and I’ve never had issues with the event spawns so I guess they shouldn’t adjust that either.
The most agreed upon issues with the event is the flashbang effect and that spawns come in too much at once. Tweaking those would solve the major issues people have without over-nerfing it. I really don’t agree it’s harder than the Nurgloth fight either, the final phase of Nurgloth is quite painful to solo carry if you aren’t on a class/build that can nuke him whereas solo carrying the finale of convocation is pretty doable.
If you not having issues with event spawns - you are clearly very capable Cataclysm-level player. So your opinion for Legend difficulty is irrelevant. Sorry mate.
And for nerfing, i never advocated to nerf CoD to the underground like FBB. I’m for slight nerf on spawns OR changing mechanics in the way allowing you to recover if someone died or ALL team were forced to leave platform. Not too much, right?
I agree. I can easily solo The Enchanter’s Lair with bots, while soloing Convocation with bots is much much harder. It is weird that Convocation is harder than ‘lord’ maps, as it is supposed to be the 2nd map in Act 1. Story-wise, the difficulty ramp-up makes no sense too.
Still relevant. Convocation finale hasn’t been modified since this post was made.
Interesting results on the poll here… A lot of us forum regulars are leg-cata players with significant time in the game. I voted OP as I don’t think it lines up with other end of map events.
Well in terms of end event difficulty yes it is without a doubt OP compared to pretty much any other map we currently have in the rotation maybe excluding enchanters lair.
Do i find it problematic? No, personally i think the difficulty is really nice and really pushes 4 players to pull their weight instead of 1-2 carry players doing everything.
HOWEVER i do think some slight changes could still be in order. The amount of randomness in special/elite spawns makes it extremely unpredictable. One day you get around without any problems and the next day you are spammed by stormers/globes/assasins and gunners with only chaos warrior elites.
That is one thing that i personally think should be looked at bit. I don’t mind the fact that its random per se but the difficulty varies currently too heavily just based on this.
Finally some slight timing changes could be good so it does not feel as spammy as it does now.
There are a plenty of hard events similar in strength. Bigger issue is less challenge in maps without such a tuned event and the need for more events before the final test to test groups before like machines of war.
Well/slightly overturned
-Machines of War: mid event harder than finale
-Old Haunts
-Athel
-Empire in Flames
-Garden of Mor
-Dark Omens
-Enchanters Lair
There’s actually more undertuned maps now than overtuned giving players a slammed into wall effect when they run into challenging scenarios like a finale or unexpected boss/patrol with horde.
Since we have frames for completing Dark Omen on various difficulties, Fatshark should consider frames for completing Convocation on various difficulties.
I would actually like to see you fight 5 CW + 4 SV + Blightstormer (from outside line of sight) + Gas bomb covering half the platform + 2 Gunners doing a crossfire. All at once.
No, I am serious.
I would actually want to see that just to understand what me and other people are doing wrong.
You mean convo? Because platform is quite broad term. You can jump down there is pillars that gives you a lot of strategic value to break line of sights with gunners. Their jumping down takes tons of time that gives you to snipe specials. You need to use your enviroment against enemy soo splitting them up or even running up to that respawn location (they need to jump up on that little ledge it gives you even more time because you can instantly jump down and they need to do that animation again) prioritise smaller enemies because they gonna do most of damage to you chaos warriors have long attack animations and sv have only poke that is only dangerous attack in their arsenal in this situation.
Pretty much you can run around with them forever and have time to snipe most dangerous specials.
Its really not that hard you dont need to stand in goo, if every player is near some different pillar then there is no situation like you described because they can’t pile up and specials are covered from every direction.
More and more attempts at this have persuaded me as well that everyone must be able to hold their own - there can be no weak links and this is usually show during the run leading up to it.
Player vanishing into the distance and guzzling all the healing, sucking up hits, not kiting bosses very well and triggering stupid stuff all gives me a clue whether we’re going to pull it off or not.
It’s the one end event if it happens in QP I tend to friend request 2 or 3 of the party.
There are frames to finish the, pretty hard, map known as “Dark Omens” and so I suggested the same would be true for perhaps the hardest map of all so far in the game, “Convocations of Decay”.
Dark omens is the campaign of beastman, or finale. Convo is just a map in the middle somewhere of helmgart campaign. A frame for skittergate i could see being added though. Also there is technically a frame for convo, doing all helmgart maps on a certain difficulty.
The answer to your question is very career specific, hence I’d be here days trying to explain.
Pick a few careers, anybody but the dwarf please, and I will stream myself flying(in the modded realm) to the convo finale on cata for about an hour or more.
My attempt at being witty and amusing was that since Convocation of Decay currently has a harder finale than Dark Omen, there should be a frame for Convocation as well. As in that Convocation is a really hard map and finishing it on Legend or Cata is an achivement worth mentioning.
Maybe a add a tick that goes up for every time one has finished Convocation? For bragging rights.
There’s nothing wrong with the end event of Convocation of Decay on any of the difficulties. The problem lies with people not knowing when to drop down or use the environment to their advantage. I’ve been left alone so many times on this map because everyone wants to stay inside the circle.
For me, it’s one of the easiest maps to complete as you have so much room to move around and don’t have to turn dials or pick up barrels.
I think the issue goes a little deeper than whether or not the end event is OP.
Is the end event OP? I would have to say no.
Is the end event designed with quick play in mind? I would also have to say no. I believe that is wherein the issue lies.
TL;DR: The end event isn’t OP. The map requires a fair bit of preparation, planning and teamwork to beat on higher difficulties. That’s an issue if you take quick play into account and that’s why so many people fail it.
The end event can be beaten. I’ve managed to do it several times in the past two weeks with my usual group while doing completion runs. Every player with the exception of myself is new to Legend and relatively new to the game. So the end event isn’t unbeatable. It isn’t even that scary if you bring the right careers, decent players and a game plan.
However, I have only managed to beat this map once with a public group. Namely because the end event requires you to have a decent and coordinated group. Communication and planning seem to be necessary as well. Which is an issue if you’re playing public matches. You definitely won’t find a group that’s perfectly ready for the end event. For a game that relies pretty heavily on quick play, that’s an issue.
So no, I wouldn’t say the end event is OP. I definitely think it needs to be tweaked though. It needs to be tweaked in a manner that takes quickplay into account.
How would you go about doing that? I can’t say for certain. Perhaps one thing that needs to be looked at is spawns. There are a lot of double spawns which occur during the event. Without a coordinated team, it can be quite difficult to handle two or four specials. Additionally, I’ve noticed that four or more chaos knights will spawn at once in waves. That can be an issue as well. So maybe introduce a feature where a limited number of specials and elites can be present at the end. Just a though.