = nil; settings = table: 000000000013B760
[4] self = table: 0000000000014070
[5] self = table: 000000000017A290; dt = 0.0583052300244946; t = nil
[6] self = table: 000000000017A0C0; dt = 0.0583052300244946
[7] self = table: 0000000000179F40; dt = 0.0583052300244946; t = nil
[8] self = table: 000000000007CFC0; dt = 0.0583052300244946
[9] dt = 0.0583052300244946
<</Lua Locals>>
<> [2] _parent = table: 000000000017A0C0; _params = table: 000000000017A0F0;
[3] _parent = table: 000000000017A0C0; _params = table: 000000000017A0F0;
[4] _parent = table: 000000000017A0C0; _params = table: 000000000017A0F0;
[5] _state = table: 0000000000014070; _name = “Boot”; _parent = table: 000000000017A0C0; _state_change_callbacks = table: 000000000017A2C0;
[6] _done = false; _world = [World]; _viewport = [Viewport]; _sm = table: 000000000017A290; _gui = [Gui]; _next_state = “StateGame”; _package_manager = table: 0000000000178AD0; _localization_manager = table: 0000000000178E90; _shading_environment = [ShadingEnvironment];
[7] _name = “Main”; _state = table: 000000000017A0C0; _state_change_callbacks = table: 0000000000179F70;
[8] _package_manager = table: 0000000000178AD0; _sm = table: 0000000000179F40;
<</Lua Self>>
[Log end]