And I’m sure there would be no issues with that system… /sarcasm
There is at least some resource management now. This removes it completely. It just creates another useless and basically infinite resource like scrap. I’d have so much dust I could create a dust fortress. When a resource is basically infinite, it becomes meaningless.
So the next step is no resource cost on crafting at all?
Was it, though? Crafting materials were super rare since only one item dropped per game. It was really difficult to craft the weapon you wanted (you need basically five of the same type?) – and you better hope they were all blue I guess.
Then I had to use my super rare materials to reroll for a combination of all three traits I wanted – not two.
The only saving grace is that you could roll for percentage values on traits.
They had to add contracts just to make this less painful for new players. It took forever for a brand new player to get an orange they wanted with decent traits – which were damage scaled too, BTW.
So no. VT1’s crafting system wasn’t really better. You can also see that VT2’s system was intended to address some of these issue – like making crafting easier for new players and making crafting resources more plentiful.
I’m not saying that VT2 crafting is perfect by any stretch, but it definitely fixed some of the problems with the original game.