Game crashing at first loading screen

Issue Description:
After the game is launched, the game is on the first loading screen and crashes each time.
I’ve uninstalled and reinstalled the game and also performed a clean install on the GPU drivers as well.

Crash Report (If Applicable):
Uploaded below

Error Displayed (If Applicable):
GUID: 63d56ab2-6c93-421e-be51-024a4773bdab
Log File:
Info Type:

Steps to Reproduce:
Launch the game

Mission Name (If Applicable):
N/A

Platform:
Steam

Player ID:
Jack6633

Approx. Time of Issue & Timezone:
6:00pm of 22 April 2023 to current time

Reproduction Rate:
Constant (100%)


Upload Console Log & darktide_launcher.log:
[Log version] 1
[Session] 63d56ab2-6c93-421e-be51-024a4773bdab
UTC time stamps
07:57:50.661 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3566
07:57:50.662 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3578
07:57:50.662 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3581
07:57:50.662 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3586
07:57:50.662 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3589
07:57:50.662 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3605
07:57:50.685 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3631
07:57:50.698 [HTTP Cache] Initialized cache: C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\http_cache.db
07:57:50.698 [HTTP Cache] Cache file size: 60892 kB
07:57:50.698 [Backend] Created
07:57:50.698 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3636
07:57:50.820 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3662
07:57:50.884 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti)
07:57:51.714 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
07:57:51.714 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
07:57:52.086 [d3d12 pipeline state] Adapter or driver version have changed, creating a new pso library
07:57:52.217 [Application] — CPU
CPU: AMD Ryzen 9 5900X 12-Core Processor
Vendor: AuthenticAMD
Logical processors: 24
Family: 10:15, Model: 2:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000000 00011000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 16292MB
Available: 9643MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID c3be4935-b156-4087-8fd0-8df0e816a833
<>os_build = 22621<>
— Desktops
Monitor 0 (1920x1080): left=-1920 top=52 right=0 bottom=1132
Monitor 1 (2560x1440): left=0 top=0 right=2560 bottom=1440
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti (DirectX 12.1, 8031MB) Driver version: 53168 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti<>
<>driver = 53168<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>

07:57:52.217 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3666
07:57:52.426 [Window] Window => active
07:57:52.443 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3677
07:57:52.445 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3683
07:57:52.446 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3686
07:57:53.322 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:53.322 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:53.322 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:53.322 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:53.322 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:57.599 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:57.599 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:57.609 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3689
07:57:57.787 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3691
07:57:57.787 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3693
07:57:57.788 [Save] Save dir: C:\Users\jackg\AppData\Roaming\Fatshark\Darktide
07:57:57.788 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3732
07:57:57.794 [Lua] [ParameterResolver] Resolving Game Parameters
07:57:57.794 [Lua] [ParameterResolver] Resolving Development Parameters
07:57:57.794 [Lua] [GameStateMachine] [Main] Init statemachine with ‘StateBoot’
07:57:57.794 [Lua] [GameStateMachine] [Boot] Init statemachine with ‘StateLoadRenderSettings’
07:57:57.794 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 4154
07:57:57.799 [SteamStats] RequestCurrentStats success: true
07:57:57.799 [Application] apply_user_settings
07:57:58.025 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.025 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.025 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.082 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.082 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.086 [Lua] [RenderSettings] Time to apply settings: 286.5ms
07:57:58.086 [Lua] [RenderSettings] Time to save settings: 0.5ms
07:57:58.086 [Lua] [RenderSettings] Time to save settings: 0.3ms
07:57:58.086 [Application] apply_user_settings
07:57:58.142 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.142 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.142 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.198 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.198 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.201 [Lua] [RenderSettings] Time to apply settings: 114.8ms
07:57:58.202 [Lua] [RenderSettings] Time to save settings: 0.5ms
07:57:58.202 [Application] apply_user_settings
07:57:58.259 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.259 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.259 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.315 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.315 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.319 [Lua] [RenderSettings] Time to apply settings: 117.1ms
07:57:58.319 [Lua] [RenderSettings] Time to save settings: 0.4ms
07:57:58.319 [Application] apply_user_settings
07:57:58.375 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.375 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.375 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.431 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.431 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.434 [Lua] [RenderSettings] Time to apply settings: 114.8ms
07:57:58.434 [Lua] [RenderSettings] Time to save settings: 0.5ms
07:57:58.435 [Lua] [RenderSettings] Time to save settings: 0.3ms
07:57:58.435 [Application] apply_user_settings
07:57:58.491 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.491 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.491 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.548 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.548 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.551 [Lua] [RenderSettings] Time to apply settings: 116.4ms
07:57:58.552 [Lua] [RenderSettings] Time to save settings: 0.4ms
07:57:58.552 [Application] apply_user_settings
07:57:58.605 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
07:57:58.605 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
07:57:58.605 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
07:57:58.660 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
07:57:58.660 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
07:57:58.663 [Lua] [RenderSettings] Time to apply settings: 111.6ms
07:57:58.664 [Lua] [RenderSettings] Time to save settings: 0.4ms
07:57:58.665 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadRenderSettings’ → ‘StateLoadBootAssets’
07:58:16.275 <>Deadlock detected. Update was not called for 15 seconds. You need to supply a crash dump or a crashify link in the report since the callstack for this crash is irrelevant.<>
<>
{00007ff75ce70000, 02546000, 643e6094, 21cb8e16-7cb2-48f4-8a12-89a458169eee, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\engine\win64\release\Darktide.pdb}
{00007ff82a0b0000, 00214000, b7f0154a, 602fcd78-47ec-bf0e-41dd-da710a1e47bc, 00000001, ntdll.pdb}
{00007ff828ca0000, 000c2000, a5e4d7b9, f1e7350f-eb3a-6b66-463a-7895d50999a8, 00000001, kernel32.pdb}

0x00007ff75ce70000:0x0000000000497d3d swprintf
0x00007ff75ce70000:0x0000000000497e8b swprintf
0x00007ff75ce70000:0x00000000004c36a2 swprintf
0x00007ff75ce70000:0x00000000004c71a4 swprintf
0x00007ff828ca0000:0x000000000001269d BaseThreadInitThunk
0x00007ff82a0b0000:0x000000000005a9f8 RtlUserThreadStart
<>
<>1<</Crash version>>
<>deadlock<</Crash type>>
<>Deadlock detector<</Thread name>>
<>win32<>
<>e84d6c66530a735bf8a7b4552b5e385e0be19a99<</Build identifier>>
<>release<</Build type>>
<>290292<</Engine build id>>
<>Developer Build (1.3.4.28152)<</Product version>>
<>63d56ab2-6c93-421e-be51-024a4773bdab<>
<>0<>
<>— CPU
CPU: AMD Ryzen 9 5900X 12-Core Processor
Vendor: AuthenticAMD
Logical processors: 24
Family: 10:15, Model: 2:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000000 00011000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 16292MB
Available: 9643MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID c3be4935-b156-4087-8fd0-8df0e816a833
<>os_build = 22621<>
— Desktops
Monitor 0 (1920x1080): left=-1920 top=52 right=0 bottom=1132
Monitor 1 (2560x1440): left=0 top=0 right=2560 bottom=1440
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti (DirectX 12.1, 8031MB) Driver version: 53168 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti<>
<>driver = 53168<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
<</System Information>>
<>SSD<</Volume Information>>
<>C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\console_logs\console-2023-04-23-07.57.50-63d56ab2-6c93-421e-be51-024a4773bdab.log<</Console Log>>
<>C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2023-04-23-07.57.50-63d56ab2-6c93-421e-be51-024a4773bdab.dmp<</Crash Dump>>
<>
Memory
Total: 16292 MB
Available: 14561 MB
Used: 1731 MB
Peak Used: 1754 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 26020 MB
Used: 2983 MB
Peak: 3249 MB
<</Memory Status>>
<>
{00007ff75ce70000, 02546000, 643e6094, 21cb8e16-7cb2-48f4-8a12-89a458169eee, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\engine\win64\release\Darktide.pdb}
{00007ff82a0b0000, 00214000, b7f0154a, 602fcd78-47ec-bf0e-41dd-da710a1e47bc, 00000001, ntdll.pdb}
{00007ff828ca0000, 000c2000, a5e4d7b9, f1e7350f-eb3a-6b66-463a-7895d50999a8, 00000001, kernel32.pdb}
{00007ff827a60000, 0039c000, 235a45d0, b4ea85a2-c26b-6139-d673-5ecff290c85f, 00000001, kernelbase.pdb}

0x00007ff82a0b0000:0x000000000009ecd4 NtWaitForSingleObject
0x00007ff827a60000:0x0000000000039bde WaitForSingleObjectEx
0x0000000000000000:0x0000000000000000
0x00007ff827a60000:0x00000000000444f2 CreateEventW
<>
<>
CrashMonitor
navigation
cjson
rule database
Vivox
wwise_plugin
<>
<>
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = DX11_0; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [128,96,160,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 1; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = true; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[ab541828] = true; #ID[abd89f80] = false; #ID[ad0f8d89] = true; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = balanced; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0; #ID[dd043413] = true; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = true; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;
<</Render Settings>>
[Log end]

Could you try removing your AppData? This will clear any custom options including your keybindings:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark
  4. Delete the entire Darktide directory

Afterwards, please launch as normal and see if there’s any improvement.

Unfortunately no improvement. New crash report below

GUID: d27e499e-cc46-42bd-b6ac-9dc99b7272ea
Log File:
Info Type:



[Log version] 1
[Session] d27e499e-cc46-42bd-b6ac-9dc99b7272ea
UTC time stamps
03:17:11.560 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3566
03:17:11.560 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3578
03:17:11.560 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3581
03:17:11.560 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3586
03:17:11.560 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3589
03:17:11.561 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3605
03:17:11.583 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3631
03:17:11.605 [HTTP Cache] Initialized cache: C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\http_cache.db
03:17:11.605 [HTTP Cache] Cache file size: 12 kB
03:17:11.605 [Backend] Created
03:17:11.605 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3636
03:17:11.698 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3662
03:17:11.761 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3070 Ti)
03:17:12.508 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
03:17:12.508 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
03:17:12.694 [d3d12 pipeline state] Failed to open pipeline state stream at C:\Users\jackg\AppData\Roaming\Fatshark\Darktide/state_stream_library.pso_lib
03:17:12.694 [d3d12 pipeline state] Failed to open pipeline state library at C:\Users\jackg\AppData\Roaming\Fatshark\Darktide/shader_library.pso_lib
03:17:12.805 [Application] — CPU
CPU: AMD Ryzen 9 5900X 12-Core Processor
Vendor: AuthenticAMD
Logical processors: 24
Family: 10:15, Model: 2:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000000 00011000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 16292MB
Available: 9286MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID c3be4935-b156-4087-8fd0-8df0e816a833
<>os_build = 22621<>
— Desktops
Monitor 0 (1920x1080): left=-1920 top=52 right=0 bottom=1132
Monitor 1 (2560x1440): left=0 top=0 right=2560 bottom=1440
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti (DirectX 12.1, 8031MB) Driver version: 53168 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti<>
<>driver = 53168<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>

03:17:12.805 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3666
03:17:13.017 [Window] Window => active
03:17:13.031 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3677
03:17:13.034 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3683
03:17:13.035 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3686
03:17:14.583 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:14.583 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:14.583 [RenderInterface] user specified render setting: local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:14.583 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:14.840 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:14.845 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3]
03:17:14.848 [d3d12 pipeline state] creating pipeline state for #ID[ff9e577e]
03:17:14.849 [d3d12 pipeline state] creating pipeline state for #ID[937c3ef1]
03:17:14.850 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3689
03:17:15.067 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3691
03:17:15.067 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3693
03:17:15.068 [Save] Save dir: C:\Users\jackg\AppData\Roaming\Fatshark\Darktide
03:17:15.068 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 3732
03:17:15.074 [Lua] [ParameterResolver] Resolving Game Parameters
03:17:15.074 [Lua] [ParameterResolver] Resolving Development Parameters
03:17:15.075 [Lua] [GameStateMachine] [Main] Init statemachine with ‘StateBoot’
03:17:15.075 [Lua] [GameStateMachine] [Boot] Init statemachine with ‘StateLoadRenderSettings’
03:17:15.075 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\runtime\application\application.cpp, Line: 4154
03:17:15.079 [SteamStats] RequestCurrentStats success: true
03:17:15.080 [Lua] [RenderSettings] Time to parse setting [lod_object_multiplier] with new value (2): 0.0ms.
03:17:15.080 [Application] apply_user_settings
03:17:15.189 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.189 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.258 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.263 [Lua] [RenderSettings] Time to apply settings: 183.0ms
03:17:15.263 [Lua] [RenderSettings] Time to save settings: 0.4ms
03:17:15.263 [Lua] [RenderSettings] Time to parse setting [decal_lifetime] with new value (40): 0.0ms.
03:17:15.263 [Lua] [RenderSettings] Time to save settings: 0.3ms
03:17:15.263 [Lua] [RenderSettings] Time to parse setting [max_impact_decals] with new value (50): 0.0ms.
03:17:15.264 [Lua] [RenderSettings] Time to save settings: 0.4ms
03:17:15.264 [Lua] [RenderSettings] Time to parse setting [max_blood_decals] with new value (50): 0.0ms.
03:17:15.264 [Lua] [RenderSettings] Time to save settings: 0.3ms
03:17:15.264 [Lua] [RenderSettings] Time to parse setting [max_ragdolls] with new value (12): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to save settings: 4.9ms
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [ambient_occlusion_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [cacao_downsampled] with new value (false): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [light_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [local_lights_shadow_atlas_size] with new value (table: 0x0015d320): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [gi_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [lens_flare_quality] with new value (all_lights): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [texture_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_orm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_mask] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_hm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_hm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_nm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_hm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_nm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_nm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bcm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_bca] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_mask2] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bca] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_bca] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_orm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_bc] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/environment_bc] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_orm] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/weapon_bc] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [content/texture_categories/character_mask] with new value (0): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [ssr_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [ssr_high_quality] with new value (true): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [volumetric_fog_quality] with new value (high): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [volumetric_extrapolation_volumetric_shadows] with new value (false): 0.0ms.
03:17:15.269 [Lua] [RenderSettings] Time to parse setting [dof_quality] with new value (high): 0.0ms.
03:17:15.269 [Application] apply_user_settings
03:17:15.324 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.324 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.324 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.390 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.393 [Lua] [RenderSettings] Time to apply settings: 124.3ms
03:17:15.394 [Lua] [RenderSettings] Time to save settings: 0.5ms
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rtxgi_quality] with new value (low): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [gi_quality] with new value (low): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rtxgi_scale] with new value (0.5): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [graphics_quality] with new value (custom): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [dxr] with new value (true): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rtxgi_enabled] with new value (true): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rt_reflections_quality] with new value (low): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rt_reflections_enabled] with new value (true): 0.0ms.
03:17:15.394 [Lua] [RenderSettings] Time to parse setting [rt_mixed_reflections] with new value (true): 0.0ms.
03:17:15.394 [Application] apply_user_settings
03:17:15.452 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.452 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.452 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.521 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:15.522 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.526 [Lua] [RenderSettings] Time to apply settings: 132.3ms
03:17:15.527 [Lua] [RenderSettings] Time to save settings: 0.6ms
03:17:15.527 [Application] apply_user_settings
03:17:15.592 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.592 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.592 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.652 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:15.652 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.655 [Lua] [RenderSettings] Time to apply settings: 128.3ms
03:17:15.656 [Lua] [RenderSettings] Time to save settings: 0.5ms
03:17:15.656 [Lua] [RenderSettings] Time to parse setting [fsr_quality] with new value (0): 0.0ms.
03:17:15.656 [Application] apply_user_settings
03:17:15.712 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.712 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.712 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.772 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:15.772 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.776 [Lua] [RenderSettings] Time to apply settings: 120.1ms
03:17:15.776 [Lua] [RenderSettings] Time to save settings: 0.5ms
03:17:15.776 [Lua] [RenderSettings] Time to parse setting [nv_low_latency_mode] with new value (true): 0.0ms.
03:17:15.776 [Application] apply_user_settings
03:17:15.835 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.835 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.835 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.903 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:15.903 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:15.907 [Lua] [RenderSettings] Time to apply settings: 130.9ms
03:17:15.908 [Lua] [RenderSettings] Time to save settings: 0.6ms
03:17:15.908 [Lua] [RenderSettings] Time to save settings: 0.4ms
03:17:15.908 [Lua] [RenderSettings] Time to parse setting [dlss_enabled] with new value (true): 0.0ms.
03:17:15.908 [Lua] [RenderSettings] Time to parse setting [upscaling_quality] with new value (auto): 0.0ms.
03:17:15.908 [Application] apply_user_settings
03:17:15.981 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:15.981 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:15.981 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:15.981 [d3d12 resource context] DLSS Auto selected Quality with width 1280 height 720
03:17:16.041 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:16.041 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:16.045 [Lua] [RenderSettings] Time to apply settings: 136.6ms
03:17:16.045 [Lua] [RenderSettings] Time to save settings: 0.4ms
03:17:16.045 [Application] apply_user_settings
03:17:16.118 [RenderInterface] user specified render setting: cached_local_lights_shadow_atlas_size doesn’t exist in render settings – skipping
03:17:16.118 [RenderInterface] user specified render setting: max_shadow_casting_lights doesn’t exist in render settings – skipping
03:17:16.118 [RenderInterface] user specified render setting: cacao_downsampled doesn’t exist in render settings – skipping
03:17:16.119 [d3d12 resource context] DLSS Auto selected Quality with width 1280 height 720
03:17:16.182 warning: [Shaders] could not find any pipeline for ‘#ID[0563f5ed]’
03:17:16.183 warning: [Shaders] could not find any pipeline for ‘#ID[2a340f46]’
03:17:16.189 [Lua] [RenderSettings] Time to apply settings: 143.6ms
03:17:16.190 [Lua] [RenderSettings] Time to save settings: 1.0ms
03:17:16.192 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadRenderSettings’ → ‘StateLoadBootAssets’
03:17:16.203 [d3d12 pipeline state] creating pipeline state for #ID[ca953035]
03:17:16.808 [Lua] [LocalizationManager] Setup localizers
03:17:16.931 [Lua] [GameStateMachine] [Boot] Changing state ‘StateLoadBootAssets’ → ‘StateRequireScripts’
03:17:16.932 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
03:17:16.932 [Lua] INFO [Log Internal] Global log level set to: 2
03:17:16.932 [Lua] <>project = bishop<>
03:17:16.932 [Lua] <>project_branch = rel_Patch1.0.4x_external<>
03:17:16.932 [Lua] <>build = release<>
03:17:16.932 [Lua] <>platform = win32<>
03:17:16.932 [Lua] <>content_revision = 75243<>
03:17:16.932 [Lua] <>engine_revision = e84d6c66530a735bf8a7b4552b5e385e0be19a99<>
03:17:16.932 [Lua] <>rendering_backend = dx12<>
03:17:16.932 [Lua] <>teamcity_build_id = 291339<>
03:17:16.932 [Lua] <>server = false<>
03:17:16.932 [Lua] <>is_modded = false<>
03:17:16.932 [Lua] <>steam = true<>
03:17:16.932 [Lua] <>steam_id = 110000102dd0a03<>
03:17:16.932 [Lua] <>steam_user_name = Der Jude<>
03:17:16.932 [Lua] <>steam_app_id = 1361210<>
03:17:16.932 [Lua] <>machine_id = c3be4935-b156-4087-8fd0-8df0e816a833<>
03:17:16.932 [Lua] INFO [Testify] Ready!
03:17:17.016 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_medium
03:17:17.018 [Lua] INFO [ImpactFxInjector] Found override for “void_shield” impact fx on damage_type: metal_slashing_heavy
03:17:17.110 [Lua] INFO [GameStateMachine] [Boot] Changing state ‘StateRequireScripts’ → ‘StateLoadAudioSettings’
03:17:17.166 [Lua] INFO [GameStateMachine] [Main] Changing state ‘StateBoot’ → ‘StateGame’
03:17:17.166 [Lua] INFO [GameStateMachine] [Boot] Exit statemachine from ‘StateLoadAudioSettings’
03:17:17.166 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
03:17:17.166 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
03:17:17.166 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
03:17:17.166 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
03:17:17.166 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
03:17:17.167 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
03:17:17.167 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
03:17:17.167 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
03:17:17.167 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
03:17:17.167 [Lua] INFO [Input Manager] Init device: mouse, 1
03:17:17.167 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
03:17:17.167 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
03:17:17.167 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
03:17:17.167 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
03:17:17.167 [Lua] INFO [Input Manager] Init device: keyboard, 1
03:17:17.167 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
03:17:17.167 [Lua] INFO [Input Manager] Using input from: keyboard(1)
03:17:17.167 [Lua] INFO [MechanismManager] Initialized without mechanism
03:17:17.167 [Lua] INFO [ConnectionManager] Combined hash: 34a359a4fc5ff402
03:17:17.168 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
03:17:17.168 [Lua] <>game_session_id = eb531b16-d10b-4a61-be04-4fbb8971c535<>
03:17:17.168 [Lua] INFO [AccountManager] Using base account manager
03:17:17.176 [Lua] INFO [GameStateMachine] [Game] Init statemachine with ‘StateSplash’
03:17:17.177 [Lua] INFO [Input Manager] Created a InputService of type [View]
03:17:17.177 [Lua] INFO [ConstantElementLoading] State changed nil →
03:17:17.177 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil →
03:17:34.537 <>Deadlock detected. Update was not called for 15 seconds. You need to supply a crash dump or a crashify link in the report since the callstack for this crash is irrelevant.<>
<>
{00007ff7954e0000, 02546000, 643e6094, 21cb8e16-7cb2-48f4-8a12-89a458169eee, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\engine\win64\release\Darktide.pdb}
{00007ff82a0b0000, 00214000, b7f0154a, 602fcd78-47ec-bf0e-41dd-da710a1e47bc, 00000001, ntdll.pdb}
{00007ff828ca0000, 000c2000, a5e4d7b9, f1e7350f-eb3a-6b66-463a-7895d50999a8, 00000001, kernel32.pdb}

0x00007ff7954e0000:0x0000000000497d3d swprintf
0x00007ff7954e0000:0x0000000000497e8b swprintf
0x00007ff7954e0000:0x00000000004c36a2 swprintf
0x00007ff7954e0000:0x00000000004c71a4 swprintf
0x00007ff828ca0000:0x000000000001269d BaseThreadInitThunk
0x00007ff82a0b0000:0x000000000005a9f8 RtlUserThreadStart
<>
<>1<</Crash version>>
<>deadlock<</Crash type>>
<>Deadlock detector<</Thread name>>
<>win32<>
<>e84d6c66530a735bf8a7b4552b5e385e0be19a99<</Build identifier>>
<>release<</Build type>>
<>290292<</Engine build id>>
<>Developer Build (1.3.4.28152)<</Product version>>
<>d27e499e-cc46-42bd-b6ac-9dc99b7272ea<>
<>0<>
<>— CPU
CPU: AMD Ryzen 9 5900X 12-Core Processor
Vendor: AuthenticAMD
Logical processors: 24
Family: 10:15, Model: 2:1
Type: 0, Stepping: 2
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00000000 00011000 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
— Memory
Physical Total: 16292MB
Available: 9286MB
— OS
Windows version 10.0 build 22621, 64 bit
Windows 10
Machine ID c3be4935-b156-4087-8fd0-8df0e816a833
<>os_build = 22621<>
— Desktops
Monitor 0 (1920x1080): left=-1920 top=52 right=0 bottom=1132
Monitor 1 (2560x1440): left=0 top=0 right=2560 bottom=1440
— Network
Network interface: Realtek Gaming 2.5GbE Family Controller (IPv4, IPv6)
Network interface: Intel(R) I211 Gigabit Network Connection (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: RZ608 Wi-Fi 6E 80MHz (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
— Input
No input devices detected.
— Volume
Volume for path ‘C:\Program Files (x86)\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/…/bundle’ is on SSD
— Graphics
Graphics card: NVIDIA GeForce RTX 3070 Ti (DirectX 12.1, 8031MB) Driver version: 53168 Hardware Accelerated GPU scheduler: false
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) Hardware Accelerated GPU scheduler: false
<>graphics_card = NVIDIA GeForce RTX 3070 Ti<>
<>driver = 53168<>
<>HW GPU Scheduler = false<>
<>HW GPU Scheduler = false<>
<</System Information>>
<>SSD<</Volume Information>>
<>C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\console_logs\console-2023-04-25-03.17.11-d27e499e-cc46-42bd-b6ac-9dc99b7272ea.log<</Console Log>>
<>C:\Users\jackg\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2023-04-25-03.17.11-d27e499e-cc46-42bd-b6ac-9dc99b7272ea.dmp<</Crash Dump>>
<>
Memory
Total: 16292 MB
Available: 14737 MB
Used: 1555 MB
Peak Used: 1690 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 26020 MB
Used: 2747 MB
Peak: 3111 MB
<</Memory Status>>
<>
{00007ff7954e0000, 02546000, 643e6094, 21cb8e16-7cb2-48f4-8a12-89a458169eee, 00000001, D:\a\w\live_engine_darktide\release\rel_2023_03_07_Patch1.0.4x\engine\win64\release\Darktide.pdb}
{00007ff82a0b0000, 00214000, b7f0154a, 602fcd78-47ec-bf0e-41dd-da710a1e47bc, 00000001, ntdll.pdb}
{00007ff828ca0000, 000c2000, a5e4d7b9, f1e7350f-eb3a-6b66-463a-7895d50999a8, 00000001, kernel32.pdb}

0x00007ff7954e0000:0x00000000004eb035 _vsnprintf
0x00007ff7954e0000:0x00000000004ebbfd _vsnprintf
0x00007ff7954e0000:0x00000000004d5793 swprintf
0x00007ff7954e0000:0x000000000014825e snprintf
0x00007ff7954e0000:0x00000000009457b4 ffxFsr2ResourceIsNull
0x00007ff7954e0000:0x0000000000945434 ffxFsr2ResourceIsNull
0x00007ff7954e0000:0x00000000009461b3 ffxFsr2ResourceIsNull
0x00007ff7954e0000:0x0000000000005c82
0x00007ff7954e0000:0x0000000000934323 ffxFsr2ResourceIsNull
0x00007ff7954e0000:0x000000000014c4a2 snprintf
0x00007ff7954e0000:0x000000000014d7ec snprintf
0x00007ff7954e0000:0x00000000004f41f1 _vsnprintf
0x00007ff7954e0000:0x00000000000b66f2 printf
0x00007ff7954e0000:0x00000000000a294d printf
0x00007ff7954e0000:0x00000000000a3259 printf
0x00007ff7954e0000:0x00000000000a364e printf
0x00007ff7954e0000:0x000000000092fefe ffxFsr2ResourceIsNull
0x00007ff828ca0000:0x000000000001269d BaseThreadInitThunk
0x00007ff82a0b0000:0x000000000005a9f8 RtlUserThreadStart
<>
<>
CrashMonitor
navigation
cjson
rule database
Vivox
wwise_plugin
<>
<>
#ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = DX11_0; #ID[f921e3b1] = true;
<</Render Capabilities>>
<>
#ID[06f1d0d3] = true; #ID[083115b7] = true; #ID[08f9e86f] = true; #ID[091bd468] = true; #ID[09f7658c] = true; #ID[0a5cf893] = true; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 1; #ID[1301c0fc] = false; #ID[158ea454] = true; #ID[17fbd176] = true; #ID[1ff27994] = [128,96,160,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = true; #ID[4261180b] = true; #ID[4437469c] = true; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = true; #ID[511030be] = false; #ID[51fa707c] = true; #ID[521e8314] = true; #ID[5311abc7] = true; #ID[53a88c27] = 0; #ID[53aece93] = true; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = high; #ID[757a9c66] = true; #ID[781acd9a] = high; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 4; #ID[825d6573] = true; #ID[83fa86d9] = false; #ID[866b9087] = true; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 0.5; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = true; #ID[9fdb92f0] = true; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = true; #ID[ab541828] = true; #ID[abd89f80] = false; #ID[ad0f8d89] = true; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = true; #ID[adf9ff3c] = dlss; #ID[ae835dc5] = true; #ID[b2b9ea5a] = auto; #ID[b4ee0024] = false; #ID[b52a66bb] = [2048,2048,]; #ID[b751da36] = true; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = true; #ID[db72134e] = 0; #ID[dd043413] = true; #ID[dde3b7d1] = true; #ID[dfa3fe1f] = true; #ID[e2f20722] = true; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = true; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [2048,2048,]; #ID[f876be85] = false; #ID[fcdb085e] = 2;
<</Render Settings>>
[Log end]