COD is pretty doable when you know when to jump and when to stay in the circle.I love the mechanic of game saying “hey buddy,you gotta leave the circle or the CWs and SWs will yeet you because you are in a small circle with armored enemies”
I know why people is complaining about it,since most of the people just dont leave the circle and get a team wipe under 10 seconds,you gotta take your time and kill the enemies then get back to circle again.
Enchanters lair is literally impossible to do tho,you get a wipe %90 if there is not a bluntsman in the team.I managed to complete it in cata playing a bluntsman with a conc pot and pure +pw berserkers and chaos build.
The issue with CoD is that it’s dependant on a combination of good teamplay and party composition. Neither of which are guaranteed in quickplay. If I am playing grail knight or witch hunter captain, I would be one of the pillars for the end event. There is then a good chance we won’t fail. If I play something squishier, or just not oriented for quickly killing elites (think fireball sienna or ranger veteran) then you might end up in a lobby with subpar elite killing in melee. There is virtually no space to kite elites there, you must kill them quickly. I haven’t even mentioned trying to snipe the specials who virtually have the same colour as the background.
I think that shoudln’t be a reason an even would need to get tweaked down. It’s a coop game, you can voice chat, you can use commands, you could type before the event, etc. The event being ‘solo’ able in lower difficulties is a bit more fine, but it requiring cooperation in the highest difficulty should be the baseline, i tihnk personally.
Overall the end event is hard, but the most annoying thing for me is getting used to the extreme flashing when entering/exiting the circle. The lighting effects feel overtuned and make it hard to focus on enemy attacks.
I’m 250 hours into the game (so pretty noob-ish compared to many on this forum) and can pretty consistently full-books QP any map on legend, even when there are some clearly inexperienced teammates. Any map, that is, besides “Enchanter’s Lair” (reasonably so) and CoD.
Coming from someone who’s doing full books QP all the time to get those reds I still need, whenever CoD comes up it’s just a debate of whether: a) every member of the QP team has solid solo/clutch potential to handle any books at all (very rare but required for the mini-patrols + specials everyone will have chasing them), b) not taking books at all because it’s not worth the almost guaranteed wipe (it’s still almost guaranteed without books), or c) quitting and finding a new game because it’s not going to be a fruitful endeavor. I get that books are supposed to be an additional challenge with increased risk (which is definitely manageable in almost every other map), but for the average or even above-average QP game, it’s just not possible.
That’s what it really comes down to: if it’s too hard for the average QP game to complete even without books, then it’s either the fault of the map or the playerbase. If that difficulty is what Fatshark is going for for Legend difficulty, then buff the other end events because this is a pretty significant outlier right now. If they don’t want this to be the standard for Legend difficulty, then nerf it because this is the one map that gives me and all the poor lobbies I’ve QP’d with more trouble than any other.
Also buff Fort Bramblecooker cuz it’s really lightweight now.
Ok, I’ve been spamming CoD on Legend, mostly solo with bots, sometimes with one mate.
I can now say with some certainty that it is quite inconsistent. I usually get multiple waves of 2-4 CWs at a time, with pretty large numbers of SV as well. Last time I ran it I got literally 2 CWs over the whole event… There were significantly less SV that run too, though the difference was much less pronounced than with the number of CWs.
Furthermore, due to the very precarious nature of the spot you’re holding, special composition is significantly more impactful here than the majority of events. Lots of specials the event throws at you are non issue. Double Rattling Gunners, shooting from opposite edges of the event zone, while a packmaster climbs up onto the circle can mean a very quick wipe if your group isn’t fairly coordinated and quick to jump down.
The biggest issue to me though is still how extreme the negative feedback loop in this level is. Losing a single person can snowball this event far quicker than any other excluding Enchanter’s. Just tune the spawn rates down a bit when nobody is in the circle (or at least when the progression has dropped back to the last checkpoint with nobody in the circle).
The bright green lighting effect makes it so much harder to see specials which are often identified using this color scheme. It also makes it near impossible to identify Blight Storms. This makes Blight Stormers on this event absolute BS.
Personally I don’t even bother with this map anymore since my success rate on it is dramatically lower than other maps that it’s just a waste of time since I’m trying to get reds.
Seeing how some people claim this is soloable I would love to see someone complete this as a solo run.
Everytime I try this mission solo once I go off the circle I can’t find the timing to go back up again.
If I clear the CW’s the special spawns force me off again, if I clear then specials the CW’s spawn again and force me off the platform. If I try to kill faster I have to take risks and take damage, If I play more defensive I get overwhelmed.
My average attemps look like this, anyone have some advice for me on how to do better?: Video
The sheer length of time people have been keeping this thread going is enough to tell me that there’s something quite wrong with the CoD finale for it to prompt so much discussion.
If we can nerf Fort BananaBread into oblivion surely a little tweak downwards here would be ok too?
When you were forced to drop down you were a bit more than halfways to destroying sorcerer 2/3. You can’t really stay downstairs while killing off the spawns since they mostly just keep coming. Instead you should probably have went straight back up or went back up as soon as you had control of the situation (after you healed, alt. after you killed those two SV). Even if you can’t stay in the circle you can still kiting back up to at least keep the progress.
100%, it gets super hard to recover from with pubs if one goes down and people split up after getting forced off, because the spawns are so constant. I had a game the other day where I was the last person alive, must have picked up the two non-bot team mates three times each and still lost, just because the rezzed person ends up standing in the middle of a bunch of elites with not much they can do about it. I no doubt could have played better (should have kited more in that particular care), but I don’t think that’s an appropriate level of difficulty for a legend event. There’s cata events that is much less of an issue on.
That on top of the kiting loops being super awkward because enemies can just jump up behind you as you kite up ramps makes clutching the event super painful. Either making it so spawns will eventually stop after a while once everyone is out of the circle, or making the kiting routes much safer by removing some of the climb points would be what I’d want changed. Probably more scripted specials too I guess, they can cause some huge spikes in difficulty in that event. Like you said, gunners in awful spots, multiple storms, assassins that can come from basically anywhere, it’s all doable in legend at least but way harder than any other event.
it’s only op because of how blindingly incompetent the bots are the first thing they do is jump out of the circle and leave you to die because fatshark keeps ignore the bot feedback
MAKE THE BOTS STAY NEAR THE PLAYER FOR THE LOVE OF GOD. Seriously the bots are so bad I have to assume it is on purpose
This is exactly the way it is. A kind of “forced socialization”, sorry for the harsh word.
But as an inveterate solo player, I still won’t change my mind.
Personally, I need control functions for bots, not an automatic increase their power. This is about gameplay too! All the same, all skill, concentration of attention, etc. is required.
It is forced socialization. Look at ranked weaves or deeds. Completing high ranked weaves will require other players, because at some point doing solo is just too hard. Doing deeds also require other players, because the deed drop is abysmal. (For deed drop comparison, with nearly 2k hours you will not even get half of the deeds needed for the final deed frame). Disableing matchmaking during ranked weaves or deeds is also another way of forcing socialization.
First off, i agree bots should be player controllable and have their automatic actions overwritten by player inputs.
but Why is “forced socialization” a bad thing? An event requiring teamplay in a coop game on the highest difficulty, seems fine to me. It’s not that you have to voice com insane amounts, even just staying together, discussing a strat before dropping in text chat is more then enough.
So either be a good player or have a team with very good players who can handle themselves solo, or communicate some kind of strat beforehand, or discussus a dropoff point.
No its not OP. You just need to fix the weird screen shakes, lightning and sound. I would rather the other events are buffed because all of em are a chore again even on cata.
I think the event is great, and all other events should have a similar level of overwhelming waves. I’m genuinely surprised that anybody, if they’re playing with 650 gear power, would be having too much trouble on this event in Legend; especially after all the attack speed and power enhancing talents added to careers over the years.
For people complaining about bots, maybe they’re forgetting you have to level them up too and update their gear.